The future of Fleet Operations

Announcements and news by us. Post comments about them here.
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posted on March 29th, 2014, 9:41 am
I would third the comment that a need for a communications volunteer is needed, and I also would volunteer for that role. First of all, being a house husband, I have the time. Secondly, I do have a BA in Communication Studies that could be utilized to not only foster the positive communications, but take developer expressions and better communicate them to the greater audience.

This position would not involve any real additional work for the developer teams. Instead, the position would just be included in voice/IRC communications, note salivating tidbits, obtain sign off of the communication from leaders, and then be that spokesperson. That will free up developers to do the work they are super excited to do.

This would not only get people excited about the project, but also build additional traffic/community for the project, and could also mean increased donations towards the project as a whole as more "buzz" is generated.

I strongly urge the adoption of a communications volunteer, and again, offer my help.
posted on March 29th, 2014, 9:05 pm
Since community building seems to be such a hot topic, if anybody wants to discuss the pros and cons of communication stuff further, please open another topic :)

Here are (our and) my thoughts on communication in general -

For community building - things involving getting the community and others excited about Fleet Operations - we favor the community stepping up to that larger role. Got some people who are excited about FO? Why not engage the larger community on what things have been talked about in the forums, etc? That’s in fact how we started off the guide - which was not done in an official capacity for most of its existence. Why not engage other communities about Fleet Ops and bud off other groups :) . That’s what we mean by ‘community building via the community’ :). We want buzz to be by the community, for the community.

We don't want to be constantly involved in hype or responsible for driving it to completion. We provide content, are happy to give input, but don't want to constantly talk about what we are doing. I'm available on TS - not 24/7, but I'm there to chat and help as I can. That's what I offer myself for, so feel free to take advantage of it.

We're a tightly knit team, but we don't communicate constantly about absolutely everything. I spend a lot of time talking to each of the other core members in chat, forums and sometimes Teamspeak, but that doesn't mean any of us knows precisely what each of the others are working on at a specific time, nor what the details of projects might be. From years of knowing each other and having bigger design schemes, we trust each other to get the things done that we need in order to proceed. If any of us wants to know more, we have to go to that person or through someone who knows the details. Extremely often I act as liason and information aggregator. We build our newsposts collaboratively, but often the spark is individual.

A ‘communications officer’ in the vein that is asked for here would basically be a tremendous amount of work for me - I'd have to spend considerable time explaining things, gathering information, ask for consensus, and sign off. I’d still have to vet all posts if it was on the nitty gritty and all team members would want input. That’s not saving any time.
posted on March 30th, 2014, 4:44 pm
This is great. between this and the stuff going on in the City of Heroes community, it seems like maybe there is hope that giant meg-corporations won't rule (and ruin) the future of social gaming after all!
posted on March 31st, 2014, 4:15 am
This is indeed a mixed bag. :( While I am super excited for a completely new engine, it is sad to see v4 will never happen, especially when many other mods were waiting on its arrival. Either way, I'm glad to see the dev team is still hard at work on the best Star Trek RTS out there. :thumbsup:

*poof* :cloak:
posted on March 31st, 2014, 12:48 pm
I hate being late to the party :hmmm:

But, I'm happy. Indie games are awesome if you can get them to work. To the devs and everyone else, just hold on a while longer. As a forum vet, I have never seen such devotion to a project save for Monty Oum. Projects like his and FO survive because people recognize quality worth waiting for when they see it.

FO 3.2.7. is not some shabby holdover desperately in need of fixing. It will suffice for the time being. That said, I dare say to the modders it is something to work with. Throwing in prebuilt ships and races is all I've ever been able to do to STA. If I could do more, I would try to keep things fresh in the current FO.

Finally, the devs are asking for patience. Speaking for myself, you have it. And I pray patience for the devs as well. Don't panic if things go wrong with the engine. Take your time fixing it if you can. At the very worst, you have 4.0 to fall back on if it's a complete fail. I will also note, having worked on several IT projects, it is very important that the one hand always knows what the other is doing. I suggest finding some kind of conference where all the devs can be brought up to speed. And document if you haven't already :P
posted on April 1st, 2014, 2:03 am
This is amazing guys.

All the congrats with recent success, and I hope a lot more still in store for the team, and FO.

Really great work being done here.

