Current Project Status

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on June 21st, 2008, 10:24 pm
Well if that MP Trading Bugfix is what I think it is I am glad it's being fixed.  :D
posted on June 22nd, 2008, 6:10 am
Last edited by Anonymous on June 22nd, 2008, 5:24 pm, edited 1 time in total.
This thread will celebrate its third birthday this year in July.

I just want to thank you guys that you're still keeping up the great work!
Three years is a long time and there are lots of modifications out there who haven't even reached a beta-release-state, effectively being work in progress for less than some months. You're spending your spare time in this project for years now and you are still publishing news, adding new features and working hard on completing the mod.

I'm not worried about the to-do-count because you've proven your iron will.
We will see Fleet Operations one day - not only FO3.  :thumbsup:

And we are back down to 9!  :woot:
posted on June 22nd, 2008, 10:58 pm
HAPPY BIRTHDAY!!! w0000000t! That's great!!! YAY! Now... I get back to finals studying :D:D:D:D:D Have fun working on the mod, guys! Or should I say....three year old (almost) original game!
:thumbsup:
posted on June 23rd, 2008, 7:50 am
cbosdell wrote:Well if that MP Trading Bugfix is what I think it is I am glad it's being fixed.  :D

so, what do you think it is? ;)
posted on June 23rd, 2008, 9:14 am
DOCa Cola wrote:so, what do you think it is? ;)


Is it something having to do with a bug in the multiplayer trading system?
posted on June 23rd, 2008, 3:33 pm
Last edited by TParis on June 23rd, 2008, 3:36 pm, edited 1 time in total.
There are 2 problems with trading on multiplayer:
1. You can give as many ships to your ally as you want, even if he has reached credit limit.
2. If Ships that have some negative effect on emselves get traded will have this effect removed (for example in stock A2: Romulan Spy, Grav-Mines)

Hope you can fix these aswell (if not doen so yet) :)
posted on June 23rd, 2008, 5:02 pm
yep, all ships that cost credits are no longer tradeable
posted on June 23rd, 2008, 10:51 pm
Another ship was finished  :thumbsup:
Nine tasks remaining!!
posted on June 23rd, 2008, 11:34 pm
Optec wrote:yep, all ships that cost credits are no longer tradeable


Thanks!  :woot:  :thumbsup:
posted on June 24th, 2008, 3:47 am
Dominus_Noctis wrote:Another ship was finished  :thumbsup:


Can we get some news about it? Pleeeeeeaaaase!  :blush:
posted on June 24th, 2008, 8:01 am
Last edited by DOCa Cola on June 24th, 2008, 8:09 am, edited 1 time in total.
TParis wrote:1. You can give as many ships to your ally as you want, even if he has reached credit limit.

actually that was fixed a while ago already. the trading fix in the todo is about that we have noticed in a testgame that we cannot trade dilithium anymore ;) nothing severe to fix though..

TParis wrote:2. If Ships that have some negative effect on emselves get traded will have this effect removed (for example in stock A2: Romulan Spy, Grav-Mines)

put that on todo as 'low priority' task :)
posted on June 24th, 2008, 9:59 pm
Last edited by Dominus_Noctis on June 25th, 2008, 9:57 pm, edited 1 time in total.
Yea! I always hated that I couldn't trade dilithium anymore... particularly cuz I always ran out of it early on  :thumbsup:

Darn: back up to eleven tasks
posted on June 26th, 2008, 8:09 am
How are things going? I noticed that the number of tasks have gone up  :ermm:
posted on June 27th, 2008, 3:54 am
Whilst I can't speak for the two classified tasks they've added, the visible tasks they've added appear to be primarily composed of bug-fixes...
posted on June 27th, 2008, 1:58 pm
12 tasks
is it me or are the tasks yo-yoing
i want FO3 and patch 2.6
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