Preview: Patch 3.0.6 Content and Updates

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posted on April 13th, 2009, 10:04 pm
Last edited by Anonymous on April 13th, 2009, 10:13 pm, edited 1 time in total.
ok. let's wait till it comes out. then let's then see what the general feedback is :)

but remember I told you so   :innocent:
posted on April 13th, 2009, 10:37 pm
If you're right you'll be the first to know it, because I'll be the guy sending 'leet Romulan stealth ships into your base! :cloak: :rolleyes: :cloak:
posted on April 13th, 2009, 10:41 pm
Considering that the revealed Rhienn veteran ability is 'fire while cloaked', the Vet abilities obviously are formulated heavily to the character of the race.

Which prompts me to remind people who are panicking of the following...

Federation classic character - The ships that just keep going!  Not the best attackers, not the fastest ships, but heavily shielded, good hulls, stable systems, and lots of versatility.  Just think of the Veteran abilities that can come from that.  It might be that a veteran Rhienn facing a veteran Monsoon will find it's attacks basically failing to do anything signifigant for too long for it's health.  Veteran Galaxy-class might actually get to bounce a graviton-particle beam off the main deflector dish!

Dominion - Highly advanced manufacturing, medical science, highly advanced tactical sensors.  The Dommies may be able to ignore the cloak bit altogether, rapidly recrew like the Borg, get their supply back, and that's just off the racial traits.  When you consider ship-specific stuff, their highly specialized non-bugs may well produce some very horrific tricks of their own.  I personally suspect that the C-11 Interceptor will get some kind of engine-killer, making it actually an outstanding interception vessel.

Klingons - It's all about the battle, and staying just alive enough to keep fighting.  I suspect mega-attacks, terrifying tactical abilities (Like dodging Vorcha or something equally scary), possibly something preventing the last crewman from dying until the special weapon wears off (which would be horribly frustrating to the borg, of course), or nasty passive things like resistant-to-damage systems, multi-targetting, or temporarily tripling the rate of fire for K'vort or BoP.

Just because we know that Veteran Rhienn have a scary ability doesn't mean we should panic.  It means we should expect just as scary stuff for the other races, within their themes.
posted on April 13th, 2009, 11:37 pm
Mal wrote:If you're right you'll be the first to know it, because I'll be the guy sending 'leet Romulan stealth ships into your base! :cloak: :rolleyes: :cloak:

oooo.. now that sounds like a battle cry!!!

Prepare to be assimilated  :borg: :borg: :borg:

stealth is irrelevant. Cunning is irrelevant. Treachery is irrelevant. There is only perfection - the collective; the Borg!!
posted on April 13th, 2009, 11:47 pm
We have the superior firepower!  :assimilate:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
posted on April 13th, 2009, 11:55 pm
lol  :lol:
posted on April 14th, 2009, 2:24 am
strength is irrelevant :borg:
posted on April 14th, 2009, 3:07 am
Look below (at sig  :sweatdrop:)
posted on April 14th, 2009, 5:09 am
For the Founders! (slightly undewhelming isnt it  :crybaby:)
posted on April 14th, 2009, 7:40 am
Long live the Klingon Empire! ;)
posted on April 14th, 2009, 7:57 am
Most veteran abilities are passiv, the Rhienn's Aldovh Type Cloaking Device and a hand full of other active abilities are exceptions. Veteran vessels gain a large attribute bonus and yep, the abilities are themed around the vessels character. Federation vessels for example will get more defense-oriented abilities, while Romulans get mor sneaky stuff, although the Defiant also gets offensive abilities and the D'deridex gets a bolsterted defense. We will make another preview presenting a veteran ability of each race in the next newspost :thumbsup:
posted on April 14th, 2009, 8:40 am
-=B!G=-The Black Baron wrote:For the Founders! (slightly undewhelming isnt it  :crybaby:)


Victory is life!  :D
posted on April 14th, 2009, 12:04 pm
Optec wrote:the model complexity itself is not the problem, we have models with even more polygones arround. Its the way Armada calculates the single pieces once the models break up. we are working on it, but thats a deeper change


will it be fixed in the next patch, cuz is loved playing the borg and now im starting to not even use them in any games due to the slowdown of trying to destroy them.
posted on April 14th, 2009, 12:27 pm
Until they get it fixed you might consider looking somewhere else when you know a ship is going to be destroyed.
posted on April 14th, 2009, 3:05 pm
In a feature patch could it be possible for the veteran abilities to be random.
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