Awesome Screenies! Official Screenshot thread!

Which race do you like most? What do you like - what you don't like? Discuss it here.
1 ... 49, 50, 51, 52, 53, 54, 55 ... 118
posted on March 22nd, 2010, 8:41 pm
Nice pics indeed ISS_Enterprise_D: would you mind if I abscond with a few for the guide? :)
posted on March 22nd, 2010, 8:45 pm
Not at all. I've actually been hoping for a while now to make pics for the guide. At last, SUCCESS!!!  :lol:
posted on March 23rd, 2010, 2:08 am
Wow, that intrepid shot is great.  Did you grab most these while playing, or observing a game?
posted on March 23rd, 2010, 9:55 am
ISS_Enterprise_D wrote:Not at all. I've actually been hoping for a while now to make pics for the guide. At last, SUCCESS!!!  :lol:


Now you can quit your job and bask in the light of your fame  :woot:

...that one of the cubes and the Descent IS awesome  :thumbsup:
posted on March 23rd, 2010, 12:35 pm
nice screens!

i especially like the one where a couple of bugs attack a descent :D
posted on March 23rd, 2010, 8:19 pm
Got all of these playing instant action games. Both games took a bitch of a long time to do, so I figured "Hey, why not grab some screens for the hell of it?" Got a few more below, but I kinda get the feeling they won't be as popular as that Descent  :sweatdrop:

Attachments

FOScreenShot_100322_211411.png
FOScreenShot_100322_211605.png
FOScreenShot_100322_220126.png
FOScreenShot_100320_212101.png
posted on March 23rd, 2010, 8:41 pm
Last edited by Atlantisbase on March 23rd, 2010, 8:50 pm, edited 1 time in total.
That Excelsior shot is awesome.  :woot:

If the models were bigger (and therefore better) it would be wallpaper worthy. Which is not to say the devs make bad models, they're just small and so they end up being jagged and fuzzy. ( :crybaby: )
posted on March 23rd, 2010, 9:00 pm
Well, going through the .odf files, it looks like the Devs don't use the ScaleSOD function on the models. Leads me to believe that they build all their models to be as scaled as possible when they are released as a finished product. The textures fit just right with the sizes anyway. Don't think I've seen any bits or pieces that would be out of scale, like windows for instance
posted on March 23rd, 2010, 9:22 pm
it has to do with the poly reduction.  it removes alot of the smoothness of the ships because the a2 engin can't handle high level graphics. :( like circles become hexagons, ect it just takes away all the extra faces.  you don't normally notice it, but it does effect them when you look up close.


Actually ISS, I thought they were all real good :thumbsup:
posted on March 23rd, 2010, 9:40 pm
I don't think that's entirely true. I've got good ol' DJ Curtis' Galaxy-Class for my special A2, and its got some of the highest polys and textures out there. In-game, I don't see any degredation in quality. Look for yourself in the screens below

Attachments

Fly-By.png
posted on March 23rd, 2010, 9:42 pm
Double post due to size constraints

Adm. Zaxxon wrote:Actually ISS, I thought they were all real good :thumbsup:


Missed that first time around, thanks  :D

Attachments

Drive Details.png
posted on March 23rd, 2010, 10:10 pm
That one of the big d earlier is pretty good as well as the excell and galaxy
posted on March 23rd, 2010, 10:54 pm
ISS_Enterprise_D wrote:I don't think that's entirely true. I've got good ol' DJ Curtis' Galaxy-Class for my special A2, and its got some of the highest polys and textures out there. In-game, I don't see any degredation in quality. Look for yourself in the screens below

I think the point was not that there aren't high poly models because there certainly are some, k_merse's convert of DJ Curtis' Century Class is also extremely high poly. But when you start getting many high poly models on the playing field the game will slow to a crawl and may eventually crash. Then there's also the issue of texture details; the clearer you want the details and the more you want to add, the higher the texture resolution has to be. k_merse's high poly Century textures are each 4 MBs. The devs are obviously trying to keep the game size down (the texture folder is current about 914 MBs) and are trying to keep it playable on older systems since high res textures need better graphics to run smoothly.

It is a shame though. The devs should release a high poly/high res texture ship pack which overwrites the stock versions for those of us who have the juice to use them.
posted on March 24th, 2010, 1:29 am
Atlantisbase wrote: k_merse's convert of DJ Curtis' Century Class is also extremely high poly.  k_merse's high poly Century textures are each 4 MBs. The devs are obviously trying to keep the game size down (the texture folder is current about 914 MBs) and are trying to keep it playable on older systems since high res textures need better graphics to run smoothly.

Believe me, I know the experience of crashing because of too many high poly or textured ships. Thankfully, this new computer came around.  :D And at 4MB apiece, those textures are pretty big, but my Galaxy's textures are bout 16 MB each  :blink:  Certainly a good thing the Devs care about those who don't have exceptional computers. Though you're right, it would be great if they released a high poly/texture pack for those who can run it  :D
posted on March 24th, 2010, 1:56 am
To be honest, I'm not sure if it has much to do with the computer running it - I tried some really high poly stuff on a friends quad core super souped up super-de-dooper... and it lagged  :blush:
1 ... 49, 50, 51, 52, 53, 54, 55 ... 118
Reply

Who is online

Users browsing this forum: No registered users and 7 guests

cron