Star trek online

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posted on May 27th, 2011, 7:57 am
so, i'm in the fleet called fleet operations in star trek online, but i rarely see someone online :(
anyone else playing star trek online?
posted on May 27th, 2011, 9:48 am
Star Trek online is largely frowned upon here. I've never bothered with it myself so I can't say why exactly. Just don't expect to find many here willing to play it. 
posted on May 27th, 2011, 12:36 pm
well thats rubbish its one of the best star trek games up to date!
posted on May 27th, 2011, 12:45 pm
Cmd.Paul wrote:well thats rubbish its one of the best star trek games up to date!


Shooting at ships and shooting on the ground is not really Star Trek... "Space-shooting online" just stole the name.
posted on May 27th, 2011, 12:46 pm
Cmd.Paul wrote:well thats rubbish its one of the best star trek games up to date!


I'm trying to believe you really mean that, but I just cant. :blink:
posted on May 27th, 2011, 1:01 pm
oberlerchner123 wrote:I'm trying to believe you really mean that, but I just cant. :blink:

Well, somehow he is right.
STO is the only up to date Star Trek game ;).

The last one was ST:Legacy. Armada (and Fleetops) is around 10 years old and even Elit Force 2 is old.
posted on May 27th, 2011, 1:05 pm
RedEyedRaven wrote:Shooting at ships and shooting on the ground is not really Star Trek... "Space-shooting online" just stole the name.



building fleets and battling eachother is not really star trek either, yet you play it.

Brigde Commander really gave me a star trek feel, birth of the federation was really good, fleetops is good but star trek online is the only new game and is really fun and gives me a star trek feel.

Anyhow, if the people on this site don't like STO then why am I in a fleet (guild/clan) made by people of this site?
posted on May 27th, 2011, 1:22 pm
building fleets and battling eachother is not really star trek either, yet you play it.


FO however is considered an RTS set in the Star Trek-universe while Star Trek Online is considered "The Star Trek online-game". And thus, it should be about exploration, cultural understanding and TRUE diplomacy and then, when each of these aspects fails you can consider shooting or warping out.

Bridge Commander gave me a "Shooter"-feeling as well... because you basically cannot communicate with anyone there except for having pre-scripted dialogues which always lead to battle, except for the one with Neb-Lus later in the game. Otherwise the game was basically shooting cardassians all the time and lacked a believable and good story as well as a dynamic gameplay with own decisions and stuff.

Having three different endings is not what I'd call dynamic.



Anyhow, if the people on this site don't like STO then why am I in a fleet (guild/clan) made by people of this site?


Nobody said there are no people here who like it.
posted on May 27th, 2011, 3:30 pm
Cmd.Paul wrote:well thats rubbish its one of the best star trek games up to date!


No its not fleet ops is the best startrek game to date, iv played the demo of STO and it sucked.
posted on May 27th, 2011, 3:37 pm
STO raped Star Trek ship designs... FO has not.
posted on May 27th, 2011, 3:49 pm
I believe that at least Funnystuffpictures, Mort, and Nuukov (formerly Nucleardude) still play STO :). I am probably forgetting many others, but you could always PM them :)
posted on May 27th, 2011, 4:38 pm
RedEyedRaven wrote:FO however is considered an RTS set in the Star Trek-universe while Star Trek Online is considered "The Star Trek online-game". And thus, it should be about exploration, cultural understanding and TRUE diplomacy and then, when each of these aspects fails you can consider shooting or warping out.

Bridge Commander gave me a "Shooter"-feeling as well... because you basically cannot communicate with anyone there except for having pre-scripted dialogues which always lead to battle, except for the one with Neb-Lus later in the game. Otherwise the game was basically shooting cardassians all the time and lacked a believable and good story as well as a dynamic gameplay with own decisions and stuff.





War sells dude... I played STO in Closed Beta and it was fun. But also flawed which was the main reason for me to not continue playing. Espceially the ground combat was so odd... i refused to pay money for that. Now, as they want to rewamp ground controls completely with season 4 I'll give that game a try. this will be in June...I suppose.
posted on May 27th, 2011, 5:49 pm
Last edited by RedEyedRaven on May 27th, 2011, 5:53 pm, edited 1 time in total.
War sells dude... I played STO in Closed Beta and it was fun.


War sells... great. That's still not Star Trek in a "Star Trek way" then. The Dominion war on DS9 was the only true conflict ever on TV-Trek and it sucked after the small encounters because all the tension was gone and all was just exploding.

I don't know why game-developers cannot just think of havin it a simulation in a real Star Trek style rather than a WoW-in-space-thing. Exploring, negotiating, strange and bizarre encounters that don't have to end bloody but can. There were games like that on the ancient Commodore Amiga, developed by true fans for the fans - something in THIS way up-to-date would be magnificent and refreshing after the last ten years of Trek-games which were actually all about shooting and war and conflict.

Except for in DS9 (later seasons) the power-play in the alpha-quadrant was played without war. Think of the encounters between the Enterprise and the Romulans on TNG, or the Klingons in TOS. There were some small firefights here and there, but there never was a full drawn-out battle to the death because prevention of war was more important.

Tyler wrote:STO raped Star Trek ship designs... FO has not.


A small, but also quite essential point.
posted on May 27th, 2011, 6:27 pm
RedEyedRaven wrote:War sells... great. That's still not Star Trek in a "Star Trek way" then. The Dominion war on DS9 was the only true conflict ever on TV-Trek and it sucked after the small encounters because all the tension was gone and all was just exploding.

I don't know why game-developers cannot just think of havin it a simulation in a real Star Trek style rather than a WoW-in-space-thing. Exploring, negotiating, strange and bizarre encounters that don't have to end bloody but can. There were games like that on the ancient Commodore Amiga, developed by true fans for the fans - something in THIS way up-to-date would be magnificent and refreshing after the last ten years of Trek-games which were actually all about shooting and war and conflict.

Except for in DS9 (later seasons) the power-play in the alpha-quadrant was played without war. Think of the encounters between the Enterprise and the Romulans on TNG, or the Klingons in TOS. There were some small firefights here and there, but there never was a full drawn-out battle to the death because prevention of war was more important.

A small, but also quite essential point.


Not quite there have been many wars, the dominion wars was just the only one to be seen in a series.

Theres the klingon wars, the cardasian wars, the romulan wars.

Edit: noticed you said on tv, sorry am tired nm.
posted on May 27th, 2011, 7:11 pm
Last edited by Anonymous on May 27th, 2011, 7:18 pm, edited 1 time in total.
RedEyedRaven wrote:I don't know why game-developers cannot just think of havin it a simulation in a real Star Trek style rather than a WoW-in-space-thing.


You know... they need to feed families too... they can't just live from Love and Happiness ;)

Would you please for a second think about how "many" would buy this game if they did everything as you proposed?

Far to less to even justify just one server, even without ongoing support is my prognosis...

Sure it would be nice to have all diplomacy, no shooting, hours of talking the shit outta those Klingons...
but that is totally unrealistic if you want to succeed in the market...

Maybe for a single player game it could work... but well... there is a reason that even "The Sims Online" wasn't anywhere near as successfull as its single player equivalent.
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