Replaceweapon Questions

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posted on June 17th, 2011, 8:39 pm
Here's the situation.  Say I want one unit to be "replaced" by itself and by something else.  Then another unit to be replaced by itself, and by the same something else.  Would the following example code work?

Code: Select all
replacement0condition = "unit1"
replacement0class0 = "unit1"
replacement1class0 = "unit3"

replacement2condition = "unit2"
replacement2class0 = "unit2"
replacement3class0 = "unit3"


If not, what would I have to do to get the desired results?
posted on June 17th, 2011, 8:41 pm
better use replacementKeepOwner
posted on June 17th, 2011, 8:59 pm
Last edited by Anonymous on June 17th, 2011, 9:09 pm, edited 1 time in total.
Okay, thanks.

EDIT:
One more question, is the "replacementInstantCycle" required if I use the "replacementKeepOwner" and the weapon is only going to be used once during the entire game?
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