[Released] Star Wars Fleet Operations Beta 2.0

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posted on March 10th, 2013, 2:51 pm
Here is a new one in shiny 1080p. :woot: This one I win in less than 5 minutes. :D

posted on March 24th, 2013, 7:48 pm
Hi. I just put a second hard drive in my computer and a few hours I installed the new version of the Fleet Ops 3.2.7. I must say that compared to previous versions, this version of the Fleet Ops look very realistic. In the following days I will try to play with some mods, like this one, Star Wars or Star Fox: http://www.moddb.com/mods/starfox-rts

Maybe I can try to install some of my own mods, like Perry Rhodan, or BSG in the Mods Directory, see if I can play with it using the new version of the Fleet Ops. I find a link, where we can learn how to run older mods of Fleet Ops :
//www.fleetops.net/index.php?optio ... =9&t=11695

Worth a try, I think :-)
posted on March 24th, 2013, 9:00 pm
Glad to hear it! let me know how you like it when you get the chance. :thumbsup:
posted on March 29th, 2013, 2:32 pm
I just played your SW mod. It's interesting and very nice mod. I like it. This is just a battleground ? I can't build a shipyard or a freighter to extract minerals from the moons ? But I like your mod, and the little fighters coming out from the battleships, awesome.

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posted on March 30th, 2013, 3:59 pm
Is there a way to reenable the star trek races in the instant action selection? I'd love to play as the feds against the imps.....

Also are there templates for miniimages and systembackgrounds i could use? I didn't see any on the guide
posted on March 30th, 2013, 6:37 pm
I can release the templates later this week. As for the races, you could probably enable all the other races but feeds as I use them for the sw race
posted on September 2nd, 2013, 10:35 pm
Hey!

I just wanted to know if there has been any progress on this recently. I enjoyed the mod, and it would be cool to see some bug fixes/new features!
posted on September 3rd, 2013, 1:43 am
Well, I doubt I will be doing any more work on it for some time, but tbh I never got any feedback on bugs or features. Most of the bugs are related to the way the current warpin system works anyway :(

If you have ideas though feel free to post them, and If I get enough interest I might take some time to get back into it. :)
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