Fleet Operations 3.0: Canaveral Class

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posted on February 6th, 2005, 3:48 pm
but the borg can bild up the most in my opinon. a fully bilt up borg fleet aginst eny uther fully bilt up fleet the borg whood when but thare so exspinve and take a long time to bild and your lucky if the game duss not crash.
posted on February 6th, 2005, 6:25 pm
hare so exspinve and take a long time to bild



That is exactly my point, when they build 1 whole fleet and the other guy waits for them, he is either completely closed in his bunker or he has like 3 fleets already :)
posted on February 6th, 2005, 6:57 pm
if you know how to use them, they are a terrific choice. when i play i figure why attack. i just build everything i can that assimilates and wait. after i am attacked i use the rest of what i have and kill off my oponent(s)
posted on February 6th, 2005, 7:11 pm
...after i am attacked i use the rest of what i have and kill off my oponent(s)

I also use that tactic, strave off their force then bash the door down! :D
posted on February 6th, 2005, 7:13 pm
Well your probably just fight AIs then...
posted on February 6th, 2005, 10:00 pm
sometimes, sometimes not. I found a really good strategy for borg. Wait till your opponet is COMING to attack you. once they get half way, open a transwarp gate at their base. you'll get them before they even get to you. this is my favorite strategy. :rolleyes: :ph34r:
posted on February 6th, 2005, 10:48 pm
An interesting ploy but one I would be ready for. For one you put cloaked scouts in the Borg base and blow up any assembler that attempts to make a turret, or any building that you don't want made. Before they can make many ships or transwarp gate, you send enough ships to finish them off or badly damage them. With the borg in disarray or destroyed, you can mock your foe as you win or finish them off.
posted on February 6th, 2005, 11:17 pm
that all depinds on haw the borg have bilt thare bace up if thay have upgraded to detect clocked ships you mite have a problon.
posted on February 7th, 2005, 12:09 am
An interesting ploy but one I would be ready for. For one you put cloaked scouts in the Borg base and blow up any assembler that attempts to make a turret, or any building that you don't want made. Before they can make many ships or transwarp gate, you send enough ships to finish them off or badly damage them. With the borg in disarray or destroyed, you can mock your foe as you win or finish them off.

The scouts wouldn't last long decloking in that, a borg base.
posted on February 7th, 2005, 4:49 am
Well see the point is you don't let your enemy make turrets or get the resources to upgrade, and even if he does upgrade you just dont give him the turrets...it's that simple.
posted on February 7th, 2005, 5:09 am
you won't have cloaked scouts at my base. the first thing i do is set up a tacyon fiend. then torpedo turrets and cubes for holding beam. So when you do try to destroy my turrets i'll just take you over. I can also use tech asm. to gain the reflective shield from the feds. and the gemini effect. Try that on some tatical fission cubes. :rolleyes: :D :P :) ^_^ :sweatdrop: :mellow: :shifty: ;)
posted on February 7th, 2005, 5:23 am
Lol, thats reg A2 not fleet ops, omg.
posted on February 7th, 2005, 11:47 am
yep, seems like Borg_Overlord miced something up ^_^
posted on February 7th, 2005, 2:41 pm
One of the reasons A2 sucked, tactical fusion cubes. How ridiculous, you had to have a cloaked phoenix ship, with a cloaked veles doing its "fire while cloaked" thing to blow them up, or millions of battleships. How ridiculous.
posted on February 7th, 2005, 3:53 pm
It would be good if u played the game first and then talk about the strategy huh Borg_overlord ;)
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