Modding ships to add special weapons
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posted on May 28th, 2013, 5:12 pm
Hi there,
I am new to modding this.. So please go easy on me
Ok so I am trying to edit the Fed Sovereign class to have the Borg Assimilator beam and Holding beam
I've edited the ship but in game it doesn't show up..
Can anyone tell me what I'm missing? I've been looking at the tutorials but I'm still at a loss..
Thanks
Below the odf file:
I am new to modding this.. So please go easy on me

Ok so I am trying to edit the Fed Sovereign class to have the Borg Assimilator beam and Holding beam
I've edited the ship but in game it doesn't show up..
Can anyone tell me what I'm missing? I've been looking at the tutorials but I'm still at a loss..
Thanks
Below the odf file:
basename = "fed_sovereign"
verbosetooltip = "AUTOTOOLTIP-fed_sovereignY.odf"
xplevel = 1
nextrankclass = "fed_sovereignYr2"
nextrankxp = 58
healthrate = 0.501
shieldrate = 2.617
shieldgeneratorhitpoints = 74
engineshitpoints = 74
weaponshitpoints = 74
lifesupporthitpoints = 74
sensorshitpoints = 74
maxspecialenergy = 408
specialenergyrate = 3.402
attackpower = 1.000
intrinsicvalue = 1.000
weapon1 = "fedW_sovereignY1"
weapon2 = "fedW_sovereignY2"
weapon5 = "passive_shuttlebay"
weaponhardpoints5 = "root"
weapon5iconpos = 80 50
unitname = "Sovereign Class"
tooltip = "Sovereign Class"
hotkeylabel = "GAME-HOTKEY-S"
race = "unitedfederation"
buildtime = 115
crewcost = 400
dilithiumcost = 935
latinumcost = 283
biomattercost = 29
worthxp = 100
recycledilithium = 281
recyclelatinum = 85
recyclebiomatter = 9
recycletime = 63
maxhealth = 261
curhealth = 261
maxshields = 875
curshields = 875
physicsfile = "smooth_physics_90.odf"
trekphysicsfile = "smooth_physics_90.odf"
weapon1 = "fedW_sovereignYr61"
weaponhardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weapon1iconpos = 42 50
weapon2 = "fedW_sovereignYr62"
weaponhardpoints2 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weapon2iconpos = 59 50
weapon3 = "fed_distortion"
weaponhardpoints3 = "hp08"
weapon3iconpos = 70 50
weapon4 = "passive_ablativearmor"
weaponhardpoints4 = "root"
weapon4iconpos = 75 50
weapon5 = "passive_hullpolarization2"
weaponhardpoints5 = "root"
weapon5iconpos = 64 40
weapon6 = "passive_advancedengineering"
weaponhardpoints6 = "root"
weapon6iconpos = 64 60
weapon7 = "passive_shuttlebay"
weaponhardpoints7 = "root"
weapon7iconpos = 80 50
weapon8 = "borW_assimilator_BRZ1"
weaponhardpoints6 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weapon8iconpos = 70 80
weapon9 = "borW_cube_BRHHHM1"
weaponhardpoints8 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weapon9iconpos = 70 20
enginestargethardpoints = "hp33" "hp34" "hp35" "hp36" "hp37" "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44"
lifesupporttargethardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weaponstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
shieldgeneratortargethardpoints = "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"
sensorstargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
hulltargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
criticaltargethardpoints = "hp45" "hp46" "hp47" "hp48"
