ThreePointZero

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posted on December 17th, 2008, 6:38 pm
Cpt Ryan wrote:have encountered what i believe to be a bug: i cant call in any ships with the SFC unit. the special energy appears as "ready" instead of a number, and clicking on either button to call in a ship does nothing but produce the customary menu click sfx. no crash or nothing just no activity resulting from it. The AI however is able to call in ships.


I assume you mean Starfleet Command?

Click the preferred ship, either the "distress call" or the "experimental ship" then click where you want it to appear on your screen or map. Then you just wait for the cooldown and you can bring in another.
posted on December 17th, 2008, 7:18 pm
Is there anyway around the CD disk to play requirement.

It wasnt need for the the 3.0 Preview, why is it needed now?
posted on December 17th, 2008, 7:24 pm
3 Preview release required CD. If you installed the vista patch, it removed CD requirement.
posted on December 17th, 2008, 7:36 pm
TwinetTickler22 wrote:Is there anyway around the CD disk to play requirement.

It wasnt need for the the 3.0 Preview, why is it needed now?



Why dont you just install it into your existing Fleet Ops directory?
posted on December 17th, 2008, 9:49 pm
Jan wrote:Why dont you just install it into your existing Fleet Ops directory?


I did... but when I got to play a game, it wont start and says I need the CD. Which unfortunately I do not have.

Is there anyway around this
posted on December 18th, 2008, 11:05 pm
1 more stupid bug to report: When I sent supplies as Dominion to Federation it says biomatter (instead of supplies) transfered.
It isnt important, but its annoying just the same :)
posted on December 19th, 2008, 12:23 am
hey i cant save any games for some reson can anyone help me with this?
posted on December 19th, 2008, 5:07 am
Last edited by Nick2730 on December 19th, 2008, 5:12 am, edited 1 time in total.
awesome, i enjoyed the PR so much, im so excited for this, just got done with class today and ready to rock adn roll.  :borg: Also for the next version, if you guys need help modeling please message me i would love to help.
posted on December 19th, 2008, 2:54 pm
Glad to hear everyone's loving it. Utter disaster struck my end; CD drive decided to go postal and shred my Armada II disk! :lol:

No worries though, pops got in contact with Activision and found a place i can send my broken CD to get a new one, so i shall be joining you guys soon enough. Just the menu interfaces alone look stunning though.
posted on December 19th, 2008, 11:39 pm
The main thing that I don't kinda like in this build is the way in which you get ships from the SFC building. All ships are RANDOM, so far I never got a galaxy which was one of my favorite ships :((
posted on December 20th, 2008, 12:14 am
firewarrior1705 wrote:The main thing that I don't kinda like in this build is the way in which you get ships from the SFC building. All ships are RANDOM, so far I never got a galaxy which was one of my favorite ships :((


...which  keeps the excitment, doesn't it?  :thumbsup:
posted on December 20th, 2008, 2:11 pm
Amazing! it's 100 more fun and beautiful then the orignal.. thank you..
But for this to be the best the ships need to do some kind of maneuvers while in combat.. :innocent: oh and the non-player control ships is very interesting :thumbsup:
posted on December 22nd, 2008, 5:21 pm
Now that this version is has been relesed what is next for this mod
posted on December 22nd, 2008, 7:07 pm
Thanks to the SFC's random feature, I almost always get Nebula & Galaxy's.
posted on December 26th, 2008, 10:05 am
I FINALLY found my A2 CD.
HOLY **** fantastic.
thanks guys.
Worth all them bills all them years ago.
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