Blank FO?

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
1, 2
posted on September 7th, 2010, 7:06 pm
jetnova16 wrote:Also where are the odf files in Star Trek Armada I located if I wanted to edit them?


Already answered in the other thread.

Also lastly is it possible for combing Armada I missions with Armada II?


Don't even bother.
posted on September 7th, 2010, 7:39 pm
well it is possible to recreate a1 missions into fo i beleive there are people looking into doing this already and I did a few patches ago do a blank install of FO it is much harder than it sounds but when fo3.1.4 is released i'll consider redoing my A2-FO crossover mod if anyone is intreted however missions will still be out and some of the A2 GUI features (do people not mind if FO GUI's are still used as converting A" GUI's may be difficult and awkward
posted on September 7th, 2010, 7:45 pm
Indeed Blade - that's the zone of MMM after all.

It seems some modders have expressed interest in the crossover mod at least - if you are willing to expend a lot of effort to get some modders interested in the FO engine that way I'm sure it'd be appreciated (even if only on a small scale  :sweatdrop: ).
posted on September 8th, 2010, 6:30 pm
ok so wots the general ideas just a blank mod (features only no odf's, textures, meshes, sounds or maps or an ported version of A2
posted on September 10th, 2010, 10:17 pm
Yeah, maybe some example odf's, and I would say leave the UI related textures ant sprites too.  Basically, the idea was to remove the ships and stations, their related odf's, and textures.  Do this so that one could simply add a TC from stock a2 and get it to work like it would in stock a2 with minor adjustment to changed code.  Some people wanted to add a TC to FO, and then use FO's expanded code to update the TC, or do similar things.  The idea would only work in tandem with a good FO modding guide though.  That part is well on its way though.

this would, of course, require great knowledge of stock a2 so you could pull over all the needed physics files and weapons, but The idea was to get Some of the Veteran A2 modders interested in updating old mods, or making new ones.
posted on September 10th, 2010, 10:57 pm
ok well i'll work on the mod wen the nxt patch is released
posted on September 10th, 2010, 11:14 pm
ok.  I was gonna do it, but if you want to, I am good with that. :thumbsup:
posted on September 10th, 2010, 11:24 pm
Well, would somebody please work on some tutorials or more explanations for the modding guide  :lol: :P
posted on September 11th, 2010, 9:53 am
Oh yeah! Before blank FO (which would be great) we'd need a proper modding tutorial. I would say that some of us are already familiar with the FO code, but except of the devs, there is noone who completely understands it.
posted on September 11th, 2010, 12:27 pm
I do!  :innocent:most of it anyway. :sweatdrop:  I"m sure blade does.  And I know TUN does.

I will work on it Dom, like I said.  I will have alot more free time this week, so I think I might be able to get one or two complete. :thumbsup:
posted on September 11th, 2010, 12:53 pm
k_merse wrote:Oh yeah! Before blank FO (which would be great) we'd need a proper modding tutorial. I would say that some of us are already familiar with the FO code, but except of the devs, there is noone who completely understands it.


I would agree with that statement wholeheartedly - no one modder that I've talked to has known all the codes present in FO, nor what their use is (nor how all of the already known ones work) :). There will be proper documentation of all the FO codes though relatively soon however ^-^
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 10 guests