AI
posted on December 29th, 2010, 10:57 am
i didnt spam,
i didnt turtle,
i did normal things and won.
i didnt turtle,
i did normal things and won.
posted on December 29th, 2010, 12:07 pm
Dircome wrote:i didnt spam,
i didnt turtle,
i did normal things and won.
indeed, its more of a challenge, but its still doable cos the ai is thick as s**t
it has no idea how to use its ships properly, easy to get loads of rankups.
posted on December 29th, 2010, 12:23 pm
Last edited by Optec on December 29th, 2010, 12:32 pm, edited 1 time in total.
"singleplayer" or skirmish is to have fun against a hard opponent. consider a single player campaign. situations aren't fair there either.
If you are looking for competition. Try tunngle.
If you are looking for competition. Try tunngle.
posted on December 29th, 2010, 12:28 pm
If a merciless AI spams, just kill the yards while they attack someone else. Spamming is that big a problem.
posted on December 29th, 2010, 12:45 pm
Tok`ra wrote:Oh, I know the AI is limited.
really? doesnt sound like you took that in to me.

Tok`ra wrote:But it's pretty easy to tinker arround and make it a challange without having a 10% build cost advantage for the AI.
see you didnt take it in

Tok`ra wrote:All you gotta do is tinker with the build costs for each difficulty settings and come up with something reasonable (IE: the AI doesnt spam a fleet on you as you're still setting up your first expansion) thru testing.
wow, sounds easy, why didnt the devs think of that? optec you got some 'splaining to do. >:( (!)
Tok`ra wrote:And Myles, keep on cryin troll when someone points out a shortcoming, Im sure that'll help fix it. Pic related.
i dont call people who point out shortcomings trolls. i called YOU a troll, cos you troll through the forum every couple weeks shouting about how bad this is... or how rubbish that is yadda yadda yadda. yet u admit yourself u havnt played online in ages. online is where the focus is. i seriously believe you are just stirring up amusement for yourself; you have made no fewer than 3 threads discussing your dim view of the ai.
posted on December 29th, 2010, 3:28 pm
The FO AI is in fact very well optimized - most everything builds exactly when it needs to, no stops in construction or pauses in research, and no hang ups with units. But of course, until a whole new system of AI is put in, it is only a placeholder. A long run placeholder.
posted on December 31st, 2010, 2:17 am
TheOldMan wrote:Nice one. Well, dunno. Maybe not
Been there, done that and at some point I failed. I once tried to improve the AI. I wanted it to act like a real player would act but I got stuck because of the stupid build orders. What the AI does is basically spamming. If a certain number of ships got lost it rebuilds them and rebuilds them and rebuilds them. The only thing you can try to do is to improve the build order to a point where the AI should have a perfectly mixed fleet.
But as I said, build orders are a stupid way to make an AI an AI
It's not the dev's fault and I'm glad that they're spending their time on far more important issues
If you really want to improve the AI by messing around with the modifier you might want to keep in mind that build times and costs don't change a thing about the AI's intelligence
Yeah, build list is always a problem. If they have enough to build bigger ships they have critical spam mass of smaller ones.
That said lots of other mods, even lotsa crappy ones, have usable SP buildlists. Its a shame flops doesnt.
Optec wrote:"singleplayer" or skirmish is to have fun against a hard opponent. consider a single player campaign. situations aren't fair there either.
If you are looking for competition. Try tunngle.
Singleplayer is for.......... singleplayer.
Some folks like to be able to pause it and go AFK for a while, and pick up at random.
If you are looking for a flops mod that cares about MP, go to another thread.
redmanmark86 wrote:in short your an idiot...
if you need an even dumber AI for your in ability to play then go for it but don't you dare blame the devs and their choice to use a modifier...
the AI engine in Armada is basic, and thats being nice... it follows very simple rules contained not in the .rts but the AIP files and the buildlists... not only do you need to tell the AI how to treat threat levels and when to attack, you need to tell them exactly what to build and to do nothing so if your going to change the modifiers they get then i suggest you change the AIPS to match, of course unless you don't like a challenge then just remove the first item from the build list... you might find the AI much more to your standard then...
I detect a troll.
Nor will I respond to you.
For those interested in contributing constructively however, buildlists also depend on the difficulty settings cost modifier. If its too high, the AI takes ages to get setup, and if the buildlist is set to replace lost units, it ends up building a few low level units, they get smashed at your base, repeat. If the cost modifier is set too low, the AI can ammass a massive fleat fairly early on in the game, which means you are faced with either playing on an easier difficulty setting, or only using that setting when you're in the mood to play an extremly fast paced game..
kainalu wrote:Honestly I think that Brutal should be made HARDER by improving the fleet it builds at the end to have more large ships and a more lethal combination.
Bigger ship = bigger target.
Just mod the build cost to .01 for brutal, yiou'll have a harder AI

