Request: Unambiguous Community Rules

Here you can arrange online encounters and reminisce over past online battles.
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posted on April 13th, 2010, 3:03 am
also, boggz, yeah when the devs agree as well, but they need to clearly state it, and if they agree why not release a quick patch

also, i figured out what sig was, and actually that could be a good one, i had been thinking about doing somthing about the galaxy class tho.... and seperation
posted on April 13th, 2010, 3:10 am
ray320 wrote:#1 wtf is sig


Signature, you ninny :D.



#2 my opinion is that the community rules should not be needed, okay yeah, spamming may have an exception, if you only build kvorts the whole game,


soooo .....  You basically just said that "yes, if someone just build kvorts the whole game they should be prevented from doing so.. ...  That's what the rules are for.



but i remeber when i was playing a few weeks ago (i havent been on in a while) it was all, no mayson, no playing well, no playing feddies, no beating the enemy, you get my drift


  I doubt that :D



and i dont like the rules, because for one, alot of it comes by, by people who just got there ass handed to them by somone, who happend to be playing borg,

all of a sudden no borg, no this not that,


There are no rules on Borg players.  As far as we can tell the Borg have no over-powered units as of right now.  I don't know where you're getting this.



i think, if there are true balance problems, that a quick patch should be realeased, however, these need to be recognised as true


  Well, unless the Devs end up doing that (releasing a "quick fix", we need to make community rules to prevent the game from being ruined and unfair by these overpowered units.  That's the whole point!  ^-^.  The rules aren't there to rain on your parade, Ray, they are there to make sure you can have a fair and balanced game :).  If you can't do that without spamming the units that we all (and the devs known too) know are overpowered then you should probably practice more or Play the AI to your heart's content :).



[/quote]
posted on April 13th, 2010, 3:23 am
But there are great examples of how Rommies can progress out there in the replays


You are wrong boggz. The replays available for rom are either good vs medium or new players...or 3v3 on FF2...both are EXCEPTIONS for rom mixed fleets. FF2 is special because it is a rather large map with many possible exp and it is 3 player per team. That means while you and your more than fragile or small fleet is somewhere...your teammates can defend you.

As long as you cannot provide a replay with 2on2 equal teams and almost no leavhals or frigates, you should stop making any suggestions or rules for rom players. And dude, threatening others by telling them "stop 5 ship leavhal spam or I will build kvorts only" is  :rolleyes: . The leavhal is somewhat OP, but it is the only ship that equals out the penalties from taking rom. The klingons have many other useful ships.
posted on April 13th, 2010, 3:28 am
#1 i said i figured out what sig is, learn to read you ninny
posted on April 13th, 2010, 3:42 am
I have to build at least 6, if not 8 leahvals, before I can feasibly move to a different ship.  This is dependent on build order, of course.  I think everyone's just anxious for the patch to come out.  I'm sure it will solve a lot of problems and then we won't have to worry about what someone builds.  It'll come out, guys! :woot:  Just enjoy the sunshine, or go jogging or something.  It's a springtime and beautiful where I'm at! ^-^
posted on April 13th, 2010, 3:50 am
Drrrrrr wrote:You are wrong boggz. The replays available for rom are either good vs medium or new players...or 3v3 on FF2...both are EXCEPTIONS for rom mixed fleets. FF2 is special because it is a rather large map with many possible exp and it is 3 player per team. That means while you and your more than fragile or small fleet is somewhere...your teammates can defend you.


 
Oh c'mon Drr ....


  You took this WAY too far.  After 2 games in a row where you built 5 Leahvals and crushed everything I asked if you would consider trying some Rhienns.  When you pitched a fit about it I said fine, build whatever you want, I'll just equally build Kvorts if you're going to go Leavhals.  1 OP unit to Balance out the other :).  Leahvals counter both Kbeajq and B'rels, so what did you expect me to do?  I didn't spam them, I matched them with Kbeajq.  Klingons may have many useful ships, but NOT useful ships against Leahvals alone.

