Talon Battle Refit

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posted on August 24th, 2010, 1:45 pm
Hello ladies and gentlemen!

I've been playing FO for a couple of months and I have an idea: what if the Romulan Talon-class vessel could be refitted with the following parameters:

* + 1 Offensive Value
* - 2 Defensive Value
* May attack while cloaked

I think that as Talon can't do ant real damage it won't be overpowered. However, it can be used create a false alarm forcing a player to regroup his/her fleet and use a Graviton ping to eliminate a noisy vessel, while the main fleet decloaks and attacks from the other side of the base. I think that such a maneuver should fit Romulans well.

P.S. I'm from Russia so sorry for my English.. :(
posted on August 24th, 2010, 1:52 pm
Welcome to the forums!  I actually think its a neat idea as long as its weapons can't kill a miner.  Maybe if it was firing, its cloak energy would run out(faster?)  That way you couldn't just sit there and shoot enemy miners the whole game.

I also agree, it seems to fit the Romulans well. :thumbsup:
posted on August 24th, 2010, 1:57 pm
the talon is no larger than a run about and couldnt carry a power source large enough to provide enough power to cloak and keep its weapons online.

Aside from that theres no real advantage to this other than for a fantasy that is unlikely to work out the way you imagine, if i saw an alert that i were under attack i would first look and id see it doing no damage and ignore it as the special energy would run out soon anyway.
posted on August 24th, 2010, 2:04 pm
Nice idea, and welcome to the forums!
It is an interesting thought, but I have a small change to the idea:

+2 Offensive Value
-1 Defensive Value
+3 System Value

Give it a bit more whack. Plus the system means more cloak.  :D
posted on August 24th, 2010, 2:26 pm
Thanks everybody, however I think I failed to express my idea clearly. The point was that, unlike other vessels who can fire while cloaked, the refitted Talon would be able to fire without loosing its special energy. If so, it would be able to annoy the player with "our base is under attack" messages until he finally decides to send some forces to kill the Talon. However, the Talon shouldn't be able to inflict any damage enough to kill a ship (probably except scouts), so this thing should be 100% psychological weapon.
posted on August 24th, 2010, 2:27 pm
Switch the weapon to projectile.  Power issue solved.
posted on August 24th, 2010, 2:31 pm
Last edited by eraldo on August 24th, 2010, 2:34 pm, edited 1 time in total.
Alkar wrote:Thanks everybody, however I think I failed to express my idea clearly. The point was that, unlike other vessels who can fire while cloaked, the refitted Talon would be able to fire without loosing its special energy. If so, it would be able to annoy the player with "our base is under attack" messages until he finally decides to send some forces to kill the Talon. However, the Talon shouldn't be able to inflict any damage enough to kill a ship (probably except scouts), so this thing should be 100% psychological weapon.


No... it wouldnt.... the talon would be too weak to destroy ANYTHING or even do any real damage and you cant attack cloaked ships now can you and no one is going to be stuipid enough to bring there main fleet to destroy a talon that offers no threat at all, id ignore it untill it ran out of special energy and then kept on ignoring it.

As i said..... the talon is a small ship so it couldnt carry enough ammo and it would not be a rifit in this case it would be a complete ship re-design now wouldnt it.... a rather pointless and delusional idea tbh.
posted on August 24th, 2010, 2:33 pm
I think it is more or less the frequency of the energy in the disruptor. To fire a disruptor at an irregular frequency would require an irregular amount of energy.

What if it was that the Disruptor was replaced with a Micro Projectile weapon? It would do a small amount of damage but would use a proximity explosion to alarm your fleet making them think something with big guns is out there.

Plus with the fact Talon Class vessels do not have a large energy signature, it'd be rather difficult to detect compared to most ships right? What if it had a somewhat higher rate of not being detected (like 10% higher chance of avoiding detection)? This would make it keep the enemy guessing a bit more.
posted on August 24th, 2010, 2:41 pm
Привет!  I'm from England so sorry for my Russian.  :D

Personally i think its a nice idea in concept but will be bad in practice.  Some races are not so good at detecting cloaked ships or require more effort.

For example, the feds would have to build a sensor station (takes time) or a venture with the relevant upgrade (not always a priority in online games).

If it were to get this ability I would expect it could only manage to keep it up for maybe 10 seconds before having to decloak so it could distract the opponent but at least not for long.
posted on August 24th, 2010, 2:43 pm
loki_999 wrote:For example, the feds would have to build a sensor station (takes time) or a venture with the relevant upgrade (not always a priority in online games).


when playing against cloaking races progressive scan is the first thing most people research :D so ventures will always be available.

in fact fed cloak detection is awesome.

i think this idea sounds interesting, but it would always be obvious it was a talon and not something real.

the only other ship that can fire while cloaked is veteran rhienns, which will do considerable damage.
posted on August 24th, 2010, 4:24 pm
Myles wrote:when playing against cloaking races progressive scan is the first thing most people research :D so ventures will always be available.

in fact fed cloak detection is awesome.

i think this idea sounds interesting, but it would always be obvious it was a talon and not something real.

the only other ship that can fire while cloaked is veteran rhienns, which will do considerable damage.


I dont, if im feds i jst build 2 phaser turrents on either side of my mining, then go off to kill everyone to death.

In fact i dont think iv researched progressive scan at all in this patch, sometimes i build sensor arrays but thats it.
posted on August 24th, 2010, 4:27 pm
eraldo wrote:I dont, if im feds i jst build 2 phaser turrents on either side of my mining, then go off to kill everyone to death.

In fact i dont think iv researched progressive scan at all in this patch, sometimes i build sensor arrays but thats it.


well phaser platforms stop harassing early on, but after a while even they become obsolete.

regardless, sensor stations cant move. try using ventures, they are awesome.

when your enemy cloaks and tries to run u can decloak them and finish them off.
posted on August 24th, 2010, 4:35 pm
Iv never needed them agaisnt anyone, phaser platforms have good defence and so what ever fleet is attacking usually deal with them first , this give me time to move one of my fleets to engage and this has worked fine for me so far.
posted on August 24th, 2010, 5:02 pm
eraldo wrote:Iv never needed them agaisnt anyone, phaser platforms have good defence and so what ever fleet is attacking usually deal with them first , this give me time to move one of my fleets to engage and this has worked fine for me so far.


you must have put up with a lot of your enemy cloaking and u having no way of stopping them cloaking. using ventures is an important part of online fed vs cloaking play. it's their only mobile cloak detect.
posted on August 24th, 2010, 5:09 pm
From what Optec has cryptically mentioned in the past, there will be more elements similar to what you describe, Alkar.  Cloak detection and cloak strategy will be receiving new layers to make the "Cat and Mouse" game more interesting. ^-^
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