possiblecraftnames = "USS Adhara" "USS Al Batani" "USS Algiers" "USS Archeus" "USS Astrea" "USS Attika" "USS Azati" "USS Baron" "USS Bolarus" "USS Caravelle" "USS Challenger" "USS Charis" "USS Comet" "USS Commonwealth" "USS Concorde" "USS Consensus" "USS Cosmos" "USS Development" "USS Dione" "USS Douglas" "USS Eden" "USS Emming" "USS Endurance" "USS Eretria" "USS Eridani" "USS Geneva" "USS Grace" "USS Herbert" "USS Identity" "USS Integrity" "USS Justice" "USS Klir" "USS Koizumi" "USS Lichen" "USS Longfield" "USS Maas" "USS Manifest" "USS Marauder" "USS Matriarch" "USS Muller" "USS Nautilus" "USS Pacific" "USS Paris" "USS Passant" "USS Pathfinder" "USS Patrol" "USS Peacekeeper" "USS Perihelion" "USS Prince" "USS Pulsar" "USS Republic" "USS Rogue" "USS Roosevelt" "USS Rose" "USS Sirius" "USS Sphere" "USS Surak" "USS Sutherland" "USS Svalbard" "USS T?Khut" "USS Tethys" "USS Tornado" "USS Tremedouse" "USS Tulipa" "USS Venus" "USS Virgo" "USS Viscount" "USS Xanga" "USS Xon" "USS Yiling"
eventselect = "Basic3BattleshipSelect"
eventacknowledge = "Basic3BattleshipAcknowledge"
eventattack = "Basic3BattleshipAttack"
eventstop = "Basic3BattleshipStop"
eventmove = "Basic3BattleshipMove"
eventrepair = "Basic3BattleshipRepair"
shipclass = "battleship"
shiptype = "B"
enginesrepairtime = 1.0
lifesupportrepairtime = 0.25
weaponsrepairtime = 1.0
shieldgeneratorrepairtime = 1.0
sensorsrepairtime = 1.0
avoidanceclass = 8
weldingradius = 0.25
fireball = "x_large2_explosion"
classlabel = "craft"
ainame = "CraftProcess"
officercost = 0
shielddelay = 2
damagedscan = 50.0
enginescrewloss = 10.0f
lifesupportcrewloss = 10.0f
weaponscrewloss = 10.0f
shieldgeneratorcrewloss = 10.0f
sensorscrewloss = 5.0f
lifesupportloss = 2
engineshitpercent = 7.0f
lifesupporthitpercent = 7.0f
weaponshitpercent = 7.0f
shieldgeneratorhitpercent = 1.0f
sensorshitpercent = 0
crewhitpercent = 7.0f
hullhitpercent = 71.0f
ship = 1
has_hitpoints = 1
has_crew = 1
transporter = 1
alert = 1
show_sw_autonomy = 1
show_movement_autonomy = 1
can_explore = 1
combat = 1
can_sandd = 1
buildablebyownerraceonly = 1
specialenergydisplaymode = 1
extraweaponhardpoints = "root"
maxextraweapons = 10
rangescan = 850
shieldhit = "shield_fed_hitL"
shieldhitcritical = "shield_fed_hitcritL"
shielddown = "shield_fed_down"
posted on May 28th, 2013, 5:51 pm
Your weaponhardpoints entries for weapon8 and weapon9 are messed up. It currently reads:
and
You need to change it so that the numbers for weaponX and weaponhardpointsX match, like so:
and
- Code: Select all
weapon8 = "borW_assimilator_BRZ1"
weaponhardpoints6 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
and
- Code: Select all
weapon9 = "borW_cube_BRHHHM1"
weaponhardpoints8 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
You need to change it so that the numbers for weaponX and weaponhardpointsX match, like so:
- Code: Select all
weapon8 = "borW_assimilator_BRZ1"
weaponhardpoints8 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
and
- Code: Select all
weapon9 = "borW_cube_BRHHHM1"
weaponhardpoints9 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
posted on May 28th, 2013, 6:46 pm
Hi there, thanks for such a quick reply 
I made the changes and added some other borg systems but only the borg holding beam added to the federation sovereign.. I'm confused what I've done wrong..
