Swap buildable fed ships with warpin ships
Post ideas and suggestions on new features or improvements here.
posted on October 24th, 2010, 9:24 am
Mal wrote:What ticks me off is when people spam Galaxies. I hate that. >:(
They must really make you even more annoyed when the use saucer separation.

posted on October 24th, 2010, 9:29 am
Blazing Gig wrote:You should have words with the Big Bang then...I hear all it does is spam Galaxies....
lololololol

projectgregory wrote:They must really make you even more annoyed when the use saucer separation.![]()
it makes me sick when people keep suggesting galaxy saucer sep. sick to the stomach.
welcome to the forums projectgregory. hope you enjoy your time in the community, and hope to see you online.
posted on October 24th, 2010, 11:46 am
Myles wrote:welcome to the forums projectgregory. hope you enjoy your time in the community, and hope to see you online.
I have been sneaking around for a bit and have played a few games online, but have not won yet. Thanks for the welcome.
posted on October 24th, 2010, 3:35 pm
This has to win the award for the funniest opening post to a thread yet.
Warp-in = cannon fodder....

Warp-in = cannon fodder....




posted on October 24th, 2010, 6:31 pm
Interesting proposal to say the least.
However having said that i don't think a complete switch of the warp in would benefit the gameplay.
It would be interesting to get more variety in the warp in and to get buildable galaxy class and frigate steamrunners (instead of the artillery version).
If anything i would argue that a collection of currently buildable ships could be added to the warpin list. E.g. a batch of 5 Sabers, a batch of 2-3 Intrepids and so on.
The current buildable federation vessels are the mainstay of the federation fleet in the FO timeline (post Dominion war) and it would not make much sense to limit vessels such as the sovereign, Akira and Defiant to warp-in.
Nor would it make sense to make obsolete/ageing ship classes into the regular federation fleet.
Alterations to the warp-in in the form of additional vessels would be accepted with enthusiasm, but i cannot see any good come from the proposed complete overhaul.
However having said that i don't think a complete switch of the warp in would benefit the gameplay.
It would be interesting to get more variety in the warp in and to get buildable galaxy class and frigate steamrunners (instead of the artillery version).
If anything i would argue that a collection of currently buildable ships could be added to the warpin list. E.g. a batch of 5 Sabers, a batch of 2-3 Intrepids and so on.
The current buildable federation vessels are the mainstay of the federation fleet in the FO timeline (post Dominion war) and it would not make much sense to limit vessels such as the sovereign, Akira and Defiant to warp-in.
Nor would it make sense to make obsolete/ageing ship classes into the regular federation fleet.
Alterations to the warp-in in the form of additional vessels would be accepted with enthusiasm, but i cannot see any good come from the proposed complete overhaul.
posted on October 24th, 2010, 7:55 pm
Why not in stead of restricting warp in or severely changeing it to get more variety of ships . do this instead ? Have a " Mothball Reserve Fleet " option for the Federation player on the SFC . The reserve fleet option would warp in a random Older vessels( classes types at the developers discression) to one's SFC station. Once qued the option automatically every so often sends vessels to the player. However it would cost xxDil. ,xxTri and xpoints of supply to made ready the vessel for combat . To deter abuse of this ability one would have to run the ship through ones yard to Recrew. It will only have a Skelaton crew for delivery to the SFC. After 5 ships being sent the reserve fleet option will have to cool down for a set time before being a valilable again . 1) Doing it so this way one could get more variety of ships in play. 2)However the option will have the down of side of resourses cost and tieing up a yard to make ready for combat the ships sent to the player .) 3 You would have to micro the ships to get them to the battle .(or have the yard dump them to the FEBA). I feel thease restrictions would deter abuse , but add an additional level of play to ones stratagey.
posted on October 25th, 2010, 5:42 pm
Pappy, Andre, great ideas.
As for andres.....
Prehaps instead of my inital idea, just add more options to warpin, various light fleets (IE: a excelcior escorted by 4 sabres, etc etc) for a lower price than to build them, or have a single heavier ship as the 'flagship' of the fleet, and ahve that one be what the price is based off of.
Of course, the bigger the group you warpin, the longer til you can use warpin again.
Pappy, prehaps we could get a mix of TOS and TNG era ships as the reserve fleet, with the Miranda being the cannon fodder version, Oberth being the scout. Insane dodge ability, weak defence, weak attack (5 to 10 refire on its lone photon, but good sensor range/speed, and can still take more hits than a venture, and past that a mix of Constellations, the occasional constitution (VERY low % chance), with mostly excelcior type 1's, with the type2 (Enterprise-B) becoming the regular warpin excelcior (with the sensor pods on the side giving it a tactical varriant with enhanced comabt sensors, and a explorer varraint with weaker attack but scout type sensors).
As for the frigate version Steamrunner........... YUS! That said, I think it was supposed to be a slightly older model crusier that'd been repalced by the Akira and its red ball spam.
As for andres.....
Prehaps instead of my inital idea, just add more options to warpin, various light fleets (IE: a excelcior escorted by 4 sabres, etc etc) for a lower price than to build them, or have a single heavier ship as the 'flagship' of the fleet, and ahve that one be what the price is based off of.
Of course, the bigger the group you warpin, the longer til you can use warpin again.
Pappy, prehaps we could get a mix of TOS and TNG era ships as the reserve fleet, with the Miranda being the cannon fodder version, Oberth being the scout. Insane dodge ability, weak defence, weak attack (5 to 10 refire on its lone photon, but good sensor range/speed, and can still take more hits than a venture, and past that a mix of Constellations, the occasional constitution (VERY low % chance), with mostly excelcior type 1's, with the type2 (Enterprise-B) becoming the regular warpin excelcior (with the sensor pods on the side giving it a tactical varriant with enhanced comabt sensors, and a explorer varraint with weaker attack but scout type sensors).
As for the frigate version Steamrunner........... YUS! That said, I think it was supposed to be a slightly older model crusier that'd been repalced by the Akira and its red ball spam.
posted on October 25th, 2010, 8:46 pm
I think part of the point of warp-ins currently is that they are free. It's a distress call that a few aging ships respond to. Any major changes like the ones described in this thread would destroy that concept.
posted on October 25th, 2010, 9:41 pm
How ?
You'd just have more options
Regular warp in
Descent warp in
Sabre warp in (6 of them)
Sabre/excelcior group warp in (4 sabres)
plus other things folks come up with.
You'd just have more options
Regular warp in
Descent warp in
Sabre warp in (6 of them)
Sabre/excelcior group warp in (4 sabres)
plus other things folks come up with.
posted on October 25th, 2010, 10:27 pm
six sabre warp in 
why not six defiants? just let the fed-hordes gang rape everyone earlier. who needs early/mid game we can skip straight to late game ships.

