Voyager armor

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posted on February 10th, 2009, 4:32 pm
Atlantis wrote: so anything made of atoms doesn't stand much of a chance...
Anything not made of atoms would give engineers a very hard time...
posted on February 10th, 2009, 4:43 pm
Atlantis wrote:So what I'm saying is, that any armour a ship might need, it already has. Stick with advancing shield tech, as physical armour is a dead end when you get weapons like phasers or disruptors hitting them.


I'm sure what you're saying makes perfect sense, but for some reason the armor of the future voyager did withstand a lot more damage than most shields seen in star trek and also the defiant gained a lot of its durability by its armor.
physiscs are just a bit different in the trek universe.
posted on February 10th, 2009, 4:55 pm
Maybe they stole some physics from Knight Rider, and use a bonded molecular alloy for the armor?
posted on February 10th, 2009, 5:26 pm
There is a way to get the armor to fit into the timeline and standard starfleet practice.

When voyager returns starfleet destorys the armor and other future tech. then the enginerrs use the priciple that the armor is based off of and starts to create simpler versions of the armor.

So Maybe the armor could be in a future version as a mixed tech or warpin ship
posted on February 10th, 2009, 5:45 pm
I'd go with Warp-In. It doesn't seem like a mixed-tech trait. Imagine that, an Intrepid in the experimental list.

The armor was designed in the future, maybe the time FO is set in is the time Starfleet started designing it?
posted on February 10th, 2009, 5:46 pm
Last edited by Zebh on February 13th, 2009, 8:49 pm, edited 1 time in total.
Didn't the future Janeway come from year 2404 to bring voyager home. The dominion war ended in 2375. So the future Janeway returned (by time travelling) back to the voyager 29 years after the dominion war ended (in her (future Janeway) timeline).

If Fleet Ops is about 20 years after dominion war, it would be around year 2395. So there is about 9 years between the Janeway's return to voyager (in alternative timeline (2404)) and the Fleet Ops time (2395).

I would imagine, that the armour technology would be quite advanced in 2395, if compared to 2375's.
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posted on February 10th, 2009, 5:48 pm
acutally at least a basic version of the amor could be on experimental ships... even though i think there should be more and stronger ones than the descent (common ... 2x quantum torpedo and less offensive value than the sovreign ?)
posted on February 10th, 2009, 7:07 pm
THe armer is so strong it would hart the time line the feds would destroy the Borg and romulens and be the stingiest things around unchallenged.

Think about it...

I think the armer had some cool special effects and I don't think there is enough of a logical resin to have it in the game as is.
posted on February 10th, 2009, 7:32 pm
It only takes a few hits from Voy-era Cubes to greatly damage the armor, so a TNG-era scoutcube would likely slaughter a fleet of armored ships.

Spot the Voyager insult in there.
posted on February 10th, 2009, 8:39 pm
xtlc wrote:Anything not made of atoms would give engineers a very hard time...


:lol: good point, but I meant like the SIF fields, shields, etc... Energy-based things.

Meng wrote:I'm sure what you're saying makes perfect sense, but for some reason the armor of the future voyager did withstand a lot more damage than most shields seen in star trek and also the defiant gained a lot of its durability by its armor.
physiscs are just a bit different in the trek universe.


Ah, well, Voyager uses a magical piece of technology known as a "plot-device creator" which allows it to do strange things that don't make sense, even with the different Star Trek physics. Voyager, more than anything else in Star Trek, needs to be taken with a pinch of salt (and a gallon of chilli).

On the other hand, using the reason:

Meng wrote:physiscs are just a bit different in the trek universe.


(I quite like this reason, I'll be bearing this idea in mind a lot in the future, it works very well)

... the whole armour idea does make a lot of sense (thinking about it now). In its encounters with the Dominion and Breen, with their shield-ignoring tech, and all the rubbish that happened to Voyager in the Δ-Quadrant, the Feds would start to move towards alternatives to Shield tech, as a backup tactic....

I realise this goes against my previous post, so I'll have to specify that this armour technology is not as simple as "thick metal plating" like "normal" armour.
posted on February 10th, 2009, 8:50 pm
The big thing with Voyager and the Defiant's armor is that it was being steadily replicated with the 'ablative armor generator', and being ablative, it would work as follows.

Phaser beam hits it.  The affect piece of armor breaks off of the ship.  Generator begins to generate more armor where the part that just broke away was.  By doing this, it prevents or minimizes energy-transfer from the armor to the rest of the ship.  Of course, a hit that is too big, or covers too much area is gonna either punch through, or completely cripple the power supplies because of the constant drain making replacement armor layers.  It would even help a bit with torpedoes by disconnecting the moment the torpedo hit, and causing some of it's blast to disperse into space rather than directly through the hull.

Similar technology is used on tanks RL, though without the generators making new armor to replace it.  Too many hits on a tank, and it has to come home to get new armor installed.
posted on February 12th, 2009, 8:01 am
If Endgame era armour is included I will personally mod a retro flops and play only the version before it is included, lol.
posted on February 13th, 2009, 8:28 pm
Although being a Voyager fan i think the Janeway armor would create a major unbalance.

It would give small ships like shuttles the endurance of Borg Tactical cubes.

I'd like to see improvements on mixed tech Intrepid class vessels.

Remember that Voyager kept some of the borg improvements simply because they made the voyager systems more efficient.

This efficiency can be translated ingame in either better sensors (astrophysics lab), more speed, more firepower or more durability.
posted on February 19th, 2009, 8:33 pm
I imagine the armour and transphasic torpedoes were locked away for political reasons. Ordering all spectators to keep quiet involved in the second battle of sector 001 (albeit a brief one with the borg sphere in endgame) would silence the rumours of the federation having a powerful armour and weaponry.

The newer novels expanding on former movies and series (taking placing in 2381) tell of how transphasic torpedoes were re-used by the Enterprise to counter a new borg invasion and how the technology was shared with the klingons, but the Borg through trial-and-error managed to addapt.

TNG novel: Greater Than the Sum wrote:The transphasic torpedoes work by delivering a subspace compression pulse existing in an asymmetric superposition of phase states. If one subcomponent of the pulse is blocked by shielding, enough others will still succeed in penetrating to the target to ensure that the majority of the pulse is still delivered. Each torpedo's transphasic configuration is different, randomly generated by a dissonant feedback effect, so there is no way for the Borg to predict the configuration of its phase states in order to shield against them.


However the ablative generator (not to be confused with ablative armour which has been in use since the early to mid 2370's) is not spoken of again.
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