AI
posted on December 29th, 2010, 12:13 am
Last edited by Tok`ra on December 31st, 2010, 2:06 am, edited 1 time in total.
edit:
Bah, seems I deleted half of the post
The AI pays 10% at merciless and 20% on hard. This means the AI outspams you unless you desire to spam or generaly rush to a decent sized fleet/defence.
Need I say more ?
Crap SP balance is crap.
For those wondering what that means, the easy AI pays 75% the cost of items. The medium (hard) AI pays 20% of cost, the merciless AI pays 10% of cost.
I've often been wondering why the AI always manages to spam me so heavily, so I checked.
Srsly, if you're going to enable SP, make it work because it's broken as is.
Bah, seems I deleted half of the post
The AI pays 10% at merciless and 20% on hard. This means the AI outspams you unless you desire to spam or generaly rush to a decent sized fleet/defence.
float HARD_AI_COST_HANDICAP = 0.1;
float HARD_AI_SPEED_HANDICAP = 0.1;
float MEDIUM_AI_COST_HANDICAP = 0.2;
float MEDIUM_AI_SPEED_HANDICAP = 0.2;
Need I say more ?
Crap SP balance is crap.
For those wondering what that means, the easy AI pays 75% the cost of items. The medium (hard) AI pays 20% of cost, the merciless AI pays 10% of cost.
I've often been wondering why the AI always manages to spam me so heavily, so I checked.
Srsly, if you're going to enable SP, make it work because it's broken as is.
posted on December 29th, 2010, 1:51 am
Tok`ra wrote:Need I say more ?
no, but i suspect you will say it anyway.
Tok`ra wrote:Crap SP balance is crap.
For those wondering what that means, the easy AI pays 75% the cost of items. The medium (hard) AI pays 20% of cost, the merciless AI pays 10% of cost.
I've often been wondering why the AI always manages to spam me so heavily, so I checked.
Srsly, if you're going to enable SP, make it work because it's broken as is.
i was right, u said more.
oh my tokra, you do enjoy trolling.
single player isnt the focus of the game, so dont expect it to be balanced as mp is.
at the moment if the ai didnt spam spam spam it would be too stupid and weak and would die too easily.
id rather the devs focus on making mp better.
if u cant beat merciless dominion, turn the difficulty down, doesnt reflect on your skill.
posted on December 29th, 2010, 3:20 am
the problem is that it allows the AI to out produce you.
Now, thats not a problem, however when the AI can do so at a nearly 10 to 1 ratio........
Just saying, next patch or whatever, fix SP a little.
Hell, I'll do it for yall if yall dont know how, it aint that hard.
Now, thats not a problem, however when the AI can do so at a nearly 10 to 1 ratio........
Just saying, next patch or whatever, fix SP a little.
Hell, I'll do it for yall if yall dont know how, it aint that hard.
posted on December 29th, 2010, 3:26 am
The AI isn't as smart as you are, Tokra!
It HAS to cheat because it's a simple machine, while you're a brilliant, problem-solving human
.
If you're dissatisfied with the capabilities / limitations of the AI, you're welcome to google "AI text coding" and make your own version to suit your needs
. You may find, however, that the AI is subject to limitations of the game just as the Devs likely have found
.
By all means, join us online and face the toughest non-cheating opponent you'll ever face


If you're dissatisfied with the capabilities / limitations of the AI, you're welcome to google "AI text coding" and make your own version to suit your needs


By all means, join us online and face the toughest non-cheating opponent you'll ever face

posted on December 29th, 2010, 3:34 am
Oh, I know the AI is limited.
But it's pretty easy to tinker arround and make it a challange without having a 10% build cost advantage for the AI.
All you gotta do is tinker with the build costs for each difficulty settings and come up with something reasonable (IE: the AI doesnt spam a fleet on you as you're still setting up your first expansion) thru testing.
And Myles, keep on cryin troll when someone points out a shortcoming, Im sure that'll help fix it. Pic related.
[align=center]
[/align]
But it's pretty easy to tinker arround and make it a challange without having a 10% build cost advantage for the AI.
All you gotta do is tinker with the build costs for each difficulty settings and come up with something reasonable (IE: the AI doesnt spam a fleet on you as you're still setting up your first expansion) thru testing.
And Myles, keep on cryin troll when someone points out a shortcoming, Im sure that'll help fix it. Pic related.
[align=center]

