Buildable Federation Warp-In Ships on Fleetops 3.2.2

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posted on April 25th, 2011, 9:41 pm
Last edited by Godric on May 9th, 2011, 8:45 pm, edited 1 time in total.
Ich habe mal eine Frage bzgl. Modding für die Warp-In Schiffe bei FleetOps.

Für Fleetops 3.1.5 hatte ich die Modifikation Buildable Warp-in 1.1

Was muss ich nun ändern, damit ich in Fleetops 3.2.0 auch wieder die Galaxy, Descent und Steamrunner-Klasse bauen kann?

Ich hoffe ihr könnt mir helfen!

Vielen Dank im Voraus.

_______________________________

I have a question concerning modding for the Warp-In ships with FleetOps.

For Fleetops 3.1.5, I had the modification Buildable Warp-In 1.1

What should I change now, so I can build in 3.2.0 Fleetops again the Galaxy, Descent and Steamrunner-class?

I hope you can help me!

Thanks in advance.

PS: Sorry for any spelling or grammatical errors!
posted on April 25th, 2011, 9:45 pm
Add the McKinley Yard to a map in map editor, then board it as a Fed team.

Or open the file fed_mckinley_yard and copy ship entries into a buildable yard. They don't have any requirements and all Warp-Ins have a buildable version, so any can be used by either avatar.
posted on April 25th, 2011, 9:48 pm
Delenn wrote:
What should I change now, so I can build in 3.2.0 Fleetops again the Galaxy, Descent and Steamrunner-class?

I hope you can help me!

Thanks in advance.


The modding steps shouldn't have chenged at all. :thumbsup:  I would go ahead and give it a go and see if you have any problems, and then post about them here if you do. :thumbsup:

btw, welcome to the forums and happy modding! B)

Oh, and your English is fine. :blush: Better than alot of other english speaking people online.
posted on April 25th, 2011, 10:11 pm
Tyler wrote:Add the McKinley Yard to a map in map editor, then board it as a Fed team.

Or open the file fed_mckinley_yard and copy ship entries into a buildable yard. They don't have any requirements and all Warp-Ins have a buildable version, so any can be used by either avatar.


Great, it worked! Just as you had described it! Thank you for your help!!
I probably had the wrong ship name used! I had used DescentB, but this didn't work!
Now with DescentA it works! That was apparently my mistake!

Thank you.

Adm. Zaxxon
Adm. Zaxxon wrote:Oh, and your English is fine. Better than alot of other english speaking people online.


This is a Translation from my Translator!!! I speak namely no English!!!!!  :lol:
posted on April 25th, 2011, 10:14 pm
Well your translator speaks great English. :lol:
posted on April 27th, 2011, 5:11 am
Ich habe die "Mckinley Yard" der "Mediterranean-Klasse" als neue Station hinzugefügt! Die Schiffe dieser Schiffswerft sind großartig!!!! Ich habe den Button der Mixed-Tech Schiffswerften als Button für diese Werft übernommen, da es keinen Button für die McKinley Schiffswerft gibt.

Vielen Dank Tyler!!!!!!!!!
_____________________________________

I added the 'Mckinley Yard" to the "mediterranean-class" as new Station! The ships in this shipyard are great!!  I have taken the Button of the Mixed-Tech Yards as button for this Yard, since there's no button for the Mckinley shipyard.


Thank you Tyler!!!!!!!!!  :thumbsup:
posted on May 5th, 2011, 10:46 pm
checked it also but you can't build the stratigic warpin ship .
posted on May 5th, 2011, 10:49 pm
Last edited by Tyler on May 5th, 2011, 10:53 pm, edited 1 time in total.
It's in the techtree and has the required odfs... did you test with the normal Teutoburg or the one with an A at the end of the name?
posted on May 5th, 2011, 10:53 pm
Last edited by Anonymous on May 6th, 2011, 3:03 pm, edited 1 time in total.
i don't know tyler.

how do i add the stratigic cruiser  to the warpins?
posted on May 5th, 2011, 10:55 pm
Build or Warp-In? You just swapped from one to the other...
posted on May 9th, 2011, 8:44 pm
Tyler wrote:Add the McKinley Yard to a map in map editor, then board it as a Fed team.