basename = "fed_sovereign"
verbosetooltip = "AUTOTOOLTIP-fed_sovereignYr6.odf"
worthxp = 179
xplevel = 6
maxhealth = 5000
curhealth = 5000
healthrate = 2.182
maxshields = 5000
curshields = 5000
shieldrate = 4.326
shieldgeneratorhitpoints = 268
engineshitpoints = 268
weaponshitpoints = 268
lifesupporthitpoints = 268
sensorshitpoints = 268
maxspecialenergy = 5000
specialenergyrate = 4.326
attackpower = 1.000
intrinsicvalue = 1.000
enginesrepairtime = 0.5
lifesupportrepairtime = 0.125
weaponsrepairtime = 0.5
shieldgeneratorrepairtime = 0.5
sensorsrepairtime = 0.5
weapon1 = "fedW_sovereignYr61"
weaponhardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
weapon1iconpos = 42 50
weapon2 = "fedW_sovereignYr62"
weaponhardpoints2 = "hp08" "hp09"
weapon2iconpos = 59 50
weapon3 = "fed_distortion"
weaponhardpoints3 = "hp08"
weapon3iconpos = 70 50
weapon4 = "passive_ablativearmor"
weaponhardpoints4 = "root"
weapon4iconpos = 75 50
weapon5 = "passive_hullpolarization2"
weaponhardpoints5 = "root"
weapon5iconpos = 64 40
weapon6 = "passive_advancedengineering"
weaponhardpoints6 = "root"
weapon6iconpos = 64 60
weapon7 = "passive_shuttlebay"
weaponhardpoints7 = "root"
weapon7iconpos = 80 50
weapon8 = "bor_slizer_cube"
weaponhardpoints8 = "hp05" "hp06" "hp07" "hp08"
weapon9 = "bor_board_cube"
weaponhardpoints9 = "root"
weapon10 = "bor_devestating_cube"
weaponhardpoints10 = "root"
weapon11 = "bor_nanites_cube"
weaponhardpoints11 = "root"
weapon12 = "bor_refresh"
weaponhardpoints12 = "root"
weapon13 = "bor_sensor_relay"
weaponhardpoints13 = "root"
weapon14 = "borW_cube_BHHHMM1"
weaponhardpoints14 = "hp05" "hp06" "hp07" "hp08"
weapon14iconpos = 70 20
weapon15 = "passive_beamcomp1"
weaponhardpoints15 = "root"
weapon15iconpos = 75 20
weapon16 = "bor_cube_BHHHMM_hol"
weaponhardpoints16 = "hp13" "hp14" "hp15" "hp16"
weapon16iconpos = 70 80
weapon17 = "passive_assres3"
weaponhardpoints17 = "root"
weapon17iconpos = 75 80
weapon18 = "passive_tactical2"
weaponhardpoints18 = "root"
weapon18iconpos = 78 50
weapon19 = "borW_assimilator_BRZ1"
weaponhardpoints19 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weapon19iconpos = 70 80
giveisallowed = 0
fleetcapfile = "all_cap_veteran.odf"
originalclass = "fed_sovereignY"
unitname = "Sovereign Class"
tooltip = "Sovereign Class"
hotkeylabel = "GAME-HOTKEY-S"
race = "unitedfederation"
buildtime = 115
crewcost = 2500
dilithiumcost = 935
latinumcost = 283
biomattercost = 29
recycledilithium = 281
recyclelatinum = 85
recyclebiomatter = 9
recycletime = 63
physicsfile = "smooth_physics_90.odf"
trekphysicsfile = "smooth_physics_90.odf"
enginestargethardpoints = "hp33" "hp34" "hp35" "hp36" "hp37" "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44"
lifesupporttargethardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weaponstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
shieldgeneratortargethardpoints = "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"
sensorstargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
hulltargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
criticaltargethardpoints = "hp45" "hp46" "hp47" "hp48"
possiblecraftnames = "USS Adhara" "USS Al Batani" "USS Algiers" "USS Archeus" "USS Astrea" "USS Attika" "USS Azati" "USS Baron" "USS Bolarus" "USS Caravelle" "USS Challenger" "USS Charis" "USS Comet" "USS Commonwealth" "USS Concorde" "USS Consensus" "USS Cosmos" "USS Development" "USS Dione" "USS Douglas" "USS Eden" "USS Emming" "USS Endurance" "USS Eretria" "USS Eridani" "USS Geneva" "USS Grace" "USS Herbert" "USS Identity" "USS Integrity" "USS Justice" "USS Klir" "USS Koizumi" "USS Lichen" "USS Longfield" "USS Maas" "USS Manifest" "USS Marauder" "USS Matriarch" "USS Muller" "USS Nautilus" "USS Pacific" "USS Paris" "USS Passant" "USS Pathfinder" "USS Patrol" "USS Peacekeeper" "USS Perihelion" "USS Prince" "USS Pulsar" "USS Republic" "USS Rogue" "USS Roosevelt" "USS Rose" "USS Sirius" "USS Sphere" "USS Surak" "USS Sutherland" "USS Svalbard" "USS Enterprise" "USS Tethys" "USS Tornado" "USS Tremedouse" "USS Tulipa" "USS Venus" "USS Virgo" "USS Viscount" "USS Xanga" "USS Xon" "USS Yiling"
