Need help with warp in modification

posted on April 10th, 2013, 4:35 pm
I spent the better part of 3 days trying to fix this bug so I am now going to the fleet operations community for help.
I am porting and modifying the Babylon 5 Armada 2 mod over to fleet operations I have got used to most of Fleet operations rather unique coding structure but I just can't figure out what I got wrong with this one.
Here is the warp in coding and the gate
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This is the Odf files for the gate it self and ships.
Here is the files in question
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This is the gate and warp in odf files.

Any help will be much appreciated :thumbsup: Thank you.
posted on April 11th, 2013, 2:21 am
Welcome to the forums :)

What appears to be the problem? What isn't working?
posted on April 11th, 2013, 5:51 am
I click for the ship I want to warp in and nothing happens.
Another time I waited and the game crashed given every thing else was tested and is working it has to be the 3rd space gate.
posted on April 13th, 2013, 6:58 pm
Could some one up load a sample of the warp in station code please so I can compare to figure out what I got wrong?
posted on April 14th, 2013, 3:24 am
It wouldnt be with the station. Setting up the station to fire a weapon (which it basicly is) is no problem. What your having problems with are the 'replace weapons' and 'uballs', and maybe the ship(s) itself.

My recomendation, which I did for my mod, is copy the original code used for, say, the Descent, then slowly mod it to fit yours. I say slowly, because if you do it all at once, and you fuck up somewhere, its gonna take a while to figure out where.

Hope this helps.
posted on April 14th, 2013, 4:18 am
OK i'll do that I'll put the ships as build-able with the main station to make sure they work then clone the Descent warp in mod then try and replace the warp in ship.
posted on April 14th, 2013, 8:12 pm
Ok I could not get the warp in to work for the life of me so I made it a click to replace weapon that don't replace nothing and tied it into the limit warp in limit so now it's 95% working just ain't got no warp in or gate effect.
posted on April 15th, 2013, 11:20 pm
If you want, you can post the entire mod so I can look at what your doing, though my first suggestion would be to seperate all the different lines.

By seperating them, you can leave out sections that dont get modded, and you can easilly see what each section is. For example, you seperate the weapons from everything, so when you look at it later, your weapon codes are obvious and easy to use. Also, combine sections that go together, such as 'weapon1' and 'weapon1hardpoints'.

Like this
Code: Select all

Good luck if you choose not to post.
posted on April 16th, 2013, 7:44 pm
If you could make me a Quantum singularity Effect ship summon weapon that summons my 3rdfighter.odf ship through the rift with the player still in control. That would be much appreciated.

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