Veteran Galaxy Addition

Post ideas and suggestions on new features or improvements here.
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posted on September 10th, 2010, 1:21 am
Last edited by Boggz on September 10th, 2010, 1:48 am, edited 1 time in total.
    While listening to some fighter talk on Tunngle, I was reminded of my own idea to have a special upgrade for the Federation Starbase that sent out several Runabouts to do scouting in the same pattern that the fighters leave their carriers.  That could basically give the Fed starbase a much increased sensor range by having the Runabouts proceed on a wide pattern to keep watch for enemies :).

 
    THUS, I was thinking about the DS9 episode where the Jem-Hadar ram the Odyssey and engage in combat with the Runabouts.  Just as a fun addition to the Veteran Galaxy (in addition to the Venture Refit Skin  :whistling:), there could be a pair of Runabouts running about in a large pattern around the Galaxy to increase it's LOS.  Whether they have weapons or not ... seems irrelevant.  A veteran Galaxy already has such potent weaponry that a few Runabouts wouldn't make much of a difference.


     Just throwin' it out there as another way to get Runabouts in as automatic scouts while improving the use of the Galaxy.  Maybe it could even be a non-veteran ability, who knows :).


    And before anyone says "OMGROFLCOPTOR THE SENSOR NEBULA ALREADY INCREASES VISION WITH IT'S SPECIAL WOWZORS", yes ... but Runabouts are coooooool :D

EDIT:

  Reasons I chose the Runabout---

  • To finally give it a use in-game
  • Because DS9 established it as a scout vessel numerous times
  • We saw it frequently act as an "early warning" system

  Reason I chose the Galaxy---
  • We saw in DS9 the Odyssey working with the Runabouts
  • The Galaxy's active ability lacks a little bit of ... fun ^-^
  • The Galaxy's role was supposed to be that of multi-faceted ship for exploration and diplomatic work.  The war-time would likely see it lose it's civilian capacities, but not it's exploration ;)
  • It would give the Galaxy's another reason to be treated with respect and be worth leveling as opposed to being used as cannon fodder :D

  Reasons I thought this would be a neat addition:
  • Another non-combat ability for the Warp-ins.
  • More varieties of scouting for the cloak-lacking Federation :).
posted on September 10th, 2010, 1:29 am
Last edited by Boggz on September 10th, 2010, 1:31 am, edited 1 time in total.
ray320 wrote:Well why give a galaxy runabouts?  Whether they have weapons or not seem irrelevant?  Well if they dont have weapons that seems kinda pointless.


  It's not pointless you tit ....

  It gives a massive yet variable increase to field of vision.  AS I explained... the weapons are just for eye candy.


   Didn't you leave for good?  What happened to that?  :blink:


  EDIT:  In fact, Ray I am going to ask you not to take part in this thread.  Your baffling insistence on Saucer Separation will NOT derail my thread  >:(
posted on September 10th, 2010, 1:32 am
Ray.

  Start your own Saucer Separation thread.  Seriously.
posted on September 10th, 2010, 1:43 am
Last edited by ray320 on September 10th, 2010, 1:46 am, edited 1 time in total.
I guess that i just dont see how this would work, as i said before would runabouts even fit in a starship?  And how are they going to increase the Los? are they going to run off during a battle while the galaxy handles a ship on its own?

A runabout would most likely get easily destroyed, and is starfleet really willing to sacrifice some of its officers who really neednt not die? I would think that the galaxy sensors would be far superior, I could see a group or runabouts doing a bit of protection for mining or a building, but they would do that because it was a last resort, not for scouting for a galaxy in times of war, unless the scouting was s31 or starfleet inteligence type undercover scouting.
posted on September 10th, 2010, 1:43 am
Boggz wrote:Ray.

   Start your own Saucer Separation thread.  Seriously.



I agree with you, Ray should start his own Saucer Seperation Thread or I have another idea, if he really wants Saucer Seperation so badly, he could try to copy the files from Armada II and make is own Saucer Seperation. Choosing that option will give him something to do.


*Another idea, a crazy one but an idea, he could just play regular Armada II, put all Galaxy-class ships as his starting units (keeping the base and construction ships and replacing the scout) in the Federation's Race File under "Standard Units" then well playing Instant Action, he'll have all the Galaxy-classes he wants to start out with and they will all be able to use "Sauser Seperation."