Myles wrote:i dont call people who point out shortcomings trolls. i called YOU a troll, cos you troll through the forum every couple weeks shouting about how bad this is... or how rubbish that is yadda yadda yadda. yet u admit yourself u havnt played online in ages. online is where the focus is. i seriously believe you are just stirring up amusement for yourself; you have made no fewer than 3 threads discussing your dim view of the ai.
I come up with things that I personally think are shortcomings, suggest what I think are valid fixes, and dont insult people for doing the same.
my trolley senses are tingling.
Myles wrote:see you didnt take it inif its so easy, then go mod your own install.
Star Trek Armada II: Fleet Operations > Fleet Operations > Modifications > Mods in progress

posted on December 31st, 2010, 3:41 pm
Tok`ra wrote: I come up with things that I personally think are shortcomings, suggest what I think are valid fixes, and dont insult people for doing the same.
my intention wasnt to insult you, if you think the ai is bad, fine, you are welcome to your opinion. there is no need to whine in 3 separate threads about it. that is the evidence upon which i base my accusation that you are trolling.
Tok`ra wrote:Star Trek Armada II: Fleet Operations > Fleet Operations > Modifications > Mods in progress
indeed, so instead of complaining repeatedly in 3 threads, be constructive and do something other than complain. make the mod.
Tok`ra wrote:my trolley senses are tingling.

you can sense trolleys?

posted on December 31st, 2010, 8:36 pm
Myles wrote:
indeed, so instead of complaining repeatedly in 3 threads, be constructive and do something other than complain. make the mod.
Oh, I am, but it takes a lot of play testing, so this will take a few weeks minimum, less if I spend the better part of a weekend or something.
posted on December 31st, 2010, 11:01 pm
Is there a way to block posts from Tok'ra trolls in this forum? I have seen forums with "enemy" lists, and it just collapses any of their comments down to their name only. 

posted on December 31st, 2010, 11:18 pm
I don't think so, the only way I know of is to block the poster so they don't make more. I don't quite think that's called for, though.
posted on January 1st, 2011, 12:17 am
that feature isnt implemented on this forum.
tokra may have views that are unconvential, but he has just as much right as the majority to voice them. in this case though i do believe he went too far with the multiple instances of the same complaint.
i leave you with this quote from JS Mill
tokra may have views that are unconvential, but he has just as much right as the majority to voice them. in this case though i do believe he went too far with the multiple instances of the same complaint.
i leave you with this quote from JS Mill
JS Mill wrote:If all mankind minus one, were of one opinion, and only one person were of the contrary opinion, mankind would be no more justified in silencing that one person, than he, if he had the power, would be justified in silencing mankind
posted on January 1st, 2011, 3:30 am
Good quote. The feature I describe simply collapses their threads on my terminal, while logged in as my name, and puts a + next to it to expand it if I so desire. It does not actually block their comments from the general forum, or it's other guests and members. I do believe censorship is inappropriate in a public forum.
I now return you to your regularly schedualed, on topic, discussion.
I now return you to your regularly schedualed, on topic, discussion.

posted on January 1st, 2011, 1:31 pm
i've seen the feature u are describing, we dont have it here. very rarely does anyone feel its needed.
posted on January 1st, 2011, 1:32 pm
However, what we do have here is the option to not click on any thread you know to have been started by a certain user. Just wait until it's about 2 pages in, by then it should be certain to have been derailed.
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