Cap limits.

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on June 30th, 2011, 9:52 pm
Is there a way that you can only build a ship once another has been destroyed? (eg: im working on a enterprise warpin mod. It would be nice if u warp in the ent a, then once its blown up u can warp in the ent b (I can do it using cap limits etc but could still call in a replacement ent a).
posted on June 30th, 2011, 10:09 pm
yh

Code: Select all
maxcap = 0
captooltip = "( %d / %d )"
countconstructions = 1
fleetcapclass0 = "fed_1701"
fleetcapclass0capvalue = -1
fleetcapclass1 = "fed_1701A"
fleetcapclass1capvalue = 1


should do it
posted on June 30th, 2011, 10:32 pm
Is that in a new cap file?
posted on June 30th, 2011, 11:02 pm
yh sorry each one will need to be a new cap file
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