Need help with ship adding
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posted on July 24th, 2013, 11:35 pm
Ok i hope someone is able to help with this.
I have been doing some minor modifications to FO for personal use only. Experimenting really.
I recently downloaded a ship design for a TOS Era Constitution Class Ship. The download came complete with all relevant files and ODFs etc.
I followed the guide to getting the ship in game, and ive been able to add it into the Warp In function but i can't seem to add it onto the Advanced Ship yard as a buildable ship. Nothing i try seems to make the command button appear.
Ive even tried simply duplicating an already established button then simply replacing the built ship with the TOS ship, but i still have no success.
If anyone can, would someone be able to talk me through the process of adding a new build button onto a ship yard for a new ship.
It would be most appreciated. Im banging my head against the wal here lol.
Thanks in advance.
Tim
I have been doing some minor modifications to FO for personal use only. Experimenting really.
I recently downloaded a ship design for a TOS Era Constitution Class Ship. The download came complete with all relevant files and ODFs etc.
I followed the guide to getting the ship in game, and ive been able to add it into the Warp In function but i can't seem to add it onto the Advanced Ship yard as a buildable ship. Nothing i try seems to make the command button appear.
Ive even tried simply duplicating an already established button then simply replacing the built ship with the TOS ship, but i still have no success.
If anyone can, would someone be able to talk me through the process of adding a new build button onto a ship yard for a new ship.
It would be most appreciated. Im banging my head against the wal here lol.
Thanks in advance.
Tim
posted on August 5th, 2013, 3:10 pm
Probably has something to do with tech level and prerequisites. Also, why would you put a ship that small in the advanced yard anyway? We're talking something smaller than a steamrunner, and much lower tech than any of the ships being built.
posted on August 6th, 2013, 3:51 pm
Adding a button is simple, and just requires notepad.
1. Open gui_global.spr. You may need to set it to use notepad.
2. Scroll down (or use the find function) until you reach the line;
This line should be the lowest. If not, then go lower until you reach a line of '#####'. This is the end of that line, and i recommend that you stay within the lines for ease of use.
3. Add your line. Note the way the line above is made. 'b_bor_axial' is the ODF name without the extension. 'all_interface_buttons11' is the texture file it needs to look in. '0 208' are pixel coordinates, telling where it starts grabbing the needed texture. '96 96' are how big the texture is. Finally '# 1 3' are the devs notes as to which image these coordinates go to.
Good luck.
P.S. Custom ships have different inner workings. If you need help with them, let me know.
1. Open gui_global.spr. You may need to set it to use notepad.
2. Scroll down (or use the find function) until you reach the line;
- Code: Select all
b_bor_axial all_interface_buttons11 0 208 96 96 # 1 3
This line should be the lowest. If not, then go lower until you reach a line of '#####'. This is the end of that line, and i recommend that you stay within the lines for ease of use.
3. Add your line. Note the way the line above is made. 'b_bor_axial' is the ODF name without the extension. 'all_interface_buttons11' is the texture file it needs to look in. '0 208' are pixel coordinates, telling where it starts grabbing the needed texture. '96 96' are how big the texture is. Finally '# 1 3' are the devs notes as to which image these coordinates go to.
Good luck.
P.S. Custom ships have different inner workings. If you need help with them, let me know.
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