posted on January 17th, 2010, 9:53 pm
Last edited by
RYDERSTORM on January 17th, 2010, 11:01 pm, edited 1 time in total.
Basicly what I have done is created a resource weapon that once researched adds dilithium tritanium and suply over time.
The research part works fine...the button shows up and it goes thru and researches. The weapon itself works fine to except it functions as soon as the storage dock is built which it is atached to. So basicly the weapon so far is ignoring my techtree command.
I ask dum question but this is corect to limit it to be needing researched right?- Code: Select all
fed_resourceW.odf 1 fedR_efficent_mining.odf
EDIT:
It is the alwaysactive commands that are messing up the weapon. I made button for it just to verify and with the alwaysactive commands set to 1 the weapons button will be red out and say needs researched yet the weapon will function.
The only thing I can think of to do to make my weapon function as intended is to make replace weapons to replace my storage docks with docks that have the weapon equiped. I then could place caps on that then and it be more balanced I guess.