Trigger System

Post ideas and suggestions on new features or improvements here.
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posted on September 5th, 2005, 8:29 pm
Last edited by Optec on September 5th, 2005, 8:35 pm, edited 1 time in total.
nice idea with the reinforcements :) i will have a look at it, but the trigger system is no wonder tool, it still has limits too :)

The advantages of the trigger system as it is integrated in v3 are basically:
  • the ability to delay events by a certain amount of time
  • the ability to activate multiple effects through one trigger
  • the ability to assign special effects to events (for example hit effects for special weapons)
  • random events (A romulan special weapon for example has an area damage effect and a 30% chance to deal additional damage to a single vessel within the area of effect)
posted on September 6th, 2005, 6:02 pm
@Casper I didnt really have any race in mind with the reinforcements. It was just an idea that really would work with anyrace

How is the trigger system activated? is it just like any other special weapon?
posted on September 6th, 2005, 11:10 pm
its a ´new odf structure .. yep a bit like a special weapon but with more instances. It does also provide an interface to be triggered by a special weapon instance
posted on September 7th, 2005, 7:52 am
with the reinforcements idea, how about every race has it, but each force you summon takes up a number of credits, and the amount of credits it uses, the amount of ships you're sent, they're strength, the eta for the arrival of a fleet, and the charge up time is dependent on which race you chose. so like you summon a fleet, and when it charges, you push a switch and you can place a marker within a radius of the warpin facility.

so you can charge-up a fleet, and when it's charged you can have them warpin and ambush a group of enemy ships, or you can anticipate that happening and hit the ambushers with a larger force. with a bit of good timing that is.
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