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posted on February 4th, 2009, 11:56 am
Dominus_Noctis wrote:I believe just as a map unit :thumbsup:


Does the FO unit have MVAM?
posted on February 4th, 2009, 2:32 pm
atm not.
posted on February 4th, 2009, 3:38 pm
Ivegottheskill wrote:Does the FO unit have MVAM?

the prometheus has MVAM in FO, atleast atleast i am not aware that we have pulled that feature after the proof of concept news about it
posted on February 5th, 2009, 12:41 am
it dose but i dnt think fo3 uses the selection fix that was done for pp 2.5 as wen i've used mvam it obly keeps one section selected
posted on February 5th, 2009, 2:11 am
Ivegottheskill wrote:Does the FO unit have MVAM?


does it even have the Prometheus?
posted on February 5th, 2009, 8:29 am
as placeable map object
posted on February 5th, 2009, 6:30 pm
Prometheus would be good as an Experimental, though I only use it as a Flagship.
posted on February 5th, 2009, 6:52 pm
Tyler wrote:Prometheus would be good as an Experimental, though I only use it as a Flagship.


well as an experimental ship we could simply allow the user who is playing as Feds be able to build the Prom only once in his game.
If she gets destroyed she doesn't come back in that game.

That could be possible, couldn't it?

It would maintain the balance issues and still retain the ship's experimental status, while allowing us to actually build and play her instead of waiting for map objects.

Any thoughts?
posted on February 5th, 2009, 7:09 pm
A one off? How do you make it a one off? The only way I know is to make it a starting Unit that isn't in the SFC or any Yards and the SFC ignores unit limits.
posted on February 5th, 2009, 8:44 pm
Last edited by Dominus_Noctis on February 5th, 2009, 9:30 pm, edited 1 time in total.
Making the Prometheus only available once would not be useful at all. It would have to be incredibly powerful to make up for being able to be destroyed and never gained again.... and that would destroy balance because not only would the Feds have to be rebalanced around the Prom, but once she would be destroyed... Fed power would decrease.

So I vote for Prometheus to stay as a map object only.
posted on February 5th, 2009, 9:10 pm
What about a third Starfleet-Request: "Very very experimental Ship"? Costs: 12 Stars.

Another approach would be do make the Starfleet-Command have several Modules, each having a different cooldown time. By that you could implement the Prometheus as an independend auxiliar request, having a cooldown time of 15 minutes.

What do you thingk about these?
posted on February 6th, 2009, 1:27 am
I have to wonder, is there any way at all to get her reset after a seperation, if part of her gets blown up?  I know repairing her doesn't do any good for that.  It seems that once she's been seperated, if even one part gets ganked before you can get it out of there, you'll never have the whole ship again.
posted on February 6th, 2009, 1:34 am
well it is possible 4 a one off ship wen it builds use the push build command the push build cud b a undestroyble object then asigning it to a fleet cap
posted on February 6th, 2009, 4:26 am
having the Prometheus as a one off if posing problems, then can be a ship that can be built one at a time.
Meaning, built - played - destroyed and only after destroyed then rebuildable.

I dont get the point of it having to be too strong in order for it to be a one off, or vice versa. There is absolutely no reason to make it too strong simply cos it;s a one off. That makes no sense.

Besides as a map object, it is still a One off - except found on a map instead of built. So do we apply the extreme power that screws up balancing here? Don;t see much sense in associating one off with extreme power.

Certainly in line with its canon appearance and description it would be stronger than a sov, and may even rival a tav or dreadnought - I would prefer it to be weaker than a Tav or dreadnought, but stronger than the fed top ships - say offensive 60-80 and defensove 75-95.

MVAM would allow 3 ships and would reduce the stats by say 15% on each separated part.
If a part is destroyed the ship cannot re-join itself, but can continue.

depending on whether we want a one off or a one timer (meaning one at any given time, rebuildable) we can certainly have something more workable and enjoyable than a ridiculous map object!

So I would prefer to see the Prom as a one time buildable or as a once per lifetime of ship buildable class for the FEDS and not some derelict that lies on a handful of maps only.
posted on February 6th, 2009, 5:30 am
What you just suggested for the Feds IS extremely powerful... and thus requires adequate balancing to make up for it. For it to be close to Tavara strength, the feds would have to have a great deal of different research going into it to make it balanced etc...  (Memory Alpha:  The Prometheus-class was designed with an unprecedented level of automation, and, combined with its advanced tactical systems, was one of the most powerful combat ships in the Alpha Quadrant. The primary battle systems on board the Prometheus included regenerative shielding, ablative hull armor, as well as phasers, and photon torpedoes. )

If however it was not very strong at all... what would be the point in including it at all? (It would just be a redundant ship asides from a special weapon... unless it was included as a warp-in last resort ship)
However, this is the same argument that is being made for many, many other ships... which were mass produced and not a single existing prototype  :sweatdrop:
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