eventselect = "Basic3BattleshipSelect"
eventacknowledge = "Basic3BattleshipAcknowledge"
eventattack = "Basic3BattleshipAttack"
eventstop = "Basic3BattleshipStop"
eventmove = "Basic3BattleshipMove"
eventrepair = "Basic3BattleshipRepair"
shipclass = "battleship"
shiptype = "B"
avoidanceclass = 8
weldingradius = 0.25
fireball = "x_large2_explosion"
classlabel = "craft"
ainame = "CraftProcess"
officercost = 0
shielddelay = 2
damagedscan = 50.0
enginescrewloss = 10.0f
lifesupportcrewloss = 10.0f
weaponscrewloss = 10.0f
shieldgeneratorcrewloss = 10.0f
sensorscrewloss = 5.0f
lifesupportloss = 2
engineshitpercent = 7.0f
lifesupporthitpercent = 7.0f
weaponshitpercent = 7.0f
shieldgeneratorhitpercent = 1.0f
sensorshitpercent = 0
crewhitpercent = 7.0f
hullhitpercent = 71.0f
ship = 1
has_hitpoints = 1
has_crew = 1
transporter = 1
alert = 1
show_sw_autonomy = 1
show_movement_autonomy = 1
can_explore = 1
combat = 1
can_sandd = 1
buildablebyownerraceonly = 1
specialenergydisplaymode = 1
extraweaponhardpoints = "root"
maxextraweapons = 10
rangescan = 850
shieldhit = "shield_fed_hitL"
shieldhitcritical = "shield_fed_hitcritL"
shielddown = "shield_fed_down"

I made the changes and added some other borg systems but only the borg holding beam added to the federation sovereign.. I'm confused what I've done wrong..
basename = "fed_sovereign"
verbosetooltip = "AUTOTOOLTIP-fed_sovereignYr6.odf"
worthxp = 179
xplevel = 6
maxhealth = 5000
curhealth = 5000
healthrate = 2.182
maxshields = 5000
curshields = 5000
shieldrate = 4.326
shieldgeneratorhitpoints = 268
engineshitpoints = 268
weaponshitpoints = 268
lifesupporthitpoints = 268
sensorshitpoints = 268
maxspecialenergy = 5000
specialenergyrate = 4.326
attackpower = 1.000
intrinsicvalue = 1.000
enginesrepairtime = 0.5
lifesupportrepairtime = 0.125
weaponsrepairtime = 0.5
shieldgeneratorrepairtime = 0.5
sensorsrepairtime = 0.5
weapon1 = "fedW_sovereignYr61"
weaponhardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
weapon1iconpos = 42 50
weapon2 = "fedW_sovereignYr62"
weaponhardpoints2 = "hp08" "hp09"
weapon2iconpos = 59 50
weapon3 = "fed_distortion"
weaponhardpoints3 = "hp08"
weapon3iconpos = 70 50
weapon4 = "passive_ablativearmor"
weaponhardpoints4 = "root"
weapon4iconpos = 75 50
weapon5 = "passive_hullpolarization2"
weaponhardpoints5 = "root"
weapon5iconpos = 64 40
weapon6 = "passive_advancedengineering"
weaponhardpoints6 = "root"
weapon6iconpos = 64 60
weapon7 = "passive_shuttlebay"
weaponhardpoints7 = "root"
weapon7iconpos = 80 50
weapon8 = "bor_slizer_cube"
weaponhardpoints8 = "hp05" "hp06" "hp07" "hp08"
weapon9 = "bor_board_cube"
weaponhardpoints9 = "root"
weapon10 = "bor_devestating_cube"
weaponhardpoints10 = "root"
weapon11 = "bor_nanites_cube"
weaponhardpoints11 = "root"
weapon12 = "bor_refresh"
weaponhardpoints12 = "root"
weapon13 = "bor_sensor_relay"
weaponhardpoints13 = "root"
weapon14 = "borW_cube_BHHHMM1"
weaponhardpoints14 = "hp05" "hp06" "hp07" "hp08"
weapon14iconpos = 70 20
weapon15 = "passive_beamcomp1"
weaponhardpoints15 = "root"
weapon15iconpos = 75 20
weapon16 = "bor_cube_BHHHMM_hol"
weaponhardpoints16 = "hp13" "hp14" "hp15" "hp16"
weapon16iconpos = 70 80
weapon17 = "passive_assres3"
weaponhardpoints17 = "root"