Or open the file fed_mckinley_yard and copy ship entries into a buildable yard. They don't have any requirements and all Warp-Ins have a buildable version, so any can be used by either avatar.


Zu den Schiffswerften hätte ich eine Frage! Gibt es außer der "Fed_McKinley_Yard" noch andere Schiffswerften für Romulaner, Klingonen... mit neuen Raumschiffen, die noch nicht in Fleet Operations eingebaut wurden????
Bei den ganzen Dateien habe ich nämlich den Überblick verloren! Ich weiß nicht ob jemand von euch das weiß.

Die Schiffe der McKinley_Yard sind nämlich super!!!!!!! Die Föderation ist die stärkste Fraktion in Fleet Operations!!!! Gegen eine Flotte von Schiffen der Descent-Klasse hat keine Fraktion eine Chance! Die Föderation gefällt mir daher am besten!
posted on May 9th, 2011, 11:51 pm
Had to use Goggle to translate but to answer your question no there are no other normal shipyards for other races just the mixed-tech yards that can give you one unique ship if you have the right ally or enemy constructor(though with Dominion you get the V-15 with any of the four other races but each one will have different weapons) except the Borg. Go into the map editor and go through the menus there are some more ships that arn't 100% in the game but could be if you want.

_________________________________________________________________________

Musste Goggle benutzen zu übersetzen, sondern auf Ihre Frage zu beantworten nein es gibt keine anderen normalen Werften für andere Rassen nur das Mixed-Tech-Werften, die Ihnen ein einzigartiges Schiff, wenn Sie die richtigen Verbündeten oder Feind Konstruktor (haben kann allerdings mit Dominion erhalten Sie die V-15 mit einem der vier anderen Rassen aber jede unterschiedliche Waffen haben), mit Ausnahme der Borg wird. Gehen Sie in die Map-Editor und gehen Sie durch die Menüs gibt es noch weitere Schiffe, die arn't 100% im Spiel, aber sein könnte, wenn Sie wollen.
posted on May 13th, 2011, 9:32 am
086gf wrote:Go into the map editor and go through the menus there are some more ships that arn't 100% in the game but could be if you want.


Thanks for the tip! I found no other shipyards, but two Federation ship classes that were not used! The Premonition-class and Prometheus-class!!!! Yeah!  :thumbsup:
posted on May 13th, 2011, 10:14 am
You can always make a new odf based off one of the shipyards, use the basename command (I think that's right) and use a pre-exisiting model and just code it into a construction ship and add the enteries in the tech-tree files.

If you don't know how, the guide will help you there, or even the older Big Book of Modding or Starbase34.net. It's amazing the tutorials they have around these days. When I started on A1 in 2000, all we had were a readme file from one of the greats like P81 or Westworld and had to figure it all out for ourselves.
posted on May 13th, 2011, 6:30 pm
Last edited by Godric on May 14th, 2011, 9:40 am, edited 1 time in total.
Majestic wrote:You can always make a new odf based off one of the shipyards, use the basename command (I think that's right) and use a pre-exisiting model and just code it into a construction ship and add the enteries in the tech-tree files.

If you don't know how, the guide will help you there, or even the older Big Book of Modding or Starbase34.net. It's amazing the tutorials they have around these days. When I started on A1 in 2000, all we had were a readme file from one of the greats like P81 or Westworld and had to figure it all out for ourselves.


I have the "fed_mckinley_yard" made ​​as a buildable shipyard. In this shipyard, I added then the entries for the Prometheus-class and the Premonition-class to the McKinley Yard and it works 100%! It worked even the "separating the saucer section "!!!!

I have also replaced some existing avatars through their own avatars:
Borg:

Borg Queen (Assimilator)
Locutus (Optimize)
Klingon:
Gowron (Taq''roja)
Federation:
Admiral Nechayev (Mayson)
Admiral Ross (Risner)
Romulans:
Commander Donatra (Star Trek: Nemesis) (Mijural)
Senator Letant (Helev)




Sorry for Google's bad english :)

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