Well done.
posted on April 1st, 2014, 5:25 am
Well... seems I'm a bit late to see the news. I welcome it especially since even more features will be implemented. I do worry that the task of building the engine and a whole new Flops may result in the project colapsing especially with a collaberative effort and the potential for a falling out.
I do look forward to saucer seperation amd MVAM finding a balanced and unique implementation.
posted on April 2nd, 2014, 2:56 pm
This is good news! The old engine wouldn't survive the new versions of Windows, if trying to install old Armada II on Windows 8.1 x64 have been a nightmare I can't imagine what it takes to deal with that 15 years old code. You guys have done the incredible with this mod and surely have milked that engine to the extreme but it was about time to move on.

I was waiting version 4 because in 327 the cloak bug was just unbearable even with the latest graphic card the performance was poor at best and very laggy. I never understood how more demanding games were running more efficiently than FO! I guess it have something to do with DirectX, well that no longer will apply and that's great.

It will take a lot to make the whole game in the new NX Engine but the results will be awesome I'm sure. :thumbsup:

My only concern is that you try to put too many things in, yes we all have a wish list but you have to start small and with clear objectives or you will end with a failed project.

My only wish is that the first version on the NX engine must be as fun as the current FO 327! without the cloak bug of course! :P

I wish you guys the best of luck. :) to the members of this forum: Patience!
posted on April 2nd, 2014, 3:09 pm
Who gave the FleetOps Devs permission on making a standalone Star Trek Game and if we can see that permission in a post from one of the Devs?

The NX Version of FleetOps I have a feeling is going to destroy the other mods, the other mini-mods, especially if the FleetOps Devs change the model format from SOD to something else and somehow inadvertently break the a i laity to used SOD or even ODF files. All old mods then will be forgotten, and all the work put into them won't be able to be enjoyed by anyone. :( Would be nice if you could offer support for the modding facility for the older mods and for Armada 2.

But would be nice if the Dev Team could just made a version that could be run under Linux or other OS, in my opinion, that would be awesome.
posted on April 2nd, 2014, 3:10 pm
JeanLucPicard wrote:This is good news! The old engine wouldn't survive the new versions of Windows, if trying to install old Armada II on Windows 8.1 x64 have been a nightmare I can't imagine what it takes to deal with that 15 years old code. You guys have done the incredible with this mod and surely have milked that engine to the extreme but it was about time to move on.


I installed FO on my win 8.1 without any problems... works fine so far.
PS: You can also only copy already instaled FO and run it without instalion, only with CD image mounted, so you can host games. :thumbsup:

Edit:
Oh, and if I want to play original Armada II, i play the armada in fleetops, dunno how is the mod called, but its the same game, but running on fleetops version of the engine... :)
posted on April 2nd, 2014, 4:03 pm
drone971 wrote:
I installed FO on my win 8.1 without any problems... works fine so far.
PS: You can also only copy already instaled FO and run it without instalion, only with CD image mounted, so you can host games. :thumbsup:

Edit:
Oh, and if I want to play original Armada II, i play the armada in fleetops, dunno how is the mod called, but its the same game, but running on fleetops version of the engine... :)



Yes, at the moment is possible to install FO on Windows 8.1 x64 but Armada II not. Its a matter of time before FO won't run on the Windows platform IMO that's why this is the right decision.

miklosgo wrote:
Who gave the FleetOps Devs permission on making a standalone Star Trek Game and if we can see that permission in a post from one of the Devs?


This one is another concern of mine, the legal part but I trust the devs have clarified that part. I guess that as long the mod is for free the honchos at Paramount won't have a problem with the new game :sweatdrop:
posted on April 2nd, 2014, 6:03 pm
It's no longer a mod as it is using it's own engine. You will no longer be able to use the word "mod" when referring to Star Trek: Fleet Operations.
posted on April 2nd, 2014, 8:05 pm
TChapman500 wrote:It's no longer a mod as it is using it's own engine. You will no longer be able to use the word "mod" when referring to Star Trek: Fleet Operations.


Yes you will be able to.

Case in point: Garry's Mod.
http://www.garrysmod.com/

Started as a mod, now it's its own game, but still named "mod".

You don't get to dictate what words people can or cannot use.
posted on April 3rd, 2014, 5:25 pm
Holy cow guys! Wahooo this is grate!

Are you going to open your own business entity? if not you should. You could start making Fleet ops for profit soon. Dream big think of problems as small. You can do it!

“When everything seems to be going against you, remember that the airplane takes off against the wind, not with it.”
Henry Ford


What's going to be your new business name?
posted on April 3rd, 2014, 6:02 pm
ewm90 wrote:You could start making Fleet ops for profit soon.


They can't sell FO without first acquiring the Star Trek video game license, which is probably several billion dollars.
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