Tryptic's Mod Version 4

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
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posted on September 29th, 2022, 1:03 am
There is a copy of Fleet Ops on my mediafire ( ... which is just someone else's Windows 10 Fleet Ops installation to be copy/pasted. We found that it worked for some people...but not everybody. It was so unpredictable, and since then there have been many Win10 updates.

When the game didn't work on Win10, it was usually a security program blocking something. After that, it was sometimes a compatibility option that wasn't installed in the person's Win10 and they had to enable somewhere. But it's so weird that there are versions of Fleet Ops that work and some that don't. At some point I can look into the Dominion mod, but I have to ration my time these days and there isn't much of it.
posted on September 29th, 2022, 8:30 am
Thanks for the pointers. Yes I'm aware W10 can be very unforgiving with older games. What gets me is that the DWM just works faultlessly, yet the vanilla Fleet Ops doesn't any more on some (like mine) patched and updated W10 systems.

Do have a look at the DW Mod if you get a spare minute, it's a great Mod.

I did have a Win 7 Hard Drive I could boot into at one point, but removed that drive as everything I needed did work on Win 10 - until reinstalling Fleet Ops of course.

I'll certainly have a look in your archive for the version as you suggested and give it a go.

Regards and thanks.
posted on October 1st, 2022, 9:06 am
Just a further update. I tried the version of Fleet Ops linked to above. I installed fleet ops from the main installer then deleted and replaced the 'Data' folder with the one in the link and unfortunately the same thing - crash after launching an instant action game immediately on launch.

Thanks for the suggestion though.
posted on October 11th, 2022, 3:11 pm
Just for information regarding the new version: Fleetops still crashes as soon as ships fly into view and they are fired upon by streamrunners at that exact moment.

The only way to prevent this is to avoid this situation. For example, if the streamrunners do not shoot on their own or if another unit outside their range has already detected the ships.
posted on October 11th, 2022, 6:40 pm
I'm not aware of that specific problem, but the Steamrunner did have two crash bugs that I've fixed for the next version: Veteran Steamrunners caused a crash when firing, and any Steamrunner could cause a crash when firing at specific stations.

The next version will release before next weekend, either Thursday or Friday. I've gotten a lot of help and feedback, so it should be a very low-bug version.
posted on October 13th, 2022, 10:22 pm
Alright guys, it has arrived! Version 4.1.6, aka "Not So Buggy This Time Edition." Many thanks to T-man, djdarkmunk, and Dragi for helping me iron out the kinks over the past few weeks.

Not only is this version probably the most polished version I've released in 2022, it's also the easiest to modify version of Fleet Operations that there has ever been. If you're at all interested, check out the Modding Tools folder and the instruction document in particular: I'd like to get more feedback and eventually, get more people involved in modding. ... ptic's_Mod as always.
posted on October 14th, 2022, 9:35 am
Ehm... where are the defense turrets? :o :'(


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posted on October 15th, 2022, 7:13 pm
*sigh* my bad. Risner's platforms work properly, and Mayson's will be fixed in the next version. The Federation have gotten the least attention recently while I focused on the other races.
posted on October 17th, 2022, 9:00 am
Let's make two more small observations for Fed:

1. The Newton class button for the special abilities is still "gone", only when researching the extended repair ability it is briefly visible and clickable. Without this, the ships repair nothing by themselves.

2. The Romulans are currently incredibly strong. In a game with 3 AIs, the Romulan AI destroys both other AIs within a short time and then floods me with unbelievable waves of ships - that can't be defended with anything. Reproduced several times.
posted on October 18th, 2022, 9:16 am
Next bug: when a Warp In ship (here it's the streamrunner) reaches an officer rank, it doesn't freed the slots. Normally it should be 4 / 12 instead of 11 / 12.


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posted on October 21st, 2022, 7:59 am
Checked 4.1.7 -> icons of the turrets are back, BUT you can't build (click) them :lol:
posted on October 29th, 2022, 9:51 am
Version 4.1.8 isn't out yet, but it will be in less than 24 hours.

-I fixed the Mayson platforms, properly this time :sweatdrop:
-The Steamrunner is working as intended. In TM it takes up 2 slots each, and only drops down to 1 slot when it reaches Rank 5 (2 gold bars) so in the case shown, it should be 11 slots. I may need to update the icon tooltip so it explains this.
-I'll look into the Newton. It's not a ship I use normally...or ever, so I've been slow in testing it.

