Buildable Federation Warp-In Ships on Fleetops 3.2.2
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posted on May 13th, 2011, 7:15 pm
i'd suggest switching the names of a couple of your avatars.
locutus should be assimilate not the queen, she is the central ordering type, she would optimise, while locutus was busy in the field assimilating, that was what he was kept an individual (ish) for.
gowron is either dead (and martok the chancellor), or the klingon chancellor, he cant be a pirate
ross was a standard admiral and fits with mayson more, sisko had to convince him to go on offensive most of the time. nechayev was the hard headed ice queen who appeared on starships more in the field, she would be more like risner.
locutus should be assimilate not the queen, she is the central ordering type, she would optimise, while locutus was busy in the field assimilating, that was what he was kept an individual (ish) for.
gowron is either dead (and martok the chancellor), or the klingon chancellor, he cant be a pirate

ross was a standard admiral and fits with mayson more, sisko had to convince him to go on offensive most of the time. nechayev was the hard headed ice queen who appeared on starships more in the field, she would be more like risner.
posted on May 13th, 2011, 7:26 pm
Assigning a name to a Borg faction at all seems little off, I'd keep the directive identifier for them.
Maybe Gowron's a zombie? Wouldn't be chancellor if he's only half-living.
Maybe Gowron's a zombie? Wouldn't be chancellor if he's only half-living.
posted on May 13th, 2011, 7:33 pm
i wonder if there'd be any honour in being undead. probably not, not in stovokor, probably no chance of dying in the traditional sense, so no risk/bravery.
posted on May 13th, 2011, 7:52 pm
He could still be destroyed, just in fewer possble methods. Could probably still gain honor through victories, assuming his soul is actually in the walking corpse.
posted on May 13th, 2011, 10:15 pm
Tyler wrote:He could still be destroyed, just in fewer possble methods. Could probably still gain honor through victories, assuming his soul is actually in the walking corpse.
i doubt his soul is, thats what being undead in fiction is about, your soul is gone.
victory is honourable, but what about victory where you cant technically die? its like gowron finding a puppy baby targ and beating it to death, its a victory, but not really honourable cos he couldnt die.
posted on May 22nd, 2011, 8:31 pm
Last edited by More2Burn on May 23rd, 2011, 1:59 am, edited 1 time in total.
I need some help with this. I'm trying to make the Galaxy Class buildable, I have already tried adding the "fed_galaxyA" to the eraudi yards, I added it to both eraudi yard odfs(Y&Z) and I didn't have the option to build it. Seeing as how that didn't work, I went into the map editor, and added the mickenly yard there, saved the map, but when I went into the game on the map I edited the station was not there. In fact the only that happened when I edited the map, I lost the Minimap in my IA start up menu. What am I doing wrong?
EDIT: Ok, after some looking I thought I found my problem was in the tt file, so I open it open found "fed_galaxyA", saw it had a 0 after it so I replaced it was a 1, went into my game found that it did make it buildable, but when I hover over the icon, it says I require "Descent" to build it. How do I work this problem out?
EDIT: Ok, after some looking I thought I found my problem was in the tt file, so I open it open found "fed_galaxyA", saw it had a 0 after it so I replaced it was a 1, went into my game found that it did make it buildable, but when I hover over the icon, it says I require "Descent" to build it. How do I work this problem out?
posted on May 23rd, 2011, 2:30 pm
More2Burn wrote:I need some help with this. I'm trying to make the Galaxy Class buildable, I have already tried adding the "fed_galaxyA" to the eraudi yards, I added it to both eraudi yard odfs(Y&Z) and I didn't have the option to build it. Seeing as how that didn't work, I went into the map editor, and added the mickenly yard there, saved the map, but when I went into the game on the map I edited the station was not there. In fact the only that happened when I edited the map, I lost the Minimap in my IA start up menu. What am I doing wrong?
EDIT: Ok, after some looking I thought I found my problem was in the tt file, so I open it open found "fed_galaxyA", saw it had a 0 after it so I replaced it was a 1, went into my game found that it did make it buildable, but when I hover over the icon, it says I require "Descent" to build it. How do I work this problem out?
