Fleet Operations 3.1.0

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posted on January 13th, 2010, 9:13 pm
1337_64M3R wrote:That is the prob right there. It has been disgussed that 32 bit is too quirky for FO. Upgrade to 64-bit. A lot of people that have 64-bit had minimal to no problems. :P

could u point me to the thread where it has been discussed. thx.
posted on January 13th, 2010, 9:26 pm
tom wrote:could u point me to the thread where it has been discussed. thx.


Yeah indeed... that's pretty... errr... bad advice.  :whistling:
posted on January 13th, 2010, 9:43 pm
Hey all,

Just chiming in on the latest patch!  The new UI is AWESOME!  I like the ship in the UI with the system icons attached to it.  Reminds me of the old "Starfleet Command" days!

Anyway, I don't know if anyone else is having this problem, but I can not save in "Instant Missions".  Is there a thread discussing this?  if anyone could direct me to that post, it would be great.  Thanks.
posted on January 13th, 2010, 9:46 pm
Unfortunately a known bug - it'll be fixed with an upcoming patch, have no fear :) . It's probably in the "bugs of 3.1.0 thread"  ^-^
posted on January 14th, 2010, 12:37 am
tom wrote:could u point me to the thread where it has been discussed. thx.



Here... :P

THE POST! :rofl:
posted on January 14th, 2010, 1:59 am
DOCa Cola wrote:should be running fine on all systems (xp and up), regardless of 32 or 64 bit. most startup errors are often very system specific and cannot be applied to the whole range of systems running that os.

:P

read your own evidence gamer :lol:
posted on January 14th, 2010, 6:26 am
Dunno if its been mentioned yet or not.  You have to reinstall the media packs for music.  The new version does not support them on previous instillation as...its a full instillation and not a patch.
posted on January 14th, 2010, 11:25 am
I got no words how cool this mod is, its just awesome. i like the new command bar and the ship bar where you can see the weapon positions etc, Damm nice job. It think you cannot call this a mod anymore, this is Star Trek Armada 3  :thumbsup:
posted on January 14th, 2010, 6:55 pm
quaddmgtech wrote:What version of nVidia drivers are you running?


Latest drivers direct from their website.

1337_64M3R wrote:That is the prob right there. It has been disgussed that 32 bit is too quirky for FO. Upgrade to 64-bit. A lot of people that have 64-bit had minimal to no problems. :P


I use 32 Bit because some of my development programs aren't compatible with the 64 bit O/S.

Also I seem to have gotten it working, I set it to run in compatibility mode for XP SP2 and set it to disable desktop themes and it has run fine, I've just finished 4 rather lengthy matches with no crashing! :D
posted on January 14th, 2010, 8:05 pm
I rest my case.... :|
posted on January 14th, 2010, 9:22 pm
please do...  as doca said it has nothing to do with the speed of your OS, it is merely a system specific issue.  I am not supprised that it works in XP compatibility mode, and I'm glad you got it all worked out :thumbsup:

btw gamer did you know it can cost over $100 to upgrade from 34 bit to 64 bit?  you might want to re consider giving that advice to someone lol. :whistling:
posted on January 15th, 2010, 5:23 am
Adm. Zaxxon wrote:btw gamer did you know it can cost over $100 to upgrade from 34 bit to 64 bit?

lol id like to see a 34 bit system.

Also this patch is truely amazing i have played a lot of strategy games and never seen such a creative interface. And too however created the 187 system icons i applaud you for your patience
posted on January 15th, 2010, 10:11 am
i think the grey backgrounds on the icons should be darker or more opaque 
maybe even colour code them like the buttom hud :thumbsup:
posted on January 15th, 2010, 2:45 pm
khamseen wrote:Latest drivers direct from their website.


i use intel embedded graphics. i found that using the latest drivers from their site caused issues. but using the ones that my OEM shipped with my computer worked perfectly.
posted on January 15th, 2010, 8:45 pm
Alright, I like the visual effects and such but the AI is out of hand now, a normal AI is equivalent to the hard AI in the last one. I like the fact that the AI expands and builds additional basses but come on, I would like to not be looking at a enemy fleet of over 20 ships in the first 3 minutes of the game.

I also think allowing the AI access to all avatar upgrades was a poor choice, it greatly over powers them. My suggested fix is simple, if anyone has played CNC 3 you are able to chose what play style the AI uses such as rusher, turtle, etc. why not make it so the player can chose the avatar they want to fight in instant action.

Don't get me wrong, I like a challenge, but this is just ridiculous. The AI not only spams enough ships to cover one quarter of a map, but adjusting the AI cost and build handicaps do nothing. I know most people are about the multiplayer but I can't, my computer sucks and it's not mine to upgrade. So I'm left with skirmish and that isn't any fun when I get one warp in group and a few sabers out before I get rushed.
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