Tereanan Empire Mod (New Thread)
posted on April 8th, 2013, 3:21 pm
I'll be playable probably within the next few months. I have to model the six ships and three stations that will be used early in the early stages of the game. It'll be released then to give you an idea on how the Tereanan gameplay turns out. Hopefully the FO v4.0 update will be out before then.
UPDATE: I've made a vessel that looks a bit more complex than the Mountshining III but has less than 1,000 polygons. The vessel, which can fit inside a Mountshining III's warp nacelle dozens of times over, uses a slightly modified version of the Mountshining III nacelle. Like something that actually fits onto the vessel. I haven't added all of the details yet, but I'm getting there.
Class Name: Boundary
Vessel Type: Destroyer
UPDATE: I've made a vessel that looks a bit more complex than the Mountshining III but has less than 1,000 polygons. The vessel, which can fit inside a Mountshining III's warp nacelle dozens of times over, uses a slightly modified version of the Mountshining III nacelle. Like something that actually fits onto the vessel. I haven't added all of the details yet, but I'm getting there.
Class Name: Boundary
Vessel Type: Destroyer
posted on April 8th, 2013, 5:40 pm
This probably won't satisfy any "style" cravings, but here's an early-game vessel that will be used by the Tereanan Empire. There's no texture yet, and I'm probably going to add a couple of things to it before I put it in-game.
Here's how it compares to the Mountshining III Class
Stats:
Cloak Capable
6 Graviton Disruptor Arrays (2 can fire at a time)
Dual Narrow-Arc, Forward-Firing, Phased Disruptors (can fire while cloaked, but consumes special weapons energy)
Refit Available:
- Replaces Phased Disruptor Cannons with Dilithium Torpedo Launcher (cannot be fired while cloaked, consumes Dilithium, requires research)
- ter_boundary.PNG (37.18 KiB) Viewed 639 times
Here's how it compares to the Mountshining III Class
- ter_boundary_size_comparison.PNG (28.38 KiB) Viewed 639 times
Stats:
Cloak Capable
6 Graviton Disruptor Arrays (2 can fire at a time)
Dual Narrow-Arc, Forward-Firing, Phased Disruptors (can fire while cloaked, but consumes special weapons energy)
Refit Available:
- Replaces Phased Disruptor Cannons with Dilithium Torpedo Launcher (cannot be fired while cloaked, consumes Dilithium, requires research)
posted on April 8th, 2013, 7:02 pm
I don't think you can really have two ships of those sizes in a FleetOps mod. The scale is just too vast. The Storm3d engine doesn't do well with such big (or small) ships.
posted on April 8th, 2013, 8:04 pm
If he believes in it, he can achieve anything!
posted on April 8th, 2013, 8:13 pm
I'm not sure if that was intended as sarcasm or not
But, either way, the fact remains that such vastly different ship sizes cause nothing but trouble in the Storm3d engine.

posted on April 8th, 2013, 10:18 pm
Well, I found out that the ship is only 80 meters in length and I intended it to be about 3 times that size, so back to the old drawing board.
UPDATE: I updated the scale. It's now the size I need it to be (just over 260 meters). It should appear about the same size as the Monsoon but slightly wider and bulkier. Also, I'm in the process of texturing the nacelles, which means that the other polygons are going to have random texture placement until I get around to texturing those.
UPDATE: I updated the scale. It's now the size I need it to be (just over 260 meters). It should appear about the same size as the Monsoon but slightly wider and bulkier. Also, I'm in the process of texturing the nacelles, which means that the other polygons are going to have random texture placement until I get around to texturing those.
Attachments
- ter_boundary_size_comparison2.PNG (36.07 KiB) Viewed 604 times
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