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posted on March 25th, 2011, 10:20 am
sadly new/vet vs vet/vet will stack things greatly on the side of the latter team, as even 1 player not pulling their weight will bring down a team. so yes the glass is completely empty on that
for normal play it shouldnt bother anyone, but for a tournament i can see people being upset about being assigned a newer player by chance.
in a matchup between a new player and a vet there is no way to blame other people. if you make a mistake and get steamrolled, you can only blame yourself. you cant feel like luck brought you down. there's no shame in being beaten by a superior player.
fixed teams would remove this problem of luck, but then the logistics would be 4 times as hard, as instead of needing 2 people online at the same time, you need 4, and always players on the same team must be online.
so teams would have to have players all from same time zone mostly. i'd like a 2v2 competition, but finding a teammate who is always on at the same time as yourself could be difficult.

in a matchup between a new player and a vet there is no way to blame other people. if you make a mistake and get steamrolled, you can only blame yourself. you cant feel like luck brought you down. there's no shame in being beaten by a superior player.
fixed teams would remove this problem of luck, but then the logistics would be 4 times as hard, as instead of needing 2 people online at the same time, you need 4, and always players on the same team must be online.
so teams would have to have players all from same time zone mostly. i'd like a 2v2 competition, but finding a teammate who is always on at the same time as yourself could be difficult.
posted on March 25th, 2011, 3:01 pm
Myles wrote:maybe in mid game a multi beam sphere could whack those fighters, it would take reduced damage from them, and splitting damage wouldnt be a problem as the fighters wouldnt be able to repair/take any damage.
wrong. fighters spawn once every 10 seconds

posted on March 25th, 2011, 3:05 pm
Arash8472 wrote:wrong. fighters spawn once every 10 seconds
Wrong, fighters spawn once every 18 seconds

posted on March 25th, 2011, 5:11 pm
Arash8472 wrote:wrong. fighters spawn once every 10 seconds
even if they spawned every 10 seconds (which as dom points out is incorrect) why would my statement be wrong?
inability to repair: doesnt depend on spawn time
low def: doesnt depend on spawn time
beam compensation: doesnt depend on spawn time
you get the point, the beam sphere would take reduced damage from the fighters (which as you say are the primary damage dealer for carriers) and would swat them down fast with multi target beams.
posted on March 25th, 2011, 6:36 pm
lol.... you can't typically shoot down 25 fighters with 2 beam spheres while their mother ship is there and the auto target targets mother ship and not fighters... -,-
posted on March 25th, 2011, 7:54 pm
Arash8472 wrote:lol.... you can't typically shoot down 25 fighters with 2 beam spheres while their mother ship is there and the auto target targets mother ship and not fighters... -,-
retreat whenever they attack. the fighters will follow, as long as you stay out of medium range of the carrier (which isnt too hard) then the fighters will drop rather fast. they would have to give a manual stop order to get the fighters to return to the carrier's area, in which case the carrier stops too. then edge back into range to provoke a couple fighters.
also you will have other ships laying around too unless you totally got whacked early game and have no ships left and they still have 5 carriers, in which case there is no strat that can save you after such a beat down.
posted on March 25th, 2011, 9:34 pm
I wouldn't argue this point, Myles.
B5's and stacking fighters against Borg is a MAJOR frustration not fixed by simply making a sphere with a beam module. It helps, no doubt, but Arash has valid points.
5 carriers is VERY easy for Puretech to get and they are easily replaced. The only thing Borg have to match that kind of resources locked and safe are x3 regen Spheres which are not as fast nor do they control as much of the map.
I would not argue this
B5's and stacking fighters against Borg is a MAJOR frustration not fixed by simply making a sphere with a beam module. It helps, no doubt, but Arash has valid points.
5 carriers is VERY easy for Puretech to get and they are easily replaced. The only thing Borg have to match that kind of resources locked and safe are x3 regen Spheres which are not as fast nor do they control as much of the map.
I would not argue this

