lot of Questions
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
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posted on December 9th, 2013, 9:47 pm
Just copy/paste directly from another ship.
posted on December 9th, 2013, 10:34 pm
ok so i have these 3 values in zferscav
i cant find any other ship that has "keymaplabel" and
http://guide.fleetops.net/guide/modding ... p-template
tells me "//KEYMAP LABEL // Obsolete, use hotkeylabel"
so its down to classlabel and shipclass, but i tried a few different values
canaveral
but everything i do crashes the game?
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keymaplabel = "cargo_ship"
classlabel = "cargo_ship"
shipclass = "cargo"
i cant find any other ship that has "keymaplabel" and
http://guide.fleetops.net/guide/modding ... p-template
tells me "//KEYMAP LABEL // Obsolete, use hotkeylabel"
so its down to classlabel and shipclass, but i tried a few different values
canaveral
- Code: Select all
shipclass = "special"
classlabel = "craft"
- Code: Select all
shipclass = "cruiser"
classlabel = "craft"
but everything i do crashes the game?
posted on December 9th, 2013, 10:52 pm
Welcome to the forums 
Your ainame must match with your classlabel - http://guide.fleetops.net/guide/modding ... ect#aiName
Probably you want to use "CraftProcess" for your craft class.

Your ainame must match with your classlabel - http://guide.fleetops.net/guide/modding ... ect#aiName
Probably you want to use "CraftProcess" for your craft class.

posted on December 9th, 2013, 10:58 pm
Dominus_Noctis wrote:Welcome to the forums
Your ainame must match with your classlabel - http://guide.fleetops.net/guide/modding ... ect#aiName
Probably you want to use "CraftProcess" for your craft class.

it worked and hes even shootin, now for the hard part to decide between functionality, weapons, hull, shields and buildtime to make it worthy, not useless, and not too overpowered or massproducable hehe
posted on December 12th, 2013, 11:06 am
hey, got another problem, my station is finished, but it wont attack? i mean i can tell him to attack and he kills enemy ships but he wont autoattack?
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classlabel = "shipyard"
unitname = "Marquis Timestation"
tooltip = "Marquis Timestation"
verbosetooltip = "AUTOTOOLTIP-npc_unityone.odf"
race = "npc_wreckage"
buildtime = 192
crewcost = 1000
dilithiumcost = 3395
latinumcost = 1509
worthxp = 350
recycledilithium = 1018
recyclelatinum = 453
recyclebiomatter = 35
recycletime = 106
maxhealth = 3252
curhealth = 3252
healthrate = 5.884
maxshields = 9000
curshields = 9000
shieldrate = 21.768
shieldgeneratorhitpoints = 1480
engineshitpoints = 0
weaponshitpoints = 1000
lifesupporthitpoints = 1480
sensorshitpoints = 1480
attackpower = 1.000
intrinsicvalue = 0.000
animation = 2
buildanimation = 0
repairanimation = 0
footprintbuffer = 120.0f
repairhardpoint = "hp99"
repairfacility = 1
decommissionfacility = 0
weapon1 = "fedW_premonition1"
weaponhardpoints1 = "root"
weapon2 = "fedW_premonition1"
weaponhardpoints2 = "root"
weapon3 = "fedW_premonition1"
weaponhardpoints3 = "root"
weapon4 = "fedW_premonition1"
weaponhardpoints4 = "root"
weapon5 = "borW_assimilator_BTA1"
weaponhardpoints5 = "root"
weapon6 = "borW_assimilator_BTA1"
weaponhardpoints6 = "root"
weapon7 = "borW_assimilator_BTA1"
weaponhardpoints7 = "root"
weapon8 = "borW_assimilator_BTA1"
weaponhardpoints8 = "root"
enginestargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
lifesupporttargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
weaponstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
shieldgeneratortargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
sensorstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
hulltargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
criticaltargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
weapon3iconpos = 69 50
is_starbase = 1
ainame = "StarbaseProcess"
officercost = 0
shielddelay = 2
damagedscan = 50.0f
avoidanceclass = 9
weldingradius = 1.0
fireball = "x_building_explosion"
repairyellow = 2.0f
repairred = 4.0f
enginesrepairtime = 0.25
lifesupportrepairtime = 0.0625
weaponsrepairtime = 0.25
shieldgeneratorrepairtime = 0.25
sensorsrepairtime = 0.25
enginescrewloss = 5.0f
lifesupportcrewloss = 5.0f
weaponscrewloss = 8.0f
shieldgeneratorcrewloss = 8.0f
sensorscrewloss = 5.0f
lifesupportloss = 0.5
engineshitpercent = 0.0f
lifesupporthitpercent = 7.0f
weaponshitpercent = 7.0f
shieldgeneratorhitpercent = 1.0f
sensorshitpercent = 0
crewhitpercent = 7.0f
hullhitpercent = 78.0f
facility = 1
has_crew = 1
transporter = 1
has_hitpoints = 1
checkvalidresourceinterval = 10.0f
alert = 1
show_sw_autonomy = 1
show_movement_autonomy = 1
combat = 1
can_sandd = 0
eventselect = "StarbaseSelect"
eventacknowledge = "StarbaseAcknowledge"
eventattack = "StarbaseAttack"
eventdecommission = "StarbaseDecommission"
buildablebyownerraceonly = 1
specialenergydisplaymode = 1
extraweaponhardpoints = "root"
maxextraweapons = 10
rangescan = 3000
shieldhit = "shield_fed_hitXL"
shieldhitcritical = "shield_fed_hitcritXL"
shielddown = "shield_fed_down"
possiblecraftnames =
"(Classified)" "(Classified)" "(Classified)" "(Classified)"
posted on December 12th, 2013, 9:25 pm
noone knows? :s
posted on December 17th, 2013, 3:11 pm
noone knows? :s
posted on December 21st, 2013, 7:20 pm
maybe one of the devs knows? :S
posted on December 21st, 2013, 8:46 pm
I'm sorry, there's not enough information about what the issue is at the moment. You'll have to describe the problem in more depth
.

posted on December 21st, 2013, 9:04 pm
as classified in the post above
the "npc_unityone" station is neutral and no crew, you take it over and refill crew, now it attacks everyone near it for some time, but later it suddenly stops aka enemy ships pass near it and he doesnt do anything or when theres multiple enemies only attacks a few of them others get ignored unless i attack them myself ... so somehow my autoattack of the station above is bugged?
the "npc_unityone" station is neutral and no crew, you take it over and refill crew, now it attacks everyone near it for some time, but later it suddenly stops aka enemy ships pass near it and he doesnt do anything or when theres multiple enemies only attacks a few of them others get ignored unless i attack them myself ... so somehow my autoattack of the station above is bugged?
posted on February 1st, 2014, 7:10 pm
would like to ask again if anyone had a solution?
posted on February 2nd, 2014, 1:00 pm
Did you give the weapons the same range? You may try setting them to 2000 firing range.
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