Prometheus Class V2 (3.0.7)

1, 2, 3
posted on August 12th, 2009, 5:13 pm
Well since I know nothing at all about this ship, I'll go by your ideas.
posted on August 12th, 2009, 5:22 pm
I can very easly make those blue pulse phasers for you if you want.  It would only be a matter of changing the color of the regular ones.
posted on August 12th, 2009, 5:25 pm
There are blue ones ingame, wouldn't they be useful?
posted on August 12th, 2009, 5:29 pm
yes, but are they clustered, or single?  Going by Legacy, they were small, clustered pulses, like defiant size, not miranda, or canaveral size pulses.  I don't know are there ones like that in the game?  Maybe used by the dominion?
posted on August 12th, 2009, 5:34 pm
Hehe... I can make Tachyon torpedoes for the ship. If you don't know what they are, here is a description.

Tachyon Torpedoes:

These torpedoes contain large concentrations of Tachyon particles. Unlike quantum torpedoes, these have a likely chance of instantly killing shields because of Tachyon pulses being used to screw up the shields to where someone often needs to reset their sheilds. Tachyon torpedoes also contain a rare particle discovered by a spacial distortion. This particle is called Anti-Tachyon (or A-T). This has been given its name because when in contact with tachyons (which occurs upon impact of the torpedo when hitting the target) it causes a major EM explosion that not only heavily damages most hulls, but also sometimes jams sensors or even Warp drive.



Don't worry, I can easily make a sprite for these... if you want them just say so... :thumbsup:
posted on August 12th, 2009, 5:42 pm
I mean blue Phasers. Both the Klingons and Dominion have some, both with seperate sprites I think.
posted on August 12th, 2009, 6:02 pm
Ah yes, They are already in the game.  I was talking about pulse phasers.  I mean I can make some textures for them if you want.
posted on August 12th, 2009, 6:04 pm
Ok. Would they be double or single sprites?
posted on August 21st, 2009, 12:36 am
Hey, I really don't wanna interrupt your conversation guys, but I have a bug to report with your Prometheus mod. When I got it up to Veteran rank, the MVAM comes up, but when I click on it, it doesn't work. Can you help please?
posted on August 21st, 2009, 1:35 pm
Doesn't work? It should, all I did was edit the FO one so it keeps the name when seperated.
posted on August 21st, 2009, 9:47 pm
sorry about the long wate for a respond.  Lots of real life stuff going on atm.  Fot the aries it would be double sprites.  Clustered, and the like.
posted on August 22nd, 2009, 4:32 pm
I can fix the MVAM... possibly... send me a copy of all odf files and I can check into it.

Requirements:
- All three parts properly showing rank
- The combined version with the rank
- The 'broken' MVAM
- A small txt file showing anything else I need
posted on August 24th, 2009, 3:15 pm
Tyler wrote:Doesn't work? It should, all I did was edit the FO one so it keeps the name when seperated.


Actually, according to your description on the first post, this model is from the Starbase 34 mod. This may have sokmething to do with why it doesn't work. Just my assumption, not a definite cause.
posted on August 24th, 2009, 3:16 pm
ISS_Enterprise_D wrote:Actually, according to your description on the first post, this model is from the Starbase 34 mod. This may have sokmething to do with why it doesn't work. Just my assumption, not a definite cause.


The model of the ship and seperated sections comes from S34, the seperation weapon itself is the FO version.
posted on August 24th, 2009, 7:43 pm
Tyler wrote:The model of the ship and seperated sections comes from S34, the seperation weapon itself is the FO version.


Again, I'm not seeing a readme with any credits given; you really should do that if you're releasing anything using other people's work. Have you asked their permission either?
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 3 guests