Repulsionwave Crashes
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posted on May 22nd, 2013, 10:52 pm
I'm having trouble with a repulsionwave weapon (the kind used on the stock Klingon super weapon ship). Specifically, it crashes when I fire it. I know the Classic Mod version works, so I tried copying it over, but it still crashed when fired in my mod. Here's my current version, based on the Classic Mod version.
grwave.odf
rwave.odf
The klingsuper sprite is properly coded and the wsuperkl.tga and wksuperw.tga textures are in the texture folder. I even added the sound file from grwave.odf.
grwave.odf
- Code: Select all
ordName = "rwave"
wpnName = "Subspace Shockwave"
tooltip = "Subspace Shockwave - Jach'eng"
verboseTooltip = "tip-grwave.odf"
buttonSlot = 9
popupSlot = 9
buttonBorder = 0
special = 1
shotDelay = 3.5
range = 1000.0f
fireSound = "swkripsh.wav"
classLabel = "cannon"
wpnReticle = "gblast"
needTarget = 1
targetLocation = 1
hotkeyLabel = "HOTKEY_BS"
rwave.odf
- Code: Select all
classLabel = "repulsionwave"
specialEnergyCost = 1000
damageBase = 2000
damageVariance = 1
damageThreshold = 10
shieldCrewModifier = 0.2
hullCrewModifier = 0.1
lifeSpan = 10.0f
shotSpeed = 40
Sprite = "klingsuper"
shotColor = 227
repulsionForce = 40.0f
Radius = 1.0
spriteDuration = 1.0
waveArc = 90
waveLength = 110
amplitude = 10
frequency = 10
waveSpeed = 10
rays = 9
segments = 30
spreadSpeed = 30
specialValue = 20
The klingsuper sprite is properly coded and the wsuperkl.tga and wksuperw.tga textures are in the texture folder. I even added the sound file from grwave.odf.
posted on May 22nd, 2013, 11:12 pm
Can we see the crash log? 

posted on May 22nd, 2013, 11:42 pm
Dominus_Noctis wrote:Can we see the crash log?
Yep.
Attachments
exceptArmada2.txt
- (17.41 KiB) Downloaded 309 times
posted on May 23rd, 2013, 12:24 am
Ah, woops, seems I missed the obvious - you are missing the Wrwave.odf - that's a hardcoded reference for the RepulsionWave 

posted on May 23rd, 2013, 12:26 am
Thanks! You should probably add that to the Guide's repulsionwave entry.
posted on May 23rd, 2013, 1:12 am
Yes, I'm editing the reference now - I didn't test that carefully the last time I went over that Ordnance and so made a number of errors. 

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