 
   And as for you DEMANDING a replay with the exact same conditions as our game to show that Rommies can do more than just spam Leahvals: grow up.  Watch the replays and see how each ship is used.  I don't have to provide you with ANY evidence at all to show that Romulans can get by with other ships but I went ahead and found some anyway.  Then you just say "NO NO NO NO NOT THE SAME THAT'S DIFFERENT THERE'S NO LESSON TO BE DRAWN WHATSOEVER YOU'RE WRONG BOGGZ".

  FFS, man ... Rommies have a hard time, yes, but you don't have to JUST use Leahvals with a few Griffin as decorations ... Watch my 1 v 1 with Xerjel:  

I use Rhienns to lure his ships towards them and then a few Leahvals hit his then undefended miners.  Rhienns with Phase Plates are much stronger than you give them credit and absorb damage well, even while cloaking.

While the Leahvals continue to bottle them up by repeatedly attacking miners, you can either build a tal-shiar and make a few frigate refits (which also act as AMAZING base-raiders) or tech up to refit your Rhienns (which I really like).  Teching up as a Romulan is very easy as long as you don't lose many of your vessels and don't spread your tech too thin (as in go for EVERYTHING :)).  Disruptor Rhienns are excellent tanks for mid-game and allow you to control engagement against other kinds of opponents in my opinion as you can engage with them first and then decloak frigates/Leahvals as soon as they turn towards your Rhienns.  THe Disruptor Rhienns tank better than either of those in many situations and are faster than most long range units.

   
  I simply REJECT your assertion that Romulans have no other viable strategy than Leahval-reliance.  Hopefully this will all be moot by the time the patch comes out, but I will not tolerate you jabbing at me about something that happens on Tunngle when you are simply convinced there is no other way than the way you are doing it.


As long as you cannot provide a replay with 2on2 equal teams and almost no leavhals or frigates, you should stop making any suggestions or rules for rom players. And dude, threatening others by telling them "stop 5 ship leavhal spam or I will build kvorts only" is  :rolleyes: . The leavhal is somewhat OP, but it is the only ship that equals out the penalties from taking rom. The klingons have many other useful ships.


I threatened no one, I simply told you that if you were going to continue relying almost solely on Leahvals then I was going stop avoiding Kvorts.  So here's an :rolleyes: for you ... don't get yoru panties in a twist when I simply gave you a situation.  You rely on an OP unit, I'll do the same because I basically HAVE to.

 Roms have other strats, you just refuse to even try.  :)  
posted on April 13th, 2010, 4:01 am
I've gotta give the win to Boggz here.  There's never an excuse for huge swarms of leahvals.  That 1v1 replay really was a nice illustration, though I almost suspect you were playing like that on purpose?
posted on April 13th, 2010, 4:10 am
Professor J wrote:I've gotta give the win to Boggz here.  There's never an excuse for huge swarms of leahvals.  That 1v1 replay really was a nice illustration, though I almost suspect you were playing like that on purpose?


    Well sure ...  I wanted to try not to rely on Just Leahvals.  It was more of a relaxed game, for sure... but I have more fun trying to use more units.  The whole point of showing the replays to Drrr was to show that yes, you CAN go other units and there are ways they can support each other.  Granted Xerjel was also Romulan, but really the difference for a Fed player would be that you indeed with have to rely more on Leahvals, but really a quick rush to Spectre Refits = DOOM for the Fedrats.

    He wasn't massing the Leahvals, but 5 Leahval +2 Griffins and then Leahvals till the cows come home is still really JUST leahvals.  I was just tired of being beset by nothing but a slightly OP unit when I was trying to not rely too much on Kvorts.  By the third game I asked him to TRY Rhienns and we end up here ...
posted on April 13th, 2010, 4:30 am
Watch my 1 v 1 with Xerjel


I rewatched it 2 times now.

1. This is a weak race vs weak race match. So it is not representative for most of the matches.

2. I don't want to be offensive, but Xerjel is not as good as Boggz. He has lower skills in macro and microing. He lost his first constructor in this game and his rhienns for no reason. The same time boggz had a resource advantage on the small map because he took the center (which is a good idea on that map). There are other things that are not gone in Xerjels favor because of wrong decisions...

