Guide Question - Formula for Calculating Defensive Value

guide.fleetops.net
posted on June 12th, 2011, 2:50 pm
I was using the guide's formula for calculating the defensive value for a ship with 46 hull hitpoints and 205 shield hitpoints.  Are these the correct results?

Code: Select all
maxHealth = 46
maxShields = 205
//totalHealth = 251

Hitpoint Distribution
0.18326693227091633466135458167331
0.81673306772908366533864541832669

Hull Defensive Value      = 12.804336996187499021242610652098
Shield Defensive Value    = 11.177828879367628147318003187008
Total Defensive Value     = 23.98216587555512716856061383909
Displayed Defensive Value = 11.991082937777563584280306919545


How can the hull possibly have a higher defensive value than the shields?  Did I get the formula wrong?
posted on June 15th, 2011, 11:04 pm
Formula is correct - it is an average between the values after all :)
posted on June 15th, 2011, 11:58 pm
That doesn't seem right.  Because if that vessel somehow loses it's shields, it'll lose more than 80% of it's hitpoints instantly.  It's defensive value will not be slightly under 2.5.  How do you figure that this is the best formula to use?
posted on June 16th, 2011, 12:01 am
There is no defensive value for shield or hull on a shield-toting vessel: only a single value for the whole ship. The two separated values are only to show the simplified calculation and so are irrelevant in other circumstances :)
posted on June 16th, 2011, 7:07 am
TChapman500 wrote:That doesn't seem right.  Because if that vessel somehow loses it's shields, it'll lose more than 80% of it's hitpoints instantly.  It's defensive value will not be slightly under 2.5.  How do you figure that this is the best formula to use?


However if it DOESN'T lose it's shields, it's still got very powerful shields. It balances itself out.
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