Shipyard Repairs

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on January 14th, 2010, 10:02 pm
Kern wrote:It does make sense then to keep the shield regeneration from a shipyard.Personally I'd think in the actual Star Trek world there would be auxillary ships in the fleet providing ships with ammunition and reserve energy.But the closest FO will get probably is just the recharge feature in the shipyard.


I totally agree with this, but those support ships would be very vulnerable because essentially they would be floating 'gas stations' one torpedo and well you get the picture...
posted on January 14th, 2010, 10:08 pm
They would probably be like the modern day fleet tenders.Not quite as good as docking in port but armoured and armed enough to get to the ship that needs the resupply and offload its precious cargo,then get back to the dock or a safe place.That's what would probably make fighting the Romulans the pain in the  :innocent: it's supposed to be.
posted on January 14th, 2010, 10:13 pm
Kern wrote:They would probably be like the modern day fleet tenders.Not quite as good as docking in port but armoured and armed enough to get to the ship that needs the resupply and offload its precious cargo,then get back to the dock or a safe place.That's what would probably make fighting the Romulans the pain in the  :innocent: it's supposed to be.


I honestly think that this would create an awesome gameplay element by creating a supply chain which would be an exploitable tactical vulnerability. But i'm sure other folks will disagree...
posted on January 14th, 2010, 10:25 pm
Yeah I agree,it would create a unique aspect to the game that is achievable.As you said though it wouldn't catch on.Maybe a mode that you can toggle that adds limited ammunition and an option to recharge shields and recrew lost crew,but only through lightly shielded and weak craft that need to be either protected or involve a lot of prayer and tachyon grids.That would give a significant advantage to the Romulans though.They do have torpedoes that are weaker but can be produced in the field.Thats before one even looks at the cloaking aspect.

Think about it,it would add even more tactical options to online play and make futuristic guerilla-style warfare possible to an extent.
posted on January 14th, 2010, 10:41 pm
indeed... food for thought if anything. But I do enjoy the ability to 'pick apart' my enemy. Guess i'll just have to stick to raiding mining operations in the meantime...  :sweatdrop:
posted on January 14th, 2010, 10:59 pm
I always had the impression that ships had enough ammo to not need to be resupplied mid-battle.  I mean, ships would go on 5-year journeys without always being resupplied regularly.  As for shields and phasers, to my knowledge those require energy, not actual ammo, and the only race that seems to have the ability to recharge the shields of other ships is the Romulans.
posted on January 14th, 2010, 11:07 pm
Ruanek wrote:I always had the impression that ships had enough ammo to not need to be resupplied mid-battle.  I mean, ships would go on 5-year journeys without always being resupplied regularly.  As for shields and phasers, to my knowledge those require energy, not actual ammo, and the only race that seems to have the ability to recharge the shields of other ships is the Romulans.


Torpedoes are actual 'ammo'. Also At least federation Star-Ships were not designed for sustained heavy combat resulting in the expenditure of perhaps hundreds of photons or quantums. So supply would be an issue for earlier designs... perhaps not so much for the newer designs. But I remember even Worf getting a report that the defiant had expended her compliment of Quantum Torpedoes in the engagement with the Borg at the Battle of Sector 001. (Opening Scene in First Contact) so even newer designs have their limitations, plus it is a smaller ship so it makes sense it wouldn't be able to carry so much.

Just my .02  :thumbsup:
posted on January 14th, 2010, 11:10 pm
Well even from the very start,Voyager had the issue of limited ammo.The phaser arrays,yes they don't need anything other than a battery big enough to keep them firing.Torpedoes are a limited weapon though.The antimatter weapons can't be replicated due to the lack of technology to replicate them effeciently.A ship can pump out as many casings as it likes,but the warheads are the problem.The only real thing that can be done is replicate casings and fit them with stop-gap plasma warheads.

Look at Nemesis,the Enterprise ran out of ammunition fighting the Scimitar.As for recharging,in TNG the Enterprise recharges the batteries (which can then be transfered to the shields) of a Romulan science ship using the deflector so it seems to be a common enough capability at least for the federation.
posted on January 15th, 2010, 6:15 am
Returning to the original question, the only reason I can see for having the shields down during repairs is that the ship itself may well be powered down while repair crews do their work. I suppose for the same reason that you don't work on repairing a light switch or something with the power still on.

So it makes sense for me to see the shields totally offline while in the repair dock but once it leaves the dock, the shields would come back online at full strength.
posted on January 15th, 2010, 6:21 am
Kern wrote:Well even from the very start,Voyager had the issue of limited ammo.The phaser arrays,yes they don't need anything other than a battery big enough to keep them firing.Torpedoes are a limited weapon though.The antimatter weapons can't be replicated due to the lack of technology to replicate them effeciently.A ship can pump out as many casings as it likes,but the warheads are the problem.The only real thing that can be done is replicate casings and fit them with stop-gap plasma warheads.

yet somehow voyager managed to fire many more torps than it had
posted on January 15th, 2010, 8:42 pm
Yeah that was the Voyager affect  :lol:.I was aiming at a battle situation where replicating the next burst of torpedoes just isn't going to happen.I try to assume that Voyagers constant anti-matter problem was caused by trying to build up a stock of photon torps for any future firefights and her bussards and synthesisers just couldn't handle the pressure.That could explain it in the Star Trek universe.in the real one though we all know why that happened.

And to Phoenix,the original topic was about how shipyards shouldn't recharge the shields of a ship and repair them too.But you do raise an interesting point.Personally all I can say is that ships in FO are already vulnerable if they need repairs in the first place.So maybe it's going a bit too hard on damaged but usefull ships.
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