As for the Romulan AI, that is curious. Right now only the Romulan and Dominion AIs have all 5 build orders finished, while the Feds/Klingons have 1 which tend to be a little early-game focused. The Borg have 2 but there is a bug that can cause the Borg AI to hang and stop building. So right now it's possible for Romulan AI to overwhelm the others, usually on a big map where the Romulan AI chooses a Warbird strategy. Right now the plan isn't to nerf the Romulan AI, but to build up the other AIs to match. I usually test on Hard AI, and Merciless AI isn't really meant to be beaten by humans without the humans outnumbering the AI or abusing certain maps.
posted on January 6th, 2023, 1:38 pm
Could you pls post the change log? It's really difficult to test something, when there is no clue about changes ;)
posted on January 6th, 2023, 10:33 pm
Sure, here you go!

I post new versions and changelogs on the Discord server and often forget to add a note here, but I'll see if I can remember to do so in the future.

-fixed Cloning Facility/Kahless Station/Starbase unable to recrew/transport while upgrading
-fixed Dominion Supply Routes hotkey not working
-fixed Remote Tachyon Beacon sending a ping from all nearby ships rather than one
-fixed Sensor Station hotkey tooltip
-fixed Supply Mining mode tooltip
-fixed Chonaq damage lower than intended, unable to refit during Energy Buffer
-fixed Chonaq Dominion refit not giving -10 speed
-fixed Trial by Combat hotkey not working
-updated ADAI ship tooltips to represent smaller drawback

Big Change: lowered Di/Tri mining rates back to base Fleet Ops levels
-450 Dilithium per minute, down from 600
-300 Tritanium per minute, down from 400
-Borg Perfect Logistics miners generate less resources, but cost less Tri and no Supply to upgrade
-Dominion Supply mining takes slightly longer, to maintain same cost as before
-Klingon Shu'Vak Heavy Miners mine slower

-fixed probe devastating attack hotkey not working
-fixed Devastating Attack and Precise Volley not dealing damage to hull (sometimes)
-fixed missing build button for Taqroja Field Yard Special Forces Extension
-AI will now upgrade Kahless Station
-fixed Serkas not properly dealing 3x damage to Stations
-fixed Rhienn Borg refit tooltips
-fixed officer Tavara refit tooltips
-added Generix Singularity research tooltips

-lowered damage bonus for weapons targeting 3,4, or 5 targets (affects mostly Sphere, Cube)
-lowered cooldown for Sensor Relay to 10 seconds
-lowered cooldown for Dominion Worker mode change from 10->7 seconds

Big Change: restored Di/Tri mining rates to 600/400
-Borg, Dominion, Klingon economy upgrades are weaker than 4.1.8 levels

New Romulan economy upgrade: Advanced Mining Lasers
-Researched at Starbase with Supply Depot upgrade
-Costs 800/800 and takes 60 seconds
-+25% mining rate for all Romulan miners

I am planning to break it down into several tiers, so the cost to get a little upgrade is lower, but the total cost is higher
posted on February 5th, 2023, 12:00 am
Version 4.2.0 is out, with the following changes:

Borg Faction simplified down to 45 Uplink-built ships (Previous TM had 90, original Fleet Operations has 141)
Scoutcube: 3 variants (Intercept,Beam, EM)
Dodecahedron: 3 variants (Intercept, Vinculum, Relay)
Adaptor: 3 variants (Torpedo, EM, Holding Beam)
Assimilator: 6 variants (3 Assimilate only)
Sphere: 7 variants (3 Optimize only)
Pyramid: 4 variants (2 Assimilate only)
Cube: 14 variants
Diamond: 4 variants
Tactical Cube: 1 variant

The Cube (and Large Vinculum) now requires only the Adaption Matrix to build. The Tactical Cube is now a separate option on the Uplink.

other changes:
-changed Borg Regeneration hotkey to either R or Shift-R
-updated T-15 so its pulses fire from the wings
-fixed Defiant Officer passive tooltips
-fixed Miranda II Defense being too high at Rank 1
-slightly increased Serkas range to offset its center-targeting
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