techtree question

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posted on January 17th, 2010, 9:06 pm
Ok I created a resource weapon that requires research. The problem is that the weapon apears regardless of the techtree requirement of researching the weapon.

Are resource weapons exempt from techtree limitations?
posted on January 17th, 2010, 9:15 pm
nope they act like all special weapons, if used as a special weapon :)
posted on January 17th, 2010, 9:37 pm
ok new question then....does alwaysactiveplayer and alwaysactiveai override tech tree then?

Im kinda confused cuz I have the techtree set to require research first before the weapon becomes available but the weapon comes available before the research is done.

And I have special = 1 in the weapon odf.
posted on January 17th, 2010, 9:44 pm
the always active line is what I would guess is the problem.  I suggest either removing it or changing it to 0.
posted on January 17th, 2010, 9:46 pm
when I removed them the weapon failed to function. Maybe there are more modes for those commands than just 0 and 1.
posted on January 17th, 2010, 9:49 pm
there are, but I doubt they apply...hmm, what exactly does it do?
posted on January 17th, 2010, 9:53 pm
Last edited by RYDERSTORM on January 17th, 2010, 11:01 pm, edited 1 time in total.
Basicly what I have done is created a resource weapon that once researched adds dilithium tritanium and suply over time.
The research part works fine...the button shows up and it goes thru and researches. The weapon itself works fine to except it functions as soon as the storage dock is built which it is atached to. So basicly the weapon so far is ignoring my techtree command.

I ask dum question but this is corect to limit it to be needing researched right?
Code: Select all
fed_resourceW.odf 1 fedR_efficent_mining.odf


EDIT:

It is the alwaysactive commands that are messing up the weapon. I made button for it just to verify and with the alwaysactive commands set to 1 the weapons button will be red out and say needs researched yet the weapon will function.

The only thing I can think of to do to make my weapon function as intended is to make replace weapons to replace my storage docks with docks that have the weapon equiped. I then could place caps on that then and it be more balanced I guess.
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