weapon17iconpos = 75 80
weapon18 = "passive_tactical2"
weaponhardpoints18 = "root"
weapon18iconpos = 78 50
weapon19 = "borW_assimilator_BRZ1"
weaponhardpoints19 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weapon19iconpos = 70 80
giveisallowed = 0
fleetcapfile = "all_cap_veteran.odf"
originalclass = "fed_sovereignY"
unitname = "Sovereign Class"
tooltip = "Sovereign Class"
hotkeylabel = "GAME-HOTKEY-S"
race = "unitedfederation"
buildtime = 115
crewcost = 2500
dilithiumcost = 935
latinumcost = 283
biomattercost = 29
recycledilithium = 281
recyclelatinum = 85
recyclebiomatter = 9
recycletime = 63
physicsfile = "smooth_physics_90.odf"
trekphysicsfile = "smooth_physics_90.odf"
enginestargethardpoints = "hp33" "hp34" "hp35" "hp36" "hp37" "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44"
lifesupporttargethardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weaponstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
shieldgeneratortargethardpoints = "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"
sensorstargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
hulltargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
criticaltargethardpoints = "hp45" "hp46" "hp47" "hp48"
possiblecraftnames = "USS Adhara" "USS Al Batani" "USS Algiers" "USS Archeus" "USS Astrea" "USS Attika" "USS Azati" "USS Baron" "USS Bolarus" "USS Caravelle" "USS Challenger" "USS Charis" "USS Comet" "USS Commonwealth" "USS Concorde" "USS Consensus" "USS Cosmos" "USS Development" "USS Dione" "USS Douglas" "USS Eden" "USS Emming" "USS Endurance" "USS Eretria" "USS Eridani" "USS Geneva" "USS Grace" "USS Herbert" "USS Identity" "USS Integrity" "USS Justice" "USS Klir" "USS Koizumi" "USS Lichen" "USS Longfield" "USS Maas" "USS Manifest" "USS Marauder" "USS Matriarch" "USS Muller" "USS Nautilus" "USS Pacific" "USS Paris" "USS Passant" "USS Pathfinder" "USS Patrol" "USS Peacekeeper" "USS Perihelion" "USS Prince" "USS Pulsar" "USS Republic" "USS Rogue" "USS Roosevelt" "USS Rose" "USS Sirius" "USS Sphere" "USS Surak" "USS Sutherland" "USS Svalbard" "USS Enterprise" "USS Tethys" "USS Tornado" "USS Tremedouse" "USS Tulipa" "USS Venus" "USS Virgo" "USS Viscount" "USS Xanga" "USS Xon" "USS Yiling"
eventselect = "Basic3BattleshipSelect"
eventacknowledge = "Basic3BattleshipAcknowledge"
eventattack = "Basic3BattleshipAttack"
eventstop = "Basic3BattleshipStop"
eventmove = "Basic3BattleshipMove"
eventrepair = "Basic3BattleshipRepair"
shipclass = "battleship"
shiptype = "B"
avoidanceclass = 8
weldingradius = 0.25
fireball = "x_large2_explosion"
classlabel = "craft"
ainame = "CraftProcess"
officercost = 0
shielddelay = 2
damagedscan = 50.0
enginescrewloss = 10.0f
lifesupportcrewloss = 10.0f
weaponscrewloss = 10.0f
shieldgeneratorcrewloss = 10.0f
sensorscrewloss = 5.0f
lifesupportloss = 2
engineshitpercent = 7.0f
lifesupporthitpercent = 7.0f
weaponshitpercent = 7.0f
shieldgeneratorhitpercent = 1.0f
sensorshitpercent = 0
crewhitpercent = 7.0f
hullhitpercent = 71.0f
ship = 1
has_hitpoints = 1
has_crew = 1
transporter = 1
alert = 1
show_sw_autonomy = 1
show_movement_autonomy = 1
can_explore = 1
combat = 1
can_sandd = 1
buildablebyownerraceonly = 1
specialenergydisplaymode = 1
extraweaponhardpoints = "root"
maxextraweapons = 10
rangescan = 850
shieldhit = "shield_fed_hitL"
shieldhitcritical = "shield_fed_hitcritL"
shielddown = "shield_fed_down"
posted on May 28th, 2013, 6:59 pm
It looks like
- Code: Select all
borW_assimilator_BRZ1
- Code: Select all
bor_assimilatorZ_BRZ_ass
posted on May 28th, 2013, 7:02 pm
Yes, borW refers to their conventional weapons.
posted on June 14th, 2013, 6:48 pm
Thanks 

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