V3 Canaveral Design. It's Your Vote That Counts!

Which race do you like most? What do you like - what you don't like? Discuss it here.

Question: Which warp nacell position do you prefere?

Total votes: 34
Option A30 votes (88%)
Option B4 votes (12%)
1, 2, 3
posted on January 8th, 2005, 9:44 pm
Last edited by Optec on January 8th, 2005, 9:45 pm, edited 1 time in total.
From the V3 Changelog:

Replaced Models and Textures:
- Federation Mediterranean
- Federation Newton Class
- Federation Monsoon Class
- Federation Mandril Class
- Federation Canaveral Class
- Federation Defenceplatform
- Federation Starfleet Science
- Klingon K't'inga Class
- Klingon Topmey Class
- Non Playable Breen Cruiser
- Non Playable Ferengi Marauder


And more to come :)
posted on January 8th, 2005, 10:57 pm
Can we perhaps see some screenshots?
posted on January 9th, 2005, 2:13 am
no i just want to know we dont want to hold them up
posted on January 9th, 2005, 2:44 pm
Last edited by Ozymandias on January 9th, 2005, 2:45 pm, edited 1 time in total.
It is possible to have moving nacels, Im working on animating a station myself at the moment but the problem i have is im a lousy texturer so i cant test my animation in game but. To have moving nacels you just have a weapon e.g. hyper impulse (i know it doesnt have it its just an example) activate the ships animation, if there is no animation i dont think it causes a problem and i also belive that the code is summat like animateOwner = 1 . Finally you have the animation in the SOD be normally off but then it would come on when the weapon was fired. Ohh and if the animation is the same length as the duration of the weapon that you can have the nacels do what you like in it. quite simple to do once you've got a textured model only problem is the textures streching.
posted on January 9th, 2005, 3:30 pm
Can we perhaps see some screenshots?

take a look in our gallary ^_^
posted on January 9th, 2005, 3:44 pm
@Crazy Moose
Yep, but "speed_boost" does not call the animateowner script - shouldn't work ;-)
animate owner does only work with simple cannon or launcher type triggers as far as i know
posted on January 9th, 2005, 5:32 pm
Option A definately, Nacells pylons in an upward direction makes the ship a lot more sleeker :)
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 4 guests

cron