Personally I'd say Saucer Seperation is only for emergencies and Upgrading the Galaxy-class to the Galaxy-class X-Refit is far better, why seperate when you can cloak and spy on your enemies?
posted on September 10th, 2010, 1:46 am
Wow did boggz just start a galaxy thread what is this world comming too.....
posted on September 10th, 2010, 1:49 am
Dircome wrote:Wow did boggz just start a galaxy thread what is this world comming too.....


  ....


Look... this could be for the Ambassador, one of the Nebula-variants, the Excelsior ... I DON'T REALLY CARE.

  This is not a "Galaxy Thread" like Ray starts.  This is a legitimate ability that is not "to make das Galaxy der uber plot-ship".  Please keep ideas relevant to the ability, not the fact that I suggested the Galaxy.
posted on September 10th, 2010, 1:54 am
Also, I guess i have to add, the nebula already has a sensor varient that increases the sensor range alot, so i guess i dont think that another warpin needs more sensors.

Somthing that could be cool, is if the runabouts had a passive similar to that of the brel, the whole active targeting system, that i belive would give them more of a purpose and be a really cool addition to the galaxy. to prevent cloaking ships from escaping.
posted on September 10th, 2010, 1:55 am
hehe jk anyway i actually like it and yes it seems fitting for the galaxy seeing as how the galaxy is the largest ship in the fed fleet. Therefor it would seem likely that they would have large hangers/shuttlebays. Maybe it could be a special for the phalanx.
posted on September 10th, 2010, 1:57 am
ray320 wrote:Also, I guess i have to add, the nebula already has a sensor varient that increases the sensor range alot, so i guess i dont think that another warpin needs more sensors.


Hey Ray, let me quote my own beginning post ....

"And before anyone says "OMGROFLCOPTOR THE SENSOR NEBULA ALREADY INCREASES VISION WITH IT'S SPECIAL WOWZORS", yes ... but Runabouts are coooooool'
posted on September 10th, 2010, 4:21 am
umm its cannon that Galaxies can carry Runabouts the pilot episode of DS-9 has the E-D dropping off runabouts to the station. The big shuttle bay on the saucer section has plenty of room for runabouts

hell the runabouts are only 23 meters long and it looks like about 10 meters wide and around 6-7 tall (estimating the height and width) 
posted on September 10th, 2010, 4:27 am
So, people don't think the galaxy should have saucer separation?  :blink: :D

btw Boggz... not sure I like your idea.  Just saying is all.
posted on September 10th, 2010, 4:32 am
What use could it have in game?  yea you can turn one ship into 2 and the Saucer does have 4 phasers and a aft torpedo launcher  so it can fight decently but really in game its just eye candy really if you loose your saucer in battle you have the drive section left and it would have to have some kind of degraded performance as its lost the saucers impulse engines and fusion reactors.  so NO i dont want sauce separation and i dont want MVAM for the Prometheus lets leave all ships WHOLE.  only time i want a ship separating is when its being blown up 
posted on September 10th, 2010, 4:35 am
I think when the Galaxy becomes a veteran, it should SHOOT runabouts as a weapon.  They fire a single torpedo on the way to the target and then self-destruct  :D

Lol jk, jk.  It would be interesting to have them, but warpins do NOT need more abilities than they already have right now.

Perhaps some of the "traffic" ships that fly around bases could be replaced with runabouts, and their movement arcs and vision improved to make federation bases better at scouting.

IDEA!!!!  What if federation bases have runabouts that travel randomly to different facilities?  Meaning every few minutes, a runabout would travel to your expansion and back.  The federation gets improved scouting inside their territory, but if they try to build structures sneakily the runabout traffic will give away their location.  Maybe the Galaxy class could count as a structure for this purpose, so even your fleet gets random scouting intel sometimes but the enemy can track its location by following the runabout.  After all, the Galaxy's only responding to a distress call; maybe it still has civilians on board.

I think it fits with the federation motif, although you'd want to limit it to 3 or so runabouts so it doesn't cause lag.  What do you guys think?
posted on September 10th, 2010, 4:38 am
hmm I like that idea actually. 
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