posted on December 29th, 2010, 3:59 am
For those that havent played single player, merciless AI's in SP only pay 10% of the price. 20% for 'hard'. 75% for easy.
What this boils down to is thus: The AI can spam you like mad.
It is frustrating if you don't think you're in starcraft and have to spam zerglings.
So therefore, I intend to upgrade the SP component of the FlOps mod, and make it playable.
This should be a rather simple project.
:Goal: (this will be edited as I progress)
1- find a balance of the build cost modifiers to make things less spammy
Status: Testing. I just started, cut me a freaking break will ya! This should be the easiest part. as it's just a simple edit to the RTS_cfg file. Im guessing no lower than .4 for merciless
Notes: I doubt this will take long, with the biggest time spent in just playtesting and finding what works.
What this boils down to is thus: The AI can spam you like mad.
It is frustrating if you don't think you're in starcraft and have to spam zerglings.
So therefore, I intend to upgrade the SP component of the FlOps mod, and make it playable.
This should be a rather simple project.
:Goal: (this will be edited as I progress)
1- find a balance of the build cost modifiers to make things less spammy
Status: Testing. I just started, cut me a freaking break will ya! This should be the easiest part. as it's just a simple edit to the RTS_cfg file. Im guessing no lower than .4 for merciless
Notes: I doubt this will take long, with the biggest time spent in just playtesting and finding what works.
posted on December 29th, 2010, 4:14 am
in short your an idiot...
if you need an even dumber AI for your in ability to play then go for it but don't you dare blame the devs and their choice to use a modifier...
the AI engine in Armada is basic, and thats being nice... it follows very simple rules contained not in the .rts but the AIP files and the buildlists... not only do you need to tell the AI how to treat threat levels and when to attack, you need to tell them exactly what to build and to do nothing so if your going to change the modifiers they get then i suggest you change the AIPS to match, of course unless you don't like a challenge then just remove the first item from the build list... you might find the AI much more to your standard then...
if you need an even dumber AI for your in ability to play then go for it but don't you dare blame the devs and their choice to use a modifier...
the AI engine in Armada is basic, and thats being nice... it follows very simple rules contained not in the .rts but the AIP files and the buildlists... not only do you need to tell the AI how to treat threat levels and when to attack, you need to tell them exactly what to build and to do nothing so if your going to change the modifiers they get then i suggest you change the AIPS to match, of course unless you don't like a challenge then just remove the first item from the build list... you might find the AI much more to your standard then...
posted on December 29th, 2010, 4:21 am
Haha you've made 2 threads saying basically the same thing.
Problem: AI is too hard for you.
Solution: Reduce the difficulty.
Solution #2: Play online.
Problem: AI is too hard for you.
Solution: Reduce the difficulty.
Solution #2: Play online.
posted on December 29th, 2010, 4:23 am
you should be grateful boggz is a lot nicer than me about it...
posted on December 29th, 2010, 5:48 am
Eh im not intrested i have no problem 1v1ing Mercy Ais
posted on December 29th, 2010, 6:18 am
Boggz wrote:Haha you've made 2 threads saying basically the same thing.
Problem: AI is too hard for you.
Solution: Reduce the difficulty.
Solution #2: Play online.
Easy AI is....... way too easy.
Hard/Merciless AI (same thing really, 10% build cost differnce) are only beatable by spaming them. which reduces the fun.
If I wanted to spam, I'd crank out the zerglings.
posted on December 29th, 2010, 6:19 am
I never spammed but w/e i dont care.
posted on December 29th, 2010, 6:23 am
Spam them
Turtle them
Only real two ways to go, obviously both need strategy but still.
Turtle them
Only real two ways to go, obviously both need strategy but still.
posted on December 29th, 2010, 9:52 am
Nice one. Well, dunno. Maybe not 
Been there, done that and at some point I failed. I once tried to improve the AI. I wanted it to act like a real player would act but I got stuck because of the stupid build orders. What the AI does is basically spamming. If a certain number of ships got lost it rebuilds them and rebuilds them and rebuilds them. The only thing you can try to do is to improve the build order to a point where the AI should have a perfectly mixed fleet.
But as I said, build orders are a stupid way to make an AI an AI
It's not the dev's fault and I'm glad that they're spending their time on far more important issues
If you really want to improve the AI by messing around with the modifier you might want to keep in mind that build times and costs don't change a thing about the AI's intelligence

Been there, done that and at some point I failed. I once tried to improve the AI. I wanted it to act like a real player would act but I got stuck because of the stupid build orders. What the AI does is basically spamming. If a certain number of ships got lost it rebuilds them and rebuilds them and rebuilds them. The only thing you can try to do is to improve the build order to a point where the AI should have a perfectly mixed fleet.
But as I said, build orders are a stupid way to make an AI an AI

It's not the dev's fault and I'm glad that they're spending their time on far more important issues

If you really want to improve the AI by messing around with the modifier you might want to keep in mind that build times and costs don't change a thing about the AI's intelligence

posted on December 29th, 2010, 10:07 am
Honestly I think that Brutal should be made HARDER by improving the fleet it builds at the end to have more large ships and a more lethal combination.
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