A New Development Blog
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posted on November 22nd, 2009, 11:44 pm
Whn's the next blog update Zeich?
It's been over a month, two are due.
I'm kidding, I know you're busy, i just love seeing the pretty models and occasional tidbits about the patch.

I'm kidding, I know you're busy, i just love seeing the pretty models and occasional tidbits about the patch.
posted on November 22nd, 2009, 11:57 pm
Hear hear!
posted on November 23rd, 2009, 3:31 am
i was gonna say something too but I didnt want to seem pushy or demanding.
posted on November 23rd, 2009, 4:47 am
Thats exactly the way it seems
. New post up now.

posted on November 23rd, 2009, 5:43 am
I kind of like the posidom class , but have to say wich end is up? look as good either way as is or the jpg rotated 180 dregrees
posted on November 23rd, 2009, 6:41 pm
Posidom Class? Where do you see that Pappy? 

posted on November 23rd, 2009, 6:57 pm
An earlier post in this thread I think
posted on November 23rd, 2009, 7:06 pm
Oh, that really ugly "Posidean" starship 

posted on November 23rd, 2009, 8:40 pm
Ohh... that ship I posted? I guess I must not have an agreeable taste in ships... I was hoping to suggest some new vessel. What about this Romulan scout?
Classification: Scout/Fighter
Class Name: Ael'Vurli (War Hawk) Class
Crew Complement: 2
Arrayments:
4x Compressed Pulsed Disruptor Emmiters (Fore)
1x Beam Disruptor Emmiter (Fore)
Flt Ops Impulse Speed: 95
Classification: Scout/Fighter
Class Name: Ael'Vurli (War Hawk) Class
Crew Complement: 2
Arrayments:
4x Compressed Pulsed Disruptor Emmiters (Fore)
1x Beam Disruptor Emmiter (Fore)
Flt Ops Impulse Speed: 95
posted on November 23rd, 2009, 11:39 pm
A scout with 2 crew but 5 weapons? Actually if it was cheap and had zero durability and short range might be quite fun to swarm them, but I don't see them going in the game.
Here's a tip Gamer, if you want a ship in game, mod it in yourself, because the Devs have a very definitive list of the ships they are going to add, especially the models etc. The only suggestion I'v seen them take is the New Orleans, and thats a canon ship. If you can find a role that you think is missing in a faction without stealing another's thunder, go right ahead
Here's a tip Gamer, if you want a ship in game, mod it in yourself, because the Devs have a very definitive list of the ships they are going to add, especially the models etc. The only suggestion I'v seen them take is the New Orleans, and thats a canon ship. If you can find a role that you think is missing in a faction without stealing another's thunder, go right ahead

posted on November 24th, 2009, 1:39 am
Last edited by 1337 64M3R on November 24th, 2009, 1:44 am, edited 1 time in total.
Well, this could be somewhere between a Talon and a shrike. How about these stats?
Offensive: 10
Defensive: 7
System: 8
- 2x Compressed Pulsed Disruptors (Deals moderate damage to shields, but damage dealt is greatly reduced when hitting a hull with a defensive value higher than 16)
- 1x Experimental Beam Disruptor (Deals increased damage to ships with 3 times its own offensive value or higher)
- Cloaking Device
- Collision (Diverts all remaining power to the engines for a collision with an enemy target, shield strength is greatly reduced)
- War Grade engines (Passive: Chances of lossing engines to system disable is reduced by 30% of standard chances)
- Short
I'm sure that couldn't hurt too much, after all, it can't last long against a late game ship can it? Besides, the devs can put a price that would make a shrike or leahval seem a better choice. That way there are reduced spams of it.
Offensive: 10
Defensive: 7
System: 8
- 2x Compressed Pulsed Disruptors (Deals moderate damage to shields, but damage dealt is greatly reduced when hitting a hull with a defensive value higher than 16)
- 1x Experimental Beam Disruptor (Deals increased damage to ships with 3 times its own offensive value or higher)
- Cloaking Device
- Collision (Diverts all remaining power to the engines for a collision with an enemy target, shield strength is greatly reduced)
- War Grade engines (Passive: Chances of lossing engines to system disable is reduced by 30% of standard chances)
- Short
- 1x Experimental Beam Disruptor (Deals increased damage to ships with 3 times its own offensive value or higher)
I'm sure that couldn't hurt too much, after all, it can't last long against a late game ship can it? Besides, the devs can put a price that would make a shrike or leahval seem a better choice. That way there are reduced spams of it.

posted on November 24th, 2009, 1:49 am
I'd really suggest moving this to another thread, as this isn't the proper place to discuss that 
However, with that said, I'll just state that I'm not really liking the design for a Romulan vessel - what's with the big "windshield"? Or that weird energy stream coming out the back of the cockpit (how do they get to the engines for that matter)? Looks more like some sort of missile to be honest - or some futuristic fighter plane
. Nice ideas for the abilities though 

However, with that said, I'll just state that I'm not really liking the design for a Romulan vessel - what's with the big "windshield"? Or that weird energy stream coming out the back of the cockpit (how do they get to the engines for that matter)? Looks more like some sort of missile to be honest - or some futuristic fighter plane


posted on November 24th, 2009, 2:02 am
yeah, though it doesn't belong here, I like the current romulan scout, but it would make an ok fighter I guess?
posted on November 24th, 2009, 5:31 am
Poseidean class. Page # 4 , 4 th post on the development blog. Sorry about the typo, hit the letter m instead of n.Dominus_Noctis wrote:Posidom Class? Where do you see that Pappy?
posted on November 24th, 2009, 9:01 pm
1337_64M3R wrote:Well, this could be somewhere between a Talon and a shrike. How about these stats?
Offensive: 10
Defensive: 7
System: 8
- 2x Compressed Pulsed Disruptors (Deals moderate damage to shields, but damage dealt is greatly reduced when hitting a hull with a defensive value higher than 16)
- 1x Experimental Beam Disruptor (Deals increased damage to ships with 3 times its own offensive value or higher)
- Cloaking Device
- Collision (Diverts all remaining power to the engines for a collision with an enemy target, shield strength is greatly reduced)
- War Grade engines (Passive: Chances of lossing engines to system disable is reduced by 30% of standard chances)
- Short
I'm sure that couldn't hurt too much, after all, it can't last long against a late game ship can it? Besides, the devs can put a price that would make a shrike or leahval seem a better choice. That way there are reduced spams of it.
Did you even read my post Gamer? Seems like you didn't since you just posted more stats.
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