MMM Update Thread

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posted on January 18th, 2010, 2:07 pm
Ill test anything you come out with, will try MMM later today.
Xanto
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posted on January 21st, 2010, 8:07 pm
Every time I go to try it, I crash to desktop.  :ermm:
posted on January 24th, 2010, 10:19 am
I want to test your MMM on my A2 version, Megadroid , thanx for your work on this.
posted on April 8th, 2010, 3:33 pm
Just posting an update to say I'm not dead, and neither is MMM. I'm nearly finished with my last year of University and there's quite a lot of work to do at the minute. Once I'm finished at Uni I'll be able to resume work on MMM.
posted on April 8th, 2010, 6:07 pm
Glad to hear it mate :)
posted on April 8th, 2010, 6:27 pm
Now thats what I'm talking about! Its really good to hear that megadroid. I was really starting to worry you had given up. I'm a big fan of your work and will be keeping my eye out for your final MMM release, no matter how long it takes.
posted on May 13th, 2010, 5:24 pm
Good luck with Uni mate, really looking forward to hearing more of the MMM :D
posted on May 16th, 2010, 7:09 pm
I've released a new version of MMM over at the MMM forum. It should all be compatible with Fleetops, apart from the issue with object references being lost on replaceweapon which I'm still working on. Documentation is still a little sparse, but the next version I'm releasing focuses on improving the documentation. In the meantime I can answer questions on the forum.
posted on May 16th, 2010, 7:10 pm
first question: how do i make it go?
posted on May 16th, 2010, 7:17 pm
Good question. I'll make a tutorials board and put some tutorials up so people can get going.
posted on May 16th, 2010, 7:24 pm
thank you  :thumbsup: looking forward to it.
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