The Omega Directive

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posted on August 1st, 2010, 5:25 pm
Tyler wrote:Isn't the Tavara a Tal'Shiar ship rather than a Romulan Empire one?


well the talshiar ultimately belong to the empire, even though they enjoy large amounts of freedom.

that flexibility u mention isnt part of the original directive we saw in voyager, the directive we saw was very simple, if u see omega, destroy it at all costs.

the directive would need to be changed to include flexibility.
posted on August 1st, 2010, 5:52 pm
Though one issue that comes to mind, if you do destroy Omega (or the ship using it). The question in turn is how do you make it where it acts like canon to where that area of the map is no longer flyable because of subspace being destroyed. And if not make that, then shouldn't its explosion at least be extremely destructive concerning that it "can make warp travel impossible for light years...." I would think such an explosion would make a large catastrophe that might actually shutdown the entire map. Therefore it would be classified as a bomb which would then make people rush this thing just to kill everyone which would make it become unbalanced which would mean that the Tavara would have to be reinvented so it doesn't use Omega and then this conversation would be pointless!

Agh! It is so hard trying to make canon and balance mix!  :pinch:
posted on August 1st, 2010, 5:54 pm
well its easy to rationalise the omega in the tavara:

they designed a system so that if it takes critical damage it neutralises omega before it can explode. so its safer than chernobyl, oh wait, nevermind.
posted on August 1st, 2010, 5:56 pm
Last edited by Tyler on August 1st, 2010, 6:37 pm, edited 1 time in total.
I think Omega was in A1, where blowing up the container just caused massive damage on a very wide shockwave. I've never got that far in that game, But I know it is a big part of them game and even A2 has the explosion files and constainers.

My rationalisation: The Tal'Shiar just don't give a crap as long as they are successful in war. They seem to try and start as many as they can.

Myles wrote:that flexibility u mention isnt part of the original directive we saw in voyager, the directive we saw was very simple, if u see omega, destroy it at all costs.

I always put that down to Janeway's uncompromising nature (she's more stubbon than even Kirk), and that the stuff already started causing trouble.

Myles wrote:well the talshiar ultimately belong to the empire, even though they enjoy large amounts of freedom.

They usually seem to be more like a seperate faction of their own. Like a version of Section 31 that forgot what 'secret' means.
posted on August 1st, 2010, 6:38 pm
Myles wrote:well its easy to rationalise the omega in the tavara:

they designed a system so that if it takes critical damage it neutralises omega before it can explode. so its safer than chernobyl, oh wait, nevermind.


Singularities!  Who but the romulans could pit Omega versus singularities?  When the Tavara pops, the burst of destruction is fed to one of their artificial singularities, and the momentary state of simultaneous existance prevents Omega from destroying subspace.
posted on August 1st, 2010, 6:39 pm
Tyler wrote:They usually seem to be more like a seperate faction of their own. Like a version of Section 31 that forgot what 'secret' means.


they may act with a lot of discretion, but the heads of the talshiar that we see tend to be in the romulan senate, the talshiar enforces loyalty to the empire, the talshiar itself is always loyal to the empire. doing what is best for the romulan empire
posted on August 1st, 2010, 6:53 pm
Last edited by Tyler on August 1st, 2010, 7:14 pm, edited 1 time in total.
I question their view on what's best for the empire, their actions are always the kind that could easily backfire and start a war, making things worse for them (not that certain members of the Military are much better).

At least they stick to that better than their Cardassian counterparts, even if some plots seem to be trying to start a war.
posted on August 1st, 2010, 7:43 pm
As far as the Omega particle blowing up in game, the majority of the damage it does is in subspace (hence the reason it shuts down warp travel) we dont really know how much physical damage would be done outside of subspace. Also the warp drive hinderance wouldnt really affect gameplay as there is no warp dive in game. Unless of course we take away fed warpin after an omega explosiin :P
posted on August 1st, 2010, 7:44 pm
Last edited by Tyler on August 1st, 2010, 7:46 pm, edited 1 time in total.
1 Omega molecule blew up a Federation Regula-type research station and killed 127 researchers.
posted on August 1st, 2010, 7:46 pm
Yes we know it can destroy a station, but in essence thats not all that big. Now if it was an entire solar system that was affected (physically) by an explosion, now thats something.
posted on August 1st, 2010, 7:51 pm
That wouldn't be a big deal if it was a regular Warp core, but for a single molecule that is one hell of a result. Imagine that going off inside a fleet, during battle or in your base.
posted on August 1st, 2010, 7:56 pm
Tyler wrote:That wouldn't be a big deal if it was a regular Warp core, but for a single molecule that is one hell of a result. Imagine that going off inside a fleet, during battle or in your base.


Agreed but we havent seen anyone harvest them en masses, but reguardless in game terms it may have a area effect damage but it shouldnt affect the whole map by any means. Just the immediate vicinity.

On a side note, I just have to say im pretty impressed with your Star Trek knowledge Tyler. You definately seem to know your trek. Debating with you has been quite entertaining.  :thumbsup:
posted on August 1st, 2010, 8:01 pm
Those people in the Delta Quadrant made 200 million of them. If the Romulans are manufacturing them for use on Tavara's, they must be making a good number unless the warbird itself makes 1 to use after launch. I agree with the range limit, since gameplay balance comes before canon.

Thanks.
posted on August 1st, 2010, 8:33 pm
Tyler wrote:1 Omega molecule blew up a Federation Regula-type research station and killed 127 researchers.


that wasnt a regula type. it was a different type

the model was a modification of the regula/office complex model, basically chopping off the large tubes. its most notable use was as starbase 375 for the dominion war.

also the station wasnt destroyed, just heavily damaged, with a chunk missing. probably all the consoles 'sploded and its useless so it might as well have been vapourised.
posted on August 1st, 2010, 8:49 pm
Last edited by Tyler on August 1st, 2010, 8:51 pm, edited 1 time in total.
It was identical to Regula in every way except the tanks at the bottom were gone. I call it Regula-type because of that.

The enormous amounts of energy released by the molecule breakdown destroyed the research facility, killing all 127 scientists in it.

After a single molecule was created, it exploded, destroying the station and causing ruptures in subspace extending several light years

They must have changed the meaning of 'destroyed the facility' and not told me about it.
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