Ship sizes and turn rates

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posted on March 1st, 2011, 5:08 am
Well, craft.odf I believe is for all ships, not stations - so do what you like :) But yes, it will trickle down to all of them.

FO does not have any #include entries at all used, so if you want to change shield size like this, you'll have to do it one ship at a time (or simply use notepad++'s functionality, or some other advanced copy/replacer, to find all gameobjects you want, and then add this command in)  :sweatdrop:
posted on March 1st, 2011, 5:12 am
Last edited by starfox1701 on March 1st, 2011, 6:08 am, edited 1 time in total.
Can FO still use the include command? Also which is the right way to enter the command?

//shieldPad
Float, Default: 0.5

or

shieldPadFloat, Default: 0.5

or is there another way to write it as  neither looks right for an odf command? I would expect somthing more like this

int USE_shield_Pad = 1;
float Default = 0.5;

and this is looks more like CFG file language.
posted on March 1st, 2011, 10:25 am
the "config file language" is called C ;)

ODF files are just mere ini files, and therefore..
Code: Select all
shieldpad = 0.93
posted on March 1st, 2011, 7:52 pm
Thank you guys :thumbsup:
posted on March 1st, 2011, 7:57 pm
FO can indeed use the include command :)

For shieldpad you'll most likely want to use values in the double digits to get a noticeable effect  :thumbsup:
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