3. The things i talked about in the other thread in "strategies" about chasing ships as rom...is nicely shown here. Giving boggz a huge advantage.


This single replay where you could beat a weaker player that relayed on rhienns first and got a resource disadvantage...cannot be a demonstration of the awsomeness of a rom mixed fleet.
Try to make a game this way against stardust as borg, dom or klingon...and you will find yourself loosing.
posted on April 13th, 2010, 4:38 am
:P
posted on April 13th, 2010, 9:08 am
Phew.

Against a K'vort spammer, there is only one fix:  next time you play against him/her, simply go Mayson if he chooses Klingons as faction.

When those fedrat ships go medieval against his "precious" K'vorts he'll either get the hint or show himself for the bad player he is.

There are ways around most of the "unbalanced tactics", if you think enough about them.

Back in 3.0.7, in one of my first online battles (may be even my very own first), I went Dominion and filled my base with fighters for defense. Now in that patch using the B5 that way was considered an exploit. The first fleet Dom ( who else? :D ) sent my way got creamed. The second fleet cleaned the fighters off my base and blew my base up to Andromeda galaxy in the process. Ouch. Next time I fought against him, I chose AGAIN dominion, and as soon as Dom noticed that, proceeded to execute a "preemptive strike" that almost got me out of the game in one shot. It didn't kick me off the game because I learned my lesson, and I was using a different tactic than blindly spamming B5s, and I had a secondary starbase in another place.

Instead of whining and complaining, think of ways of showing your displeasure without falling yourselves into the use of exploits.

I find that spamming is a valid tactic, even if I don't like it being used against me. The key is finding a way to counter it.
posted on April 13th, 2010, 12:41 pm
:lol: Mal must be sick...

going from this:
[/quote]
Mal wrote:Yes it is, Boggz! >:(  It means they're defying "The Rules" and must be flogged!  Whipped in the streets naked and then dragged behind horses!  And then we hang them at noon! :dead:  Assholes! :mad:



To this in the same Day:
Mal wrote:I have to build at least 6, if not 8 leahvals, before I can feasibly move to a different ship.  This is dependent on build order, of course.  I think everyone's just anxious for the patch to come out.  I'm sure it will solve a lot of problems and then we won't have to worry about what someone builds.  It'll come out, guys! :woot:  Just enjoy the sunshine, or go jogging or something.  It's a springtime and beautiful where I'm at! ^-^


Anyway, ray does pose a valid point*shivers* but it is true.  the Rules should be basic, and community voted upon, not just made up willy nilly because you lose alot.  However, the devs have already stated that spamming is a valid tactic, aswell as turtling.  So what sould be said is that, these are not written rulz, but your opponet reserves the right to quit for sake of time, or better games because of your stupid stragity. :thumbsup:

There are other rules, but I think these will be the only ones that will be presistant thorough all patches. Lets face it guys, there will always be one side with a ship that can be spammed. :whistling:

Other than that, the exploits should be posted(like in the guide) and clearly stated that these should not be used beyond their actual purpose. 

anyway, thats my $0.02
posted on April 13th, 2010, 1:29 pm
There's a good point, CHOOSE a race that's the bane of your enemy's race.  I'm guessing that far too many people have not a favourite race, but an only race, that they like to play.  I administer what little time I have into whichever I feel fits the map, and the opponents, making my death a glorious one.  I think we've all seen people that seem to centre around one race almost every time.  Cut that out.  LURN SUM NOO GAEM.
posted on April 13th, 2010, 1:30 pm
"Just enough to bring Chaos to Order..." >:D

I am starting to like the confusion. :lol:
posted on April 13th, 2010, 1:31 pm
Well there are ships that are "designed" to be spammed for instance the k'bearQ (however its spelled) can be built from a total of 4 yards and the rest of the ships at the field yard can be built from 3 yards. I believe the bugs are designed to be spammed as well as the A-26 bomber (forgive me if its not i dont play dominion that much)
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