Animated Ablative Armor V0.5
posted on August 24th, 2011, 2:58 am
I introduced the animated ablative armor mod in this thread here. Unfortunately due to the fact I'm moving house at the weekend I'm not sure when I'm going to get chance to work on this next so I'm releasing it before its completely finished. I did intend to modify the model with blue flashes before each armor piece deploys however I couldn't get this to look quite right so I have for the time being returned to the previous version of the model.
The readme is below:
I hope to come back and finish this once things have settled down for me however if someone else wants to have a go at adding in some finishing touches like buttons etc... they are very welcome to and to upload the updated version as they see fit.
For people too lazy to look through the other thread the last video I recorded is shown below:
[youtube]http://www.youtube.com/watch?v=X_nmIinigrA&feature=mfu_in_order&list=UL[/youtube]
Oh one final note that should have been in the readme:
By default the ship has a 50/50 chance of warping in as an experimental warpin instead of the Descent
The readme is below:
- Code: Select all
### ----------------------------------------------
### ----- ANIMATED ABLATIVE ARMOR MOD V0.5 -----
### ----- CREATED BY OZYMANDIAS in 2011 -----
### ----------------------------------------------
# ----- WHAT IS THIS? ---------------------------
- A modification for fleet ops that contains a new ship; the Incursion class
- The ship is mainly a testbed for two new special weapons
- Animated Ablative Armor
- Holographic Projector
- The tooltip for the ship can be found below:
The Federation’s new prototype medium battleship class. The ship is armed with two pulse phasers and a quantum torpedo
launcher. The ships defensive equipment includes a high density shield system and a replicator based ablative armor
deployment system reverse engineered from the U.S.S. Voyager. When the ablative armor is active the ship’s pulse phasers
and shields are disabled as they are covered by armor plates. The ships new external replicator systems can also act as
holoemitters capable of producing fake duplicates of the vessel which will appear to fire on enemy vessels but cause no
damage. At officer rank 1 the ship gains an extra duplicate when using the replicators. At officer rank 2 the ships
quantum torpedo reload rate is increased. At veteran rank the ships holographic duplicates last twice as long.
# ----- NOTES ------------------------------------
- Due to current real life constraints this version is incomplete it is missing the following:
- Buttons
- Wireframes
- Proper tooltips
- Possibly More
- To help people create the same effects that I have in this mod the sod source folder contains the original
3ds max model files.
- You may redistribute and modify this mod freely without contacting me however please always include some form
of the credits I have in this readme. If you feel that you have made significant improvement to this mod please
let me know at the following email address chrislake740@hotmail.com
# ----- INSTALATION ------------------------------
Fleetops mod (EXTRA STRONGLY RECOMMENDED):
- Copy the folder AAA into the directory Star Trek Armada II Fleet OperationsDatamods
Overwrite fleetops files
- MAKE A BACKUP I AM NOT RESPONSIBLE FOR IRRIVERSIBLY MESSING UP YOUR FLEETOPS INSTALL
- Check you have made backups of everything your about to overwrite
- Check again
- Copy the contents of the folder AAA to Star Trek Armada II Fleet OperationsData
- use the fpq tool to integrate the contents of the new odf folder into odf.fpq
Integrating with other mods:
- This you will mostly have to figure out yourself. The most likley conflicts are as follows:
- all_cap_veteran.odf
- all_cap_warpin.odf
- fed_warpin_specialA.odf
# ----- CREDITS ----------------------------------
- Original model and Textures MadDoc
- Modified model and Textures + everything else: Ozymandias (Chris Lake)
# ----- Thanks ------------------------------------
Fleetops team for helping to keep armada modding going so long and creating such and amazing game.
M.A.P. and Westworld for helping with the original concept and helping get me started with this mod 7 years ago.
I hope to come back and finish this once things have settled down for me however if someone else wants to have a go at adding in some finishing touches like buttons etc... they are very welcome to and to upload the updated version as they see fit.
For people too lazy to look through the other thread the last video I recorded is shown below:
[youtube]http://www.youtube.com/watch?v=X_nmIinigrA&feature=mfu_in_order&list=UL[/youtube]
Oh one final note that should have been in the readme:
By default the ship has a 50/50 chance of warping in as an experimental warpin instead of the Descent
Attachments
AAA_V05.zip
- (1.8 MiB) Downloaded 407 times
posted on August 24th, 2011, 3:15 am
Ah, sorry to hear that - hopefully your move will go ok and we'll see you back here in no time
. Thanks for releasing what you've done so far, I'm sure another modder will be happy to finish the mod 


posted on August 24th, 2011, 4:34 am
Looks awesome! Good luck with the move! 

posted on August 24th, 2011, 11:53 am
Awesome.
Too bad you couldn't finish it, but if you want, I"m getting ready to do some buttons for my own mod and I would be happy to make the relevant textures for you. You can PM me if you get a chance and let me know exactly what you want. 


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