Modding Image
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on December 4th, 2017, 10:34 am
Hello,
im Modding the Unity one but it doesnt have a Image in the lower left to display weapon hardpoints is there a way to add one like the general starbase one?
im Modding the Unity one but it doesnt have a Image in the lower left to display weapon hardpoints is there a way to add one like the general starbase one?
posted on December 4th, 2017, 1:28 pm
btw this is my new problem

i made this Base Defense map, 3 players
1) the Enemy bottom left cant be fought or fight so the map doesnt end
2) The Terran Empire
3) the Player
The Terran Empire has alot of ships aka "Mirror Universe <Shipclass>" and a Starbase, the "Unity One"
the Unity one is Heavely Defended but i need better Firepower AND somehow the ability to target multiple ships, this is it currently
so i though about making the Federation Phaser Defense Station Unbuildable and Increase its fire rate alot, then somehow(??) get the Station to fire at Multiple targets at once.

i made this Base Defense map, 3 players
1) the Enemy bottom left cant be fought or fight so the map doesnt end
2) The Terran Empire
3) the Player
The Terran Empire has alot of ships aka "Mirror Universe <Shipclass>" and a Starbase, the "Unity One"
the Unity one is Heavely Defended but i need better Firepower AND somehow the ability to target multiple ships, this is it currently
- Code: Select all
classlabel = "shipyard"
unitname = "Mirror Universe Starbase"
tooltip = "Unity One"
verbosetooltip = "AUTOTOOLTIP-npc_unityone.odf"
race = "borg"
buildtime = 192
crewcost = 10000
dilithiumcost = 3395
latinumcost = 1509
worthxp = 350
recycledilithium = 1018
recyclelatinum = 453
recyclebiomatter = 35
recycletime = 106
maxhealth = 82520
curhealth = 82520
healthrate = 0.884
maxshields = 40000
curshields = 40000
shieldrate = 0.268
shieldgeneratorhitpoints = 1480
engineshitpoints = 0
weaponshitpoints = 16800
lifesupporthitpoints = 1480
sensorshitpoints = 1480
attackpower = 1.000
intrinsicvalue = 0.000
animation = 2
buildanimation = 0
repairanimation = 0
footprintbuffer = 120.0f
repairhardpoint = "hp04"
repairfacility = 1
decommissionfacility = 0
weapon1 = "fedW_platform_phaser1"
weaponhardpoints1 = "hp01" "hp02" "hp03" "hp04"
weapon2 = "fedW_platform_phaser1"
weaponhardpoints2 = "hp01" "hp02" "hp03" "hp04"
weapon3 = "fedW_platform_phaser1"
weaponhardpoints3 = "hp01" "hp02" "hp03" "hp04"
weapon4 = "romW_dderidexYr21"
weaponhardpoints4 = "hp01" "hp02" "hp03" "hp04"
weapon5 = "romW_dderidexYr21"
weaponhardpoints5 = "hp01" "hp02" "hp03" "hp04"
weapon6 = "kliW_neghvarY1"
weaponhardpoints6 = "hp01" "hp02" "hp03" "hp04"
weapon7 = "kliW_platform1"
weaponhardpoints7 = "hp01" "hp02" "hp03" "hp04"
weapon8 = "kliW_platform1"
weaponhardpoints8 = "hp01" "hp02" "hp03" "hp04"
weapon9 = "domW_phaser_sentry1"
weaponhardpoints9 = "hp01" "hp02" "hp03" "hp04"
weapon10 = "domW_phaser_sentry1"
weaponhardpoints10 = "hp01" "hp02" "hp03" "hp04"
weapon11 = "borW_cube_BHHHMM1"
weaponhardpoints11 = "hp01" "hp02" "hp03" "hp04"
weapon12 = "borW_cube_BHHHMM1"
weaponhardpoints12 = "hp01" "hp02" "hp03" "hp04"
weapon13 = "borW_dodeca_RL1"
weaponhardpoints13 = "hp01" "hp02" "hp03" "hp04"
weapon14 = "borW_dodeca_RL1"
weaponhardpoints14 = "hp01" "hp02" "hp03" "hp04"
weapon15 = "kliW_neghvarY1"
weaponhardpoints15 = "hp01" "hp02" "hp03" "hp04"
weapon1iconpos = 82 50
weapon2iconpos = 84 50
weapon3iconpos = 86 50
weapon4iconpos = 88 50
weapon5iconpos = 90 50
weapon6iconpos = 80 50
weapon7iconpos = 78 50
weapon8iconpos = 76 50
weapon9iconpos = 74 50
enginestargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
lifesupporttargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
weaponstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
shieldgeneratortargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
sensorstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
hulltargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
criticaltargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
is_starbase = 1
ainame = "StarbaseProcess"
officercost = 0
shielddelay = 2
damagedscan = 50.0f
avoidanceclass = 9
weldingradius = 1.0
fireball = "x_building_explosion"
repairyellow = 2.0f
repairred = 4.0f
enginesrepairtime = 0.25
lifesupportrepairtime = 0.0625
weaponsrepairtime = 0.25
shieldgeneratorrepairtime = 0.25
sensorsrepairtime = 0.25
enginescrewloss = 5.0f
lifesupportcrewloss = 5.0f
weaponscrewloss = 8.0f
shieldgeneratorcrewloss = 8.0f
sensorscrewloss = 5.0f
lifesupportloss = 0.5
engineshitpercent = 0.0f
lifesupporthitpercent = 7.0f
weaponshitpercent = 7.0f
shieldgeneratorhitpercent = 1.0f
sensorshitpercent = 0
crewhitpercent = 7.0f
hullhitpercent = 78.0f
facility = 1
has_crew = 1
transporter = 1
has_hitpoints = 1
checkvalidresourceinterval = 10.0f
alert = 1
show_sw_autonomy = 1
show_movement_autonomy = 1
combat = 1
can_sandd = 0
eventselect = "StarbaseSelect"
eventacknowledge = "StarbaseAcknowledge"
eventattack = "StarbaseAttack"
eventdecommission = "StarbaseDecommission"
buildablebyownerraceonly = 1
specialenergydisplaymode = 1
extraweaponhardpoints = "root"
maxextraweapons = 10
rangescan = 3000
shieldhit = "shield_fed_hitXL"
shieldhitcritical = "shield_fed_hitcritXL"
shielddown = "shield_fed_down"
possiblecraftnames =
"Terran Empire Station"
so i though about making the Federation Phaser Defense Station Unbuildable and Increase its fire rate alot, then somehow(??) get the Station to fire at Multiple targets at once.
posted on December 6th, 2017, 1:54 am
Are you still having the problem with the icons? I know they are somewhere, but it's not coming to me off the top of my head.
As for weapons, there are 2 ways to do it. You can have a weapon multitarget (like the Beam Sphere, or the upgraded Borg starbase) where it fires shots at multiple targets at once, or you can have it cycle targets (like the Fed Torpedo platform or the Martok Starbase) where it fires each shot at a different target. You should take a look at these weapons and see which one you want
As for weapons, there are 2 ways to do it. You can have a weapon multitarget (like the Beam Sphere, or the upgraded Borg starbase) where it fires shots at multiple targets at once, or you can have it cycle targets (like the Fed Torpedo platform or the Martok Starbase) where it fires each shot at a different target. You should take a look at these weapons and see which one you want
Who is online
Users browsing this forum: Yandex [Bot] and 3 guests