Star trek online
Want to say something off topic? Something that has nothing to do with Trek? Post it here.
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posted on May 27th, 2011, 7:18 pm
Atctually i know there is a small community who play sto but not fleetops, i met them on the flops teamspeak, and they are in the fleetops fleet, so.......
posted on May 27th, 2011, 8:41 pm
RedEyedRaven, I must admit I understand what you are feeling concerning past and current Star trek Gaming titles including Star Trek Online. I'd also like to have a more story based games where you sort out conflicts in other ways but war. The stupid thing is that the concept of war is comparably easy to work out as it has repetitive patterns. You define an enemy, then you engage the enemy face to face, then you shoot, then one is destroyed. If you are the winner, you feel successful. If you loose, you have to do it again. that's the basic concept. How you approach this varies a lot.
Now, "non-combat" concept is really hard when things like "Federation"/"Defence Force", "Star Ships" and "Phasers" and "Villain Species" are major edge stones of a fictive universe. Creating a non combat framework that satisfies your unconcious expectations is very, very difficult to achieve if not impossible because of it's complexity. and it must be complex otherwise it's getting boring. "Non-combat" has no repetitive patterns. It's individual, creative interaction with your environment. Current technologies (namely the AI or any AI based systems) are not capable of fulfill such important attributes. they are to primitive. Consequently it would have had to be done by ourself to replace any of such systems. That is a hell load of work dude. Not feasible. and it's fast that bon combat in a game becomes boring. Next is: What kind of games do you play, where no competition is going on? Competition is always involved! It's because that satisfies your unconcious state of existence. It's weird but you are just like that. You are not a peaceful creature.
Noone is.
Now, "non-combat" concept is really hard when things like "Federation"/"Defence Force", "Star Ships" and "Phasers" and "Villain Species" are major edge stones of a fictive universe. Creating a non combat framework that satisfies your unconcious expectations is very, very difficult to achieve if not impossible because of it's complexity. and it must be complex otherwise it's getting boring. "Non-combat" has no repetitive patterns. It's individual, creative interaction with your environment. Current technologies (namely the AI or any AI based systems) are not capable of fulfill such important attributes. they are to primitive. Consequently it would have had to be done by ourself to replace any of such systems. That is a hell load of work dude. Not feasible. and it's fast that bon combat in a game becomes boring. Next is: What kind of games do you play, where no competition is going on? Competition is always involved! It's because that satisfies your unconcious state of existence. It's weird but you are just like that. You are not a peaceful creature.

posted on May 28th, 2011, 7:20 am
Last edited by Cmd.Paul on May 28th, 2011, 7:29 am, edited 1 time in total.
Do you know why in star trek the next generation there were no large battles with the romulans and klingons,
cause the costs to make such battles was to high. I agree the side of diplomacy is somewhat lost tho I always skip the diplomatic missions aviable cause i dont watch star trek or play star trek to try and talk to my enemies. I hated that it never actually came to fighting the romulans.
On a side note, I don't see no diplomacy in fleetops either
cause the costs to make such battles was to high. I agree the side of diplomacy is somewhat lost tho I always skip the diplomatic missions aviable cause i dont watch star trek or play star trek to try and talk to my enemies. I hated that it never actually came to fighting the romulans.
On a side note, I don't see no diplomacy in fleetops either
posted on May 28th, 2011, 9:30 am
if enterprise had got a season 5 it would have probably featured the war with the romulans.
posted on May 28th, 2011, 1:50 pm
TNG had no onscreen battles because it was one of the more optimistic series of the show, proper conflict would undermine that. That kept any war confined to the backstory and highlighted how bad the Borg were.
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