Vertical Borg miner
Post ideas and suggestions on new features or improvements here.
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posted on May 10th, 2010, 9:14 pm
Borg101 wrote:What sort of angle should it be dropped at?
That can be found here at the bottom of the page

Borg101 wrote:Also, on a pathing related note, has anyone noticed that if you select a mining vessel just after its built and assign it to a moon to mine, it goes very slow and tries to move through the starbase?
I use waypoints to move my miners around base structures: fast, and doesn't require so much micromanagement

posted on May 10th, 2010, 9:36 pm
1337_64M3R wrote:The way I see it, a vertical miner would be less affected by pathing issues. Though I do like the idea of the miner building it... I think it is not possible to have a constructor rig and a freighter coded together.
Oh wait, here is an alternative, have the Dodecahedron make it.It would be an armed mining station made from the dodecahedron! And what is also nice is that you can also collapse it in case you want it moved to make room for more construction.
That actually sounds like a really good idea Gamer, I was thinking anyway that Dodecs should be able to collapse anyway anfter deployment. If they were resource nodes too it would be awesome. Only problem is that collective uplinks need quite a bit to be built, so borg won't get resources very quickly in the beginning.
posted on May 10th, 2010, 10:21 pm
The idea of an armed ship being used as a refinery does sound a lot like the borg. Currently they play very different from every faction in most areas except for mining. Giving them a unique mining sure would add to the feel that they are the Borg and not the evil Federation with greenish black ships.
On a related note: a post (forget which, too lazy to find out) earlier talked about being unable to build the mining structure without the miner, but I recently played a game where my Borg AI ally had a structure placeholder for the mining structure. I've also seen early-game Borg mining structures my ally made with no miner around, and the enemy hadn't built up an attack force yet. Is the AI able to build these while the player is confined to using miners to create them?
On a related note: a post (forget which, too lazy to find out) earlier talked about being unable to build the mining structure without the miner, but I recently played a game where my Borg AI ally had a structure placeholder for the mining structure. I've also seen early-game Borg mining structures my ally made with no miner around, and the enemy hadn't built up an attack force yet. Is the AI able to build these while the player is confined to using miners to create them?
posted on May 10th, 2010, 10:23 pm
Yes, due to AI limitations.
posted on May 10th, 2010, 10:24 pm
Isn't armed, non-Turret stations being reserved for the Ciadens?
posted on May 11th, 2010, 4:40 am
Ciadans are going to build their mining directly onto the moon. idk if they will be the only ones that are armed.
posted on May 11th, 2010, 1:21 pm
Unleash Mayhem wrote:That actually sounds like a really good idea Gamer, I was thinking anyway that Dodecs should be able to collapse anyway anfter deployment. If they were resource nodes too it would be awesome. Only problem is that collective uplinks need quite a bit to be built, so borg won't get resources very quickly in the beginning.
Yeah, I highly agree. Though the supply cost to become a station may have to be reduced. And have a 200 second cool down?

posted on June 25th, 2010, 1:32 pm
Maybe not so excessive, 60-120 seconds seems okay.
posted on June 25th, 2010, 2:12 pm
Wow, I was thinking about this thread and then I saw that someone brought it back up. 
I have a little improvement. Due to my idea of the Resource node being a Dodeca, and that there is a problem with having to build a few stations before mining happens. What if you started with one?
The Mining Structure Dodeca would simply be poorly armed. Poor enough to where you wouldn't bother putting it in combat. Plus you would definitely want resources. So you'd focus on getting a resource node up.
What do you think?

I have a little improvement. Due to my idea of the Resource node being a Dodeca, and that there is a problem with having to build a few stations before mining happens. What if you started with one?
The Mining Structure Dodeca would simply be poorly armed. Poor enough to where you wouldn't bother putting it in combat. Plus you would definitely want resources. So you'd focus on getting a resource node up.
What do you think?
posted on June 25th, 2010, 3:54 pm
Last edited by Nebula_Class_Ftw on June 25th, 2010, 4:00 pm, edited 1 time in total.
If well-armed, it would be used for harassment and effectively cripple other factions due to its high defense. Basically it would be able to slowly kill any constructor, miner, scout, or early-game ship due to being so high in defense. The enemy would eventually run out of resources while you, the Borg player, haven't lost anything. 
If poorly-armed, it wouldn't be much defense for the Borg mining and would essentially be pointless.
Back on-topic: I've noticed a lot that Borg miners, unlike other miners, tend to not turn as they go around the moon, so they keep the same orientation. This is weird since while the mining beam going perpendicular to the miner looks alright, the beam going thru half the ship looks really weird. Vertical mining might solve this miner oddity (pun intended.)

If poorly-armed, it wouldn't be much defense for the Borg mining and would essentially be pointless.
Back on-topic: I've noticed a lot that Borg miners, unlike other miners, tend to not turn as they go around the moon, so they keep the same orientation. This is weird since while the mining beam going perpendicular to the miner looks alright, the beam going thru half the ship looks really weird. Vertical mining might solve this miner oddity (pun intended.)
posted on June 25th, 2010, 5:09 pm
Dominus_Noctis wrote:
I use waypoints to move my miners around base structures: fast, and doesn't require so much micromanagement
waypoints sometimes makes my miners loop in HUGE circles before reaching the moon. Also way points still get stuck if you way point between 2 borg starbases...
posted on June 28th, 2010, 3:18 pm
Ive found that the vertical miner to the moon thing doesn't really work that well. the mining station still builds right next to the moon.
I like this idea though, it would be very useful on small maps where the miner can't get around the starbase 
I like this idea though, it would be very useful on small maps where the miner can't get around the starbase 
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It would be an armed mining station made from the dodecahedron! And what is also nice is that you can also collapse it in case you want it moved to make room for more construction. 