Shipyard Repairs

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on January 14th, 2010, 9:08 pm
Always found it cheesy (and unrealistic?) that shipyards regenerate shields when they repair ships.  Would like to see shipyards only able to repair hull and subsystems, and refill crew.
posted on January 14th, 2010, 9:14 pm
Umm...why is it unrealistic for ships to recharge their shields when they repair ships? Assuming that shields require energy to maintain full strength and that when something impacts it, the shields are drained because of the energy strain...then it would be a simple matter of recharging the shields. Thus, a shipyard should have the energy requirements to recharge/refill/replenish/what have you, to regenerate the shields.
posted on January 14th, 2010, 9:20 pm
Not educated in star trek techie stuff. Seemed unrealistic for a ship to park in a station and regen shields repeatedly. Though if this isn't the case, it's definitely a corny tactic and cheap in some ways (ex. rom battleships can cloak and run and repair and return to battle a lot easier than any other race).
posted on January 14th, 2010, 9:21 pm
schnoodlenoodle wrote:Always found it cheesy (and unrealistic?) that shipyards regenerate shields when they repair ships.  Would like to see shipyards only able to repair hull and subsystems, and refill crew.


If shipyards have the ability to repair all subsystems... one of those being the shield generator. Then why wouldn't they be able to recharge them?
posted on January 14th, 2010, 9:25 pm
"If shipyards have the ability to repair all subsystems... one of those being the shield generator. Then why wouldn't they be able to recharge them?"


lol you tell me, physically repairing a generator is one thing, but fixing noncorporeal shields? (unless your a support refit rommie)
posted on January 14th, 2010, 9:30 pm
going to stop now before we start talking about the physics and science of a shipyard having the ability to regen shields. hope this is atleast looked over. Think it would change gameplay for the better imo. thanks
posted on January 14th, 2010, 9:33 pm
schnoodlenoodle wrote:"If shipyards have the ability to repair all subsystems... one of those being the shield generator. Then why wouldn't they be able to recharge them?"


lol you tell me, physically repairing a generator is one thing, but fixing noncorporeal shields? (unless your a support refit rommie)


Shields are Essentially Energy. They can be refilled. Just because something is noncorporeal doesnt mean it doesnt exist. Energy cannot be created or destroyed it just changes form. When a ship gets hit it doesnt affect the shield generator it affects the shields themselves (until the shields are drained to the point that direct hull-damage can occur.) Shield Energy is stored in reserves which can be transferred to a myriad of other sub-systems. (There are many episodes where this occurs) So if it is stored this way, it can be replenished. Like filling the gas-tank in your car. Starship energy shields dissipate because essentially they counter incoming energy (from enemy weapons) with energy from the core that is projected by the shield generator.
posted on January 14th, 2010, 9:34 pm
Hey you started this thread... not me.  :innocent:
posted on January 14th, 2010, 9:37 pm
perhaps shipyards could have special energy to refill shields
posted on January 14th, 2010, 9:43 pm
schnoodlenoodle wrote:perhaps shipyards could have special energy to refill shields


I see the strategic logic that you are trying to create but to a Star-ship... energy is energy, just modulated differently for each sub-system. Unfortunately, when dealing within a universe like Star Trek there is a certain understanding of how things work. Whether or not it this understanding is based on actual physics or logic. :thumbsup:
posted on January 14th, 2010, 9:46 pm
I don't see how shipyards not repairing shields (yes, "repairing" isn't the best word) would improve gameplay.  To me, if a ship is being repaired, it should regain all of its hull and shield points so that it can fight again.  If it has to wait to repair shields, that takes the point out of repairing it.
posted on January 14th, 2010, 9:52 pm
Ruanek wrote:I don't see how shipyards not repairing shields (yes, "repairing" isn't the best word) would improve gameplay.  To me, if a ship is being repaired, it should regain all of its hull and shield points so that it can fight again.  If it has to wait to repair shields, that takes the point out of repairing it.


Yeah there is that element also. I would have a depot of ships essentially waiting to regain shield strength before I was willing to send them back into battle. But I think this is the point that schnoodlenoodle is trying to make. It would prevent (or at least discourage) an opponent from immediately fielding 'repaired' units.
Dave Denton
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posted on January 14th, 2010, 9:54 pm
Last edited by Dave Denton on January 14th, 2010, 9:58 pm, edited 1 time in total.
If you guys go by this logic, perhaps we should have mobile repair yards armed to their teeths, and since they have all this much energy there will be much to go around for weapons and shield recharghes whenever it is needed. The ultimate battle platform.  :D
posted on January 14th, 2010, 9:58 pm
Well think about it,it was once stated that it could take around an hour for a Galaxy Class' deflector shields to recharge from a depleted level up to full capacity without diverting power from other systems.With regeneration levels that low a ship can be left exposed if introduced into a drawn-out engagement.For example the Sovereigns shields were not all that more effective in terms of actual shield strenght than a Galaxy,but the ability to recharge at alarmingly fast rates and some sources state recharge using the enemies own weapons energy allows ships to opperate for a long time in a battle.Unfortunately in the game itself the Sovereign just has standard but enhanced strength deflector shields (I'm not complaining mind you).

It does make sense then to keep the shield regeneration from a shipyard.Personally I'd think in the actual Star Trek world there would be auxillary ships in the fleet providing ships with ammunition and reserve energy.But the closest FO will get probably is just the recharge feature in the shipyard.
Dave Denton
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posted on January 14th, 2010, 10:00 pm
You remind me of the Descent class.
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