Call 3.1.1 Emergency

Announcements and news by us. Post comments about them here.
1, 2, 3, 4, 5, 6, 7, 8
posted on January 20th, 2010, 7:03 pm
It was considered flawed by people who didn't want to lose a ship already started.
posted on January 20th, 2010, 7:04 pm
the idea was mentioned in the forums, cause its illogical to cancel construction you already paid for. I think it would be a good idea to still push it on the first build slot, if the build item has not yet began construction (cause of to low resources for example). I will note that down :)
posted on January 20th, 2010, 7:09 pm
Tyler wrote:It was considered flawed by people who didn't want to lose a ship already started.


Then don't install the delay? I dunno, it seems like a simple enough system to utilize.

The current way simply adds more micro-management, which, in my opinion, is a bad thing. It's annoying enough micro-managing your resources while micro-managing your fleets as it is, more mouse clicks aren't really welcome, but as I said, I'll put up with it.
posted on January 20th, 2010, 7:16 pm
I love the new addition, as it allows you to plan ahead if you know you're going to run short on resources.  And it is just only one button.  Perhaps a new button called "cancel current construction" can be added right next to the delay buttons, that way it's very close to your cursor and you don't have to go down to where the ship is to click on it to cancel.  Or if there is a way to have both functionalities on the delay buttons by pressing the shift key or something. ^-^
posted on January 20th, 2010, 7:41 pm
Holding shift to have the old functionality would work for me.
posted on January 20th, 2010, 7:51 pm
Well, if it were me, I'd possibly have a crack at doing a custom job to mount a pc screen to the side of a traditional Desktop. Obviously screen and case choice would be pretty important.

However, not everyone has the ability to do a decent DIY job and I have never heard of All-in-One cases being available to buy so I dunno. Kinda pointless me posting really :)
posted on January 20th, 2010, 7:56 pm
Wrong thread, phoenix! :blush:  But that idea sounds really cool. :D

Dark Dragon, I think this new function would work better for what you described, wouldn't it?  You're going to build a Dominion tech lab and you have the funds at that moment, but a ship gets done and now you don't have enough resources.  This new feature allows you to not only build your ship that is probably 95% done, but ensures that you will have enough money for the tech lab even after the ship is built. ^-^
posted on January 20th, 2010, 9:23 pm
I need to report a bug. I have the new 3.1.1 version and I saved a game. When I went to load it, it loaded about halfway through then crashed again.
posted on January 20th, 2010, 11:47 pm
Majestic wrote:Does this fix the install error?

I downloaded this (3.1.0) first from here and then from A2Files and both crash when I attempt to start the game. I have tried using a fresh install through the installer and a existing installation again through the installer. I have also attempted to install it in a custom directory and then in the default directory, all with no luck.

- Majestic


Just a follow up, I installed the patch and I still get the error. I have included a screenshot of the error message as well.

- Majestic

Attachments

FOError.png
posted on January 21st, 2010, 7:17 am
I just installed the update, and I have a bug report. The game loads a quarter of the way, and the tips don't show, then crashes.
posted on January 21st, 2010, 8:41 am
Mal wrote:Wrong thread, phoenix! :blush:  But that idea sounds really cool. :D

Dark Dragon, I think this new function would work better for what you described, wouldn't it?  You're going to build a Dominion tech lab and you have the funds at that moment, but a ship gets done and now you don't have enough resources.  This new feature allows you to not only build your ship that is probably 95% done, but ensures that you will have enough money for the tech lab even after the ship is built. ^-^


The problem is I have to pre-emptively que up the delay, and then wait for all my current ques to finish, and then hope I have the resources at that time that the delay is qued to build the station/research/whatever.

In the old way if I needed resources I could just pseudo-cancel my production (usually anything under 50% done I would be willing to cancel) and get some resources back that I could throw into a critical station or ship or whatever. Now to do that it takes 1 extra click, which is annoying.
posted on January 21st, 2010, 8:50 am
Last edited by DOCa Cola on January 21st, 2010, 8:58 am, edited 1 time in total.
i know, overall there is a problem with the way armada 'allocates' the resources, actually i find it quite annoying. especially when i want to place a building and the money gets 'taken' by a beginning construction elsewhere.

@majest: someone reported a similar error not long ago. i think it had something to do with uac and registration of dlls. it may help to start fleet operations one time as administrator
posted on January 21st, 2010, 2:51 pm
Mal wrote:I love the new addition, as it allows you to plan ahead if you know you're going to run short on resources.  And it is just only one button.  Perhaps a new button called "cancel current construction" can be added right next to the delay buttons, that way it's very close to your cursor and you don't have to go down to where the ship is to click on it to cancel.  Or if there is a way to have both functionalities on the delay buttons by pressing the shift key or something. ^-^

Isn't there already a 'Cancel Current Construction' button? I'm sure there was one all the way back as far as stock.
posted on January 21st, 2010, 3:12 pm
To be honest, I have yet to get used to the current method, which has on more than one occasion very badly screwed up my build. However, given time, I think I can get used to it. Before the change however, I'd just let that 90% completed unit finish, then stick a delay button in, and that would be it. Now I have to stick a delay button in, and remember to remove the first unit, which adds up to QUITE a few extra clicks when I have a Starbase and a few shipyards building things. I still prefer the old method, because the only thing that had to be done was to watch the shipyard, whereas now I have to watch and click. Hopefully I'll get used to it again though :)
posted on January 21st, 2010, 3:16 pm
Last edited by Tyler on January 21st, 2010, 3:19 pm, edited 1 time in total.
I never liked that I had to wait for a ship to build before putting a delay in, I usually forgot and had to wait for resources or go back to the yard and set the delay and get the station built location set up again (which takes longer than simply cancelling a ship). Especially annoying for ones with long build times.
1, 2, 3, 4, 5, 6, 7, 8
Reply

Who is online

Users browsing this forum: No registered users and 4 guests