Fleet Operations 3.2.3

Announcements and news by us. Post comments about them here.
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posted on May 30th, 2011, 10:34 pm
Last edited by Arash8472 on May 30th, 2011, 10:38 pm, edited 1 time in total.
NOOOOOOOOOOOOOOO


don't weaken the fed nowww wait till old_time_pro is destroyed then you can weaken them to your hearts content!! D::
posted on May 30th, 2011, 10:41 pm
The Singularity Refit requires the tal shiar academy
posted on May 30th, 2011, 10:42 pm
I hope you didn't rush this out just because of this statement:
TChapman500 wrote:When is that new mod manager going to be out!?
posted on May 30th, 2011, 10:43 pm
Doubt it.
posted on May 30th, 2011, 10:44 pm
I have 4 minutes left on my download.  Make that 3 minutes.
posted on May 30th, 2011, 10:45 pm
Last edited by Anonymous on May 30th, 2011, 11:01 pm, edited 1 time in total.
yes i can get Singularity refit but not Spectre Refit :sweatdrop:

via map editor yes but not in normal game


edit: false alarm  :blush:
posted on May 30th, 2011, 10:46 pm
I believe the Spectre Refit requires one of the other two research facilities.
posted on May 30th, 2011, 10:47 pm
Just tried it with helev, and it works fine for me. :blush:
posted on May 30th, 2011, 10:55 pm
Is the FPQEdit thing the odf editor?
posted on May 30th, 2011, 10:56 pm
yes it requires upgrade in upgrade facility and for some reason it was missing

but now its ok.. reinstall helps  :D
posted on May 30th, 2011, 11:25 pm
Great!!!! Romulan player thanks.  :lol: I love innovation.
posted on May 30th, 2011, 11:40 pm
The singularity transmitter generix looks soooo awesome!  I love the blue animation! :woot: :wub:
posted on May 31st, 2011, 2:12 am
All i can say is that this patch is so very helpful.

Before this patch, loading assests was like watching paint dry on growing grass, there have been many a time where ill join teamspeak and/or tunngle and be like hey guys, anyone have a game up? And somone will say hey ray we need one more for a 3v3.  10 minutes later, ill be there.

This time, it loaded assests in under 2 seconds, amazing, now tunngle takes longer to load then flops!
posted on May 31st, 2011, 3:24 am
Woo! too bad I just sent in my laptop. :pinch:  And yay for Megadroid, Im glad someone stepped up to take on part of the load.  :thumbsup:
posted on May 31st, 2011, 3:40 am
Checking assets used to be such a pain, now it is quick and easy. Cheers dev team. Also, great to hear Megadroid is doing well :D
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