Nacelle Nebula?

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on July 31st, 2010, 11:48 am
i dont like the 4-nacell-nebula that much of pure design reasons :D but we might include her later on
posted on July 31st, 2010, 12:03 pm
I might have something else to look foward to. Speaking of 'included later on', is the Venture Galaxy finished?
posted on July 31st, 2010, 12:25 pm
mimesot wrote:The melbourne class stands out for it's 4 Nacelles, which looks really cool but nacelles are made exclusively for warp features. As Fleetops only features impulse speeds (yeah, except of the WarpIn's) the additional nacelles will not affect any propulsion system; neither it's own, nor the systems of any vessel in range.


Tyler wrote:Warp nacelles don't make warp speed, they make the warp field.


First I never said they "make" warp speed - where do you get that from? I'd never write it that way  :lol: except I was drunk, and even then I seem to have done it using a white colour font.

Secondly, if you say they don't, please be so kind to give a prove why you think so.

Finally, I need to say, the nacelles really are the reason for the motion relative to outer universe, called warp speed. As the nacelles are forming the subspace fields that themselves distort spacetime, like this (Alcubierre drive - Wikipedia, the free encyclopedia), but just in a more complex and effizient configuration, the ship will move compared to the surrounding. This uses no other systems than the nacells.

Tyler wrote:That has impulse uses too, and has been used for non-warp uses before.
I can't quite remember what they were doing at the time, though.
Going by ingame animation, FO uses the Warp nacelles as part of the Sabre's HyperImpulse. That fits with the way the Warp field reduces the ships mass.


Yes, in this point you are absolutly right. It reduces the ships mass and therefor would ease impulse motion too. But i see no reason why one should use additional nacelles that for. Quadrupole fields normally do have shorter ranges than dipole fields.
posted on July 31st, 2010, 12:36 pm
'Make Warp speed' was an odd wording... You said they are only used for Warp-Features that are not in the game, except Warp-In (then specified only Impulse is used). That implies you meant Warp speed.

I said I couldn't remember exactly what was happening, but the next post completed that.

It's non-canon (like FO), but certain sources mention that more than 2 nacelles has advantages (though it talks about 3 nacelles rather than 4):
According to the Spaceflight Chronology (page 139), a three nacelle configuration gives a third more power to the warp drive, greater acceleration and faster engagement.

If 3 nacelles has an advantage unique to its design, 4 probably would. 4 obviously does something, since the Cheyenne and Prometheus (most of the time) have 4.
posted on July 31st, 2010, 2:09 pm
The Prometheus had actually 6 nacelles, 4 were seen constantly but the main reason for that was to have all the separated parts warp capable. Altho I do agree having  nacelles should give you some kind of added engine efficency.
posted on July 31st, 2010, 2:10 pm
Which is why I said most of the time, because 2 are always off-line and folded inside the saucer.
posted on July 31st, 2010, 3:09 pm
as far as I was aware, naclles only creaded the warp field, so more naclles would only make for a more stable field, not make the ship go any faster.  we already know that warp 9.99... is the fastest you can go. :D
posted on July 31st, 2010, 3:27 pm
I doubt 9.99 is the fastest, I'm sure they can fit many more numbers after it without making 10.

Warp field stability would probably influence the speed a ship could reach, but I'm wouldn't know since I haven't got my diploma on Warp theories yet.
posted on July 31st, 2010, 4:17 pm
@mimesot

I skimmed that wiki article you posted. Does that mean we could actually have FTL transportation???? I always assumed that it was a myth.
posted on July 31st, 2010, 4:50 pm
Dircome wrote:@mimesot

I skimmed that wiki article you posted. Does that mean we could actually have FTL transportation???? I always assumed that it was a myth.


It's purely hypothetical (note, NOT theoretical), since it relies on the 'warp bubble' to already exist  :rolleyes: .
posted on July 31st, 2010, 4:51 pm
Tyler wrote:...but I'm wouldn't know since I haven't got my diploma on Warp theories yet.


Looooser!  Got mine through the post from some internet university.  They said its recognized by over 100 factions!  :D
posted on July 31st, 2010, 10:09 pm
Tyler wrote:It's non-canon (like FO), but certain sources mention that more than 2 nacelles has advantages (though it talks about 3 nacelles rather than 4):If 3 nacelles has an advantage unique to its design, 4 probably would. 4 obviously does something, since the Cheyenne and Prometheus (most of the time) have 4.


That's true. I might additionally add that there is a source (I believe it was the ST-TNG:TM but unfortunatly not sure) that sais, that plasma cliols should always be in pairs (which not necessarily means nacelles).

Anyway, has anybody any ideas about reasons, why a configuration, different from the known 2 nacelles could have advantages? (except redundancy, which is already mentioned)

Adm. Zaxxon wrote:as far as I was aware, naclles only creaded the warp field, so more naclles would only make for a more stable field, not make the ship go any faster.


That's a good question. Can we make any assumptions for the stability of warp fields.

The only analogy i can think of is following. You use a subspace field to create a spacetime distortion of an alcubierre like form. My comparison is the magnetic field holding electric particles and creating a containment for plasma.

The path of electrons in a magnetic dipole, e.g. a bar magnet or simple cloil. is quite simple, as description of the  field is easy. No chaotic behaviour will occur. One may no the magnetic pendulum with 3 magnets under the hanged metal ball. It's only minimal more complicated and shows explicit chaotic behaviour. Now for really complex fields (like in a planned fusion power plant) there are really difficult problems to analyze the behaviour of countless charged particles. There's a unique theory about the progress of plasma, the MHD, which e.g. discusses the growth of instabilities within a plasma.

From this point I'd expect warp fields to be more specialized but more instable the greater the number of sources for the field get. But this is really just an specualtion.

Dircome wrote:@mimesot
I skimmed that wiki article you posted. Does that mean we could actually have FTL transportation???? I always assumed that it was a myth.
Dominus_Noctis wrote:It's purely hypothetical (note, NOT theoretical), since it relies on the 'warp bubble' to already exist.

I'd go even further. First problem: The outer parts of the bubble  - the curvature of the spacetime manifold - would have to move on with FTL, which is a problem for general relativity. Second: The subspace particles creating the areas of negative energy density would most likely dissipate and cannot be recreated, as the bubble prohibits moving them there. Third: Any FTL would cause temporal paradoxa, when special relativity is valid, but which is quite likely as we face it most every day.
posted on August 1st, 2010, 6:20 am
If 4 nacelles give you a problem then what about 6? - Viper Class Download, Star Trek: Armada 2 Ships

Now what I think would be ultra mega cool for the feds would be to include several variants of Nebs all buildable from a special science shipyard, each with its own interesting features.  Still doesn't answer what to do with the 4 nacelle variant.

BTW: Loving the new sensor pod Neb.  Very useful!
posted on August 1st, 2010, 12:17 pm
3.1.4 will probably see some new veteran abilities, including some adVentures to take :whistling:
posted on August 1st, 2010, 4:38 pm
Optec wrote:3.1.4 will probably see some new veteran abilities, including some adVentures to take :whistling:


That capital V was deliberate?  As in adVentures?  Oooh....
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