To Be Or Not To Be

Post ideas and suggestions on new features or improvements here.
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posted on December 3rd, 2005, 7:52 pm
lol...no, they need to configure the game so you can assimilate the cloaking device...w00t :D I liked that the borg cubes had tech assimilation...why did they take that away?
posted on December 3rd, 2005, 8:40 pm
you can assimilate your own tech as long as your unit has the special ability researched

i always assimilate the regeneration but i never thought to assim the assimilation beam its soo dirty

you just see 30 fed ships up against 18 of mine and a few turrets or my uni complex (base) and they just all end up derilicts and i just take em all over and pow ive got such a large fleet i use them to assualt i barely produce ships with that tactic bar the FUsion cube i love that sheild breaking torp its amazing
posted on December 3rd, 2005, 8:43 pm
Last edited by teh-plaf on December 3rd, 2005, 8:45 pm, edited 1 time in total.
Boo Frikady Hoo Fullphaser The reason the federation don't have dreadnoughts is coz ur holding us and the mod back with the "heavy cruiser" asspect, at the end of the day whats the difference there both loaded to the teeth with weapons and a retard on the bridge with no name.  :omg: Oh and well done for 4 of 11 for realising it was a Concept For the Voyager Pathfinder Project.  ^_^ . and personally i'm glad they didn't choose it..

no, i'm pretty sure the reason is that the federation doesn't make a habit of galactic domination, or taking over planets.

as to the assimilating your own tech glitch, assimilate the interceptor's transwarp, then you can have a fleet of interceptors and assimilators that instantly warp to a base, doesn't leave much debris in its wake.
posted on December 3rd, 2005, 8:51 pm
yeah its true if u wanna use transwarp but i prefer regeneration and assimilation or ultrium burst better for defense assualt and vs mobile targets

the probs with the adaptors they are just inacurate
posted on December 3rd, 2005, 8:55 pm
regeneration would be pretty handy, and yeah they are inaccurate, i leave them for structures or medium sized ships.
posted on December 3rd, 2005, 9:10 pm
oh regen is amazing saves most of them from going kaboom half way through a battle

i just wish that the Interceptors were not so expensive cause i dont like having to spend the price of a cruiser on useless ship because once i get spheres and adaptors and im against the AI i never go back to them because by then im building my first fusion cube
posted on December 3rd, 2005, 9:35 pm
shield busting torps rock (.)
posted on December 4th, 2005, 4:03 pm
Not when u are against the borg
posted on December 4th, 2005, 7:04 pm
? am I missing something? yes when you are up against the borg, they have massive shielding so taking them down, even if they have massive hull hp's, is still very helpful. and don't bring up tac cubes, they just suck :)
posted on December 4th, 2005, 8:35 pm
dont one of the borg ships have shield-killing torps , or have i got my facts wrong
posted on December 4th, 2005, 8:36 pm
finally someone posted again, and yes, fusion cubes have them
posted on December 4th, 2005, 8:43 pm
i think that the utrillium burst is the best special
u have three diamonds and use that same time its kills!
posted on December 4th, 2005, 8:44 pm
Last edited by intercepter on December 4th, 2005, 8:44 pm, edited 1 time in total.
-never heard of that
posted on December 4th, 2005, 8:45 pm
it kills turrets like that!
boom they die 5 at a time
posted on December 4th, 2005, 8:50 pm
Cool
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