why not six defiants? just let the fed-hordes gang rape everyone earlier. who needs early/mid game we can skip straight to late game ships.
posted on October 25th, 2010, 10:32 pm
How are sabre's late game ?
And if you read my posts, you'll note that I said the non-normal warp in ships should have a resource cost AND cause the cooldown period for the next warpin to be longer.
And if you read my posts, you'll note that I said the non-normal warp in ships should have a resource cost AND cause the cooldown period for the next warpin to be longer.
posted on October 25th, 2010, 10:33 pm
He was referring to the Defiants as late-game, which the little battleships are.
posted on October 25th, 2010, 10:34 pm
Arash8472 wrote:lol......
I was gonna say the same exact thing! :lol:
Btw Clint is this you? I know you've been talking for a long time about requesting the Defiant as a warpin xD
posted on October 25th, 2010, 10:37 pm
costs for warpin are silly. its a distress call. the ferengi may ask for payment to save your life, starfleet wouldnt.
the new mechanic from what i gather from optecs posts is that u will be charged for losing warpins. which is reasonable. if starfleet sends help and u kamikaze the ships into an enemy expansion starfleet should ask for something in return. these are people you killed in return for some miners.
the new mechanic from what i gather from optecs posts is that u will be charged for losing warpins. which is reasonable. if starfleet sends help and u kamikaze the ships into an enemy expansion starfleet should ask for something in return. these are people you killed in return for some miners.
posted on October 25th, 2010, 10:46 pm
Myles wrote:costs for warpin are silly. its a distress call.
The current one is, doesnt mean a new option from that structure would be.
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