Hallo,
in dem Ordner Odf -> system gibt es eine Odf-Datei mit dem Namen "Fed_Mckinley_Yard.odf". Diese odf ist nicht in FleetOps eingebaut! Wenn du diese McKinley-Yard nun baubar machst, dann kannste auch Galaxy-Klassen, Descent-Klassen usw. bauen!
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Hi,
in the folder ODF -> system there is a ODF file with the name Fed_Mckinley_Yard.odf.
This Odf-file is not built into FleetOps! If you like this McKinley-yard buildable doing now, you can build also Galaxy classes, Descent classes etc!
Sorry for Google's bad english!
posted on May 23rd, 2011, 6:34 pm
Yeah, I found McKinley yard, that is how I first added the Galaxy to my Eraudi yards, but like I said when I do that, with fed_galaxyA.odf, in the tooltip when I hover over the icon, I reads I need the Descent Class to build Galaxy Class. I am not well versed enough in modding to make McKinley Station buildable, according to your previous post you had to had a build button and all that jazz, I don't know enough about Armada 2's core files for that.
Anyway, I found out how to make the Galaxy Class buildable in the "Hitchhikers Guide to Fleet Ops" followed the directions for how to make it buildable without warp-in version, that works, but a little added feature is the Galaxy Class will still come in via warp-in.
Anyway, I found out how to make the Galaxy Class buildable in the "Hitchhikers Guide to Fleet Ops" followed the directions for how to make it buildable without warp-in version, that works, but a little added feature is the Galaxy Class will still come in via warp-in.
posted on May 23rd, 2011, 7:20 pm
Last edited by Godric on May 23rd, 2011, 7:25 pm, edited 1 time in total.
More2Burn wrote:Yeah, I found McKinley yard, that is how I first added the Galaxy to my Eraudi yards, but like I said when I do that, with fed_galaxyA.odf, in the tooltip when I hover over the icon, I reads I need the Descent Class to build Galaxy Class. I am not well versed enough in modding to make McKinley Station buildable, according to your previous post you had to had a build button and all that jazz, I don't know enough about Armada 2's core files for that.
Anyway, I found out how to make the Galaxy Class buildable in the "Hitchhikers Guide to Fleet Ops" followed the directions for how to make it buildable without warp-in version, that works, but a little added feature is the Galaxy Class will still come in via warp-in.
Hi, sorry for the late response to you question, but I have the files and entries that you need, at first picked out and packed into a rar-file!
Included are 3 .tga-files for the buildicons, MiniImages and systemBackgrounds! The files will not overwrite other files, because I have different names! I have also attached a txt-file, where are all the 4 entries, that you have to insert into the .odf- or .spr-files!
After this, the mckinley-yard are buildable!
Attachments
mckinley.rar
- (879.17 KiB) Downloaded 238 times
posted on May 23rd, 2011, 8:23 pm
Thanks Delenn, My only question now is where do I put the .tga files?
posted on May 23rd, 2011, 8:38 pm
More2Burn wrote:Thanks Delenn, My only question now is where do I put the .tga files?
The tga-files, you have insert into the folder "Textures" . You must insert the entries for the icons into the respective files in a folder named "Sprites"!
posted on May 23rd, 2011, 8:54 pm
OK thanks, just finished installing gonna test now.
posted on May 23rd, 2011, 9:47 pm
More2Burn wrote:OK thanks, just finished installing gonna test now.
Did it work?
posted on May 23rd, 2011, 11:05 pm
Delenn wrote:Did it work?
No, it did not seem to work. When I select a fed construction vessel, the build menu stops at platform. I put the "builditemXX = "fed_Mckinley_yard" as the last item in the menu, which would make it builditem21, do I need to add a "builditem21availabity" line for it as well, or edit the tech tree file?
Sorry it took me so long to reply I had to get something to eat.
posted on May 24th, 2011, 12:07 am
You should be sure it is in the techtree file
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