posted on March 25th, 2011, 9:44 pm
Boggz wrote:I wouldn't argue this point, Myles.
B5's and stacking fighters against Borg is a MAJOR frustration not fixed by simply making a sphere with a beam module. It helps, no doubt, but Arash has valid points.
5 carriers is VERY easy for Puretech to get and they are easily replaced. The only thing Borg have to match that kind of resources locked and safe are x3 regen Spheres which are not as fast nor do they control as much of the map.
I would not argue this
i disagree, i would make at least 1 of these spheres for beam comp, approx half damage from those fighters. regen spheres are good general, make no mistake, but if the primary enemy damage dealer is gonna be firing beams, half damage from beams will be very attractive and its 1 case where split damage wont be a problem, as killing fighters is the job for multi target beams.
i think a test of this is in order. most b5 strats involve b8 to help the fighters, so i would test a borg strat that has the first sphere being 3 beam, and the dom strat being b5 with b8. the b8 pulses will also do 40% less damage to the large sphere.
if the players are evenly matched the borg player should have some random smaller stuff laying around, like scubes etc, which can help add the speed to chase down b5 if they are damaged.
posted on March 25th, 2011, 10:31 pm
lol............................
go play borg as your main race
you cannot pump 1 sphere and scubes and/or probes at the same time... it's either scube/probe OR sphere...
FYI: dom gets b5 prototype out when borg are at like 30ish cc on level 1 CC ...
go play borg as your main race
you cannot pump 1 sphere and scubes and/or probes at the same time... it's either scube/probe OR sphere...
FYI: dom gets b5 prototype out when borg are at like 30ish cc on level 1 CC ...
posted on March 25th, 2011, 10:52 pm
What would be the point of a test? What would you even be testing?
B5's are remarkably powerful against Borg. Boom.
B5's are remarkably powerful against Borg. Boom.
posted on March 25th, 2011, 11:18 pm
Arash8472 wrote:lol............................
go play borg as your main race
you cannot pump 1 sphere and scubes and/or probes at the same time... it's either scube/probe OR sphere...
FYI: dom gets b5 prototype out when borg are at like 30ish cc on level 1 CC ...
who said anything about at the same time? were you even reading my posts? i wasnt talking about rushing to a sphere. i was talking about a normal borg opti start, with the first sphere having beam comp. before you take such a confrontational tone you should really read my posts.
and fyi: borg are my "main race" they are my favourite race.
Boggz wrote:What would be the point of a test? What would you even be testing?
B5's are remarkably powerful against Borg. Boom.
thats your opinion, i disagree, not everyone has to agree with you boggz.
the point of a test would be to see how effective a sphere with beam comp would be vs the fighters. which is the exact thing we are disagreeing on.
posted on March 25th, 2011, 11:21 pm
Then go have fun testing it. You're the one trying to prove that it will work. Get on it, cowboy! 

posted on March 25th, 2011, 11:29 pm
1) another thread gets derailed by an argument between Myles and others.
2) Myles said a Sphere could simply run away from B5s - B5s are faster though, not only their fighters will follow, but also the carriers and finish off the Sphere with little regen abilities(considering a 3beam/1regen sphere)
3)I'd like to see a tournament with settled teams.
4) Although "Myles" is called 3 times in that posts it's not directed against him specifically, but about the fact that many threads these days get derailed by arguments which soon start to get offensive and pointless because of repeting the same facts or simply insulting each other. That's frustrating and in my eyes conveys a bad image of the community for new members.
2) Myles said a Sphere could simply run away from B5s - B5s are faster though, not only their fighters will follow, but also the carriers and finish off the Sphere with little regen abilities(considering a 3beam/1regen sphere)
3)I'd like to see a tournament with settled teams.
4) Although "Myles" is called 3 times in that posts it's not directed against him specifically, but about the fact that many threads these days get derailed by arguments which soon start to get offensive and pointless because of repeting the same facts or simply insulting each other. That's frustrating and in my eyes conveys a bad image of the community for new members.

posted on March 26th, 2011, 12:13 am
Boggz wrote:Then go have fun testing it. You're the one trying to prove that it will work. Get on it, cowboy!
if i had time i would, until the test is performed there is nothing more to say, some evidence is needed, and nobody can/wants to provide it currently.
btw there is no assumption of burden of proof on either side here. you have the opinion it wont work, i have the opinion it will, i could easily say you should do a test to prove it wont work. such evidence (supporting either side) would be very helpful, but neither side has a burden of proof, we just have opinions.
about 2)
yes the spheres are slower, but its not impossible to get these fighters, especially since the carriers do a lot of damage via fighters, which will do about half damage due to beam comp. a common side order with b5s is b8s, which will do 40% less with pulses.
about 3)
i'd like to see one too, i just dont think one is very realistic as the work to organise it would be massive. if one was started i could easily see it ending earlier than planned due to logistical mishaps.
about 4)
this thread was split from another topic to stop a derailment, and it got derailed itself.
posted on March 26th, 2011, 12:19 am
I haven't read this entire thread, but count me in this tournament if it's not too late.
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