Double 1v1 Gaming

Here you can arrange online encounters and reminisce over past online battles.
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posted on May 21st, 2011, 10:53 pm
I have to credit Mal for this idea found here.  This is a new concept of FFA gaming that shouldn't be as boring.  It's basically like hosting 2 tournament games in the same game with the winners battling each other.

Code: Select all
Side 1                              Side 2
-------------------------------------------------------------------
Player 1 vs Player 2 (first 1v1)    Player 3 vs Player 4 (first 1v1)

                    Winner vs Winner (second 1v1)

                              Champion


The games would be on specially-designed maps where there are basically two battlefields.  Two players would be in one battlefield and fight it out while two players would be in another battlefield and fight it out.  The battlefields would be separated by some sort of barrier like an asteroid field, open space, or nebula field to give a few examples.

The two 1v1s will be happening in the same game.  The second one will usually begin when the player from one battlefield beats his opponent, takes his/her expansions, and starts towards the other battlefield.  If the 1v1 in that battlefield isn't over yet, then both players are in big trouble.

I've started to make specialized maps to support this type of gameplay.  If this idea works, then the term "free-for-all" will never be the same in Fleet Operations.

PS:  Remember, all credit for this idea goes to Mal.  Thanks Mal!
posted on May 21st, 2011, 11:00 pm
I am curious about this. Kinda sounds like a mini-tourmament.
posted on May 21st, 2011, 11:22 pm
Just thinking, but if you did it this way and there were two 1v1s, and then one finished and he was able to attack the other two, and I was one of those other two, I would just temporarily join forces and defeat the guy who just won if I could. Then when he was eliminated, back to just regular 1v1.

The only real issue I see with this is how to switch over to the winner of game a, and winner of game b so that it is even. Otherwise, if we had to wait for a winner if one finished first, he could just wait and build up resources and a huge fleet to run the guy who wins right over.

I really kinda think it will just turn into a 2 v winner.

Maybe something more concrete to even it all out. But then again, I'm not an online player, and maybe everyones cool with the way this already sounds.
posted on May 21st, 2011, 11:27 pm
I think it just needs good map design so there is no need for house rules. No one likes being explained the rules before a game starts, they want to start playing within the limits they know and love.
posted on May 22nd, 2011, 3:19 pm
I'm sure that skilled players who know how to defeat their opponents will be able to finish at around the same time.  How long does a typical 1v1 last?  45 minutes?

I've been looking at the previous replays.  They seem to be around 40 minutes to 1 hour in length with occasional spikes above 1 hour and occasional drops below 40 minutes.  This will kind of make it so that it's a race to destroy your opponent first.
posted on May 22nd, 2011, 3:31 pm
you answered ur own question tcr. looking at the replays a 1v1 can be of varied length.

ive seen a 1v1 over in 10 minutes before. i made rhienns at the start, enemy made brels. they decloked on top of a decoy i had, and my rhienns shredded most of his brels before they could recloak. that was gg. sometimes luck can influence things. he didnt have a chance to change strats or do counters, because it was just his bad luck my entire fleet was right where his decloaked, well luck and the fact that i had my ships nearby expecting a fleet to go past that area of the map. in 15 seconds (the cloak timer) a few rhienns can smash 2 or 3 brels. which in the very first battle is devestating.
posted on May 22nd, 2011, 3:33 pm
Well, like Unleash is getting at, we don't want any house rules.  The map would do everything.  Also, just be careful not to put anything gimmicky in there.  Space between the two groups is the main draw to the map.  And there wouldn't be anything wrong with sending a few brels or rhienns to go harass the other side if you can spare them... :whistling:

I think Argus conflict has good size and spacing.  Everyone should have a moon pair, an expansion, and maybe one expansion they can fight over.  Anymore and it becomes turtlefest and no longer fun.  Argus conflict allows you to take from multiple angles as well.  Just put the expansions closer to the middle (instead of behind the player), so you're already leaning towards the next game.  Remember, you really don't want these games to be super long, it will be long enough as it is. ^-^
posted on May 22nd, 2011, 4:30 pm
i totally support this idea tcr :)
and what i said to mal also applies to you ... if you need someone for testing or ideas or whatever ... pm me :)

and for the problem
godsvoice wrote:I really kinda think it will just turn into a 2 v winner.


so what ? ... in the end only one will survive
it dosent matter if its a player 1 vs player 2 because they eliminated the winner of the other 1vs1 or really a winner vs winner in the end
thats ( imo ) is the interesting thing about ffa's ... that you really cant predict who is fighting against who and yeah that is what i love about ffa's :)
posted on May 22nd, 2011, 5:58 pm
Last edited by Anonymous on May 22nd, 2011, 6:14 pm, edited 1 time in total.
Looks like we've got some maps to modify and create.  Starting with The Argus Conflict and Nebula Gate.  I've almost adapted Nebula Gate for a double 1v1.

The Argus Conflict has been adapted as a separate map (screenshot included).  Nebula Gate is not qualified for adaptation.

Attachments

argus_v2.png
posted on May 22nd, 2011, 6:32 pm
Moons too close...cloakers have a significant advantage because they can use cloaked scouts to time the moment the other 1v1 is over...but that is a general problem ov 2 1v1s.
posted on May 22nd, 2011, 6:55 pm
Yeah, I have to agree about the moons.  It's hard to gauge size, but it just feels a little bland.  I recommend stealing borrowing a few concepts from Boggz's or Stardust's maps to make the first 1v1 feel a little more interesting.  It's a good start for the overall concept, though. :thumbsup:
posted on May 22nd, 2011, 7:37 pm
Well, I have something to report from the game.

Top Left (Klingon) (winner of first 1v1) (winner of second 1v1)
Bottom Left (Borg)

Top Right (Borg) (first 1v1 in progress, but player is winning until the Klingons showed up)
Bottom Right (Borg)

Top Left Wins
Bottom Right Second
Top Right Third
Bottom Left Fourth

The game started out like a typical game for both sides.  But after the Klingons obliterated their Borg opponent, the game calmed down a little.  The Top players had an easy advantage over the bottom players.  But only the left side was monopolized.  After about 5-10 minutes or so, the Klingons made their move with a huge fleet of Sangs and Vorchas.  Destroying an entire fleet of scout cubes, and probes that were mixed in with some adapters and spheres and wasting no time destroying every expansion on the top and the top Borg base.  The bottom Borg fleet (what was left after fighting the top Borg fleet) was wiped out by the still massive Klingon fleet in 31 seconds (yes, I timed it) and the entire base followed afterwards.

The surviving ships from the top Borg player decided to take out some of the Klingon mining while the Bottom Borg player took out what was left of the top Borg mining after the mining restarted.  After that, the only thing remaining were constructors and a few rebuilt Borg stations.  Then the game ended with.

None the less, a good portion of the map was utilized.




I will try to improve the map by adding what has been suggested.  That should spice things up a little.
posted on May 23rd, 2011, 12:54 pm
yeah it was really a nice game
but one thing missing is that it should be possible to observe after getting killed. i was the first victim so i couldnt watch the really big fights in the end :(
but all in all a really nice game and a really nice idea ... cant wait for the next double 1v1 :)
posted on May 24th, 2011, 7:41 pm
Homeworlds would also be a nice one.  Stretch it vertically a bit, change up the moons so everyone has 2 moon pairs, and you're good to go. :thumbsup:
posted on May 24th, 2011, 7:50 pm
I wonder if the "/loadsavetext" command is still broken.  I could do something with a lot